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	<title>Comments for Wargaming Recon</title>
	<atom:link href="http://wargamingforums.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://wargamingforums.com</link>
	<description>Wargaming Recon discusses War at Sea, Black Powder, Flames of War, historical, and New England gaming.</description>
	<lastBuildDate>Mon, 29 Apr 2013 10:59:13 +0000</lastBuildDate>
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		<title>Comment on Wargaming Recon #90: Henry Hyde Editor of Miniature Wargames now with Battlegames by battlegames</title>
		<link>http://wargamingforums.com/2013/04/29/wargaming-recon-90-henry-hyde-editor-of-miniature-wargames-now-with-battlegames/comment-page-1/#comment-4073</link>
		<dc:creator>battlegames</dc:creator>
		<pubDate>Mon, 29 Apr 2013 10:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5866#comment-4073</guid>
		<description><![CDATA[Listen to me being interviewed on Patriot&#039;s Day by US podcaster Jonathan Reinhart for his Wargaming Recon http://t.co/9HKQOdQKCX blog.]]></description>
		<content:encoded><![CDATA[<p>Listen to me being interviewed on Patriot&#8217;s Day by US podcaster Jonathan Reinhart for his Wargaming Recon <a href="http://t.co/9HKQOdQKCX" rel="nofollow">http://t.co/9HKQOdQKCX</a> blog.</p>
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		<title>Comment on War at Sea: V Stat Card Gallery by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/comment-page-1/#comment-4069</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 15 Mar 2013 15:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3397#comment-4069</guid>
		<description><![CDATA[The project has been put on indefinite hold.  We have shifted focus to our podcast: Wargaming Recon, which discusses historical and New England gaming.]]></description>
		<content:encoded><![CDATA[<p>The project has been put on indefinite hold.  We have shifted focus to our podcast: Wargaming Recon, which discusses historical and New England gaming.</p>
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		<title>Comment on War at Sea: V Stat Card Gallery by z0m4d</title>
		<link>http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/comment-page-1/#comment-4066</link>
		<dc:creator>z0m4d</dc:creator>
		<pubDate>Wed, 13 Mar 2013 04:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3397#comment-4066</guid>
		<description><![CDATA[Great stuff--thanks!  I&#039;m compiling the cards for a personal use book to make fleet building streamlined.  Any idea when Set V (Fleet Command) and Set VI (Surface Action) will be completed?]]></description>
		<content:encoded><![CDATA[<p>Great stuff&#8211;thanks!  I&#8217;m compiling the cards for a personal use book to make fleet building streamlined.  Any idea when Set V (Fleet Command) and Set VI (Surface Action) will be completed?</p>
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		<title>Comment on Wargaming Recon #87: TotalCon 27 by jreinhart</title>
		<link>http://wargamingforums.com/2013/03/04/wargaming-recon-87-totalcon-27/comment-page-1/#comment-4072</link>
		<dc:creator>jreinhart</dc:creator>
		<pubDate>Tue, 05 Mar 2013 16:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5823#comment-4072</guid>
		<description><![CDATA[@AaronBostian I&#039;m glad that you liked the episode.  It was a lot of fun to record and  release.  Even the post-production wasn&#039;t so bad for an episode of this  length.  Despite the hiccup with Freeman&#039;s Farm, it was a blast to run.   We will have more photos to share in an upcoming posting and on our  social media avenues like http://wargamingforums.com/facebook]]></description>
		<content:encoded><![CDATA[<p>@AaronBostian I&#8217;m glad that you liked the episode.  It was a lot of fun to record and  release.  Even the post-production wasn&#8217;t so bad for an episode of this  length.  Despite the hiccup with Freeman&#8217;s Farm, it was a blast to run.   We will have more photos to share in an upcoming posting and on our  social media avenues like <a href="http://wargamingforums.com/facebook" rel="nofollow">http://wargamingforums.com/facebook</a></p>
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		<title>Comment on Wargaming Recon #87: TotalCon 27 by TotalConGaming</title>
		<link>http://wargamingforums.com/2013/03/04/wargaming-recon-87-totalcon-27/comment-page-1/#comment-4065</link>
		<dc:creator>TotalConGaming</dc:creator>
		<pubDate>Tue, 05 Mar 2013 14:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5823#comment-4065</guid>
		<description><![CDATA[Wargaming Recon Podcast review!!!... http://t.co/Vaw1qICJpy]]></description>
		<content:encoded><![CDATA[<p>Wargaming Recon Podcast review!!!&#8230; <a href="http://t.co/Vaw1qICJpy" rel="nofollow">http://t.co/Vaw1qICJpy</a></p>
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		<title>Comment on Wargaming Recon #87: TotalCon 27 by AaronBostian</title>
		<link>http://wargamingforums.com/2013/03/04/wargaming-recon-87-totalcon-27/comment-page-1/#comment-4070</link>
		<dc:creator>AaronBostian</dc:creator>
		<pubDate>Tue, 05 Mar 2013 02:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5823#comment-4070</guid>
		<description><![CDATA[Good battle report of the Freeman&#039;s Farm game, and great to hear your enthusiasm for  including a younger player.]]></description>
		<content:encoded><![CDATA[<p>Good battle report of the Freeman&#8217;s Farm game, and great to hear your enthusiasm for  including a younger player.</p>
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		<title>Comment on Civilization Revolution for iPad by Marine Hardware</title>
		<link>http://wargamingforums.com/2010/07/27/civilization-revolution-for-ipad/comment-page-1/#comment-4063</link>
		<dc:creator>Marine Hardware</dc:creator>
		<pubDate>Sat, 22 Dec 2012 23:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=2415#comment-4063</guid>
		<description><![CDATA[This is brilliant !Civilization game in ipad]]></description>
		<content:encoded><![CDATA[<p>This is brilliant !Civilization game in ipad</p>
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		<title>Comment on Amended (Un)Realistic Goals for 2012 by jreinhart</title>
		<link>http://wargamingforums.com/2012/07/19/amended-unrealistic-goals-for-2012/comment-page-1/#comment-4060</link>
		<dc:creator>jreinhart</dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5440#comment-4060</guid>
		<description><![CDATA[ @annedreshfield Thank you so much for all of the help that everyone at Livefyre gave today to get me up and running.  I really appreciate the time and effort that was taken.
 
It isn&#039;t easy adhering to the goals.  When that happens I just think &quot;this is my wishlist, it doesn&#039;t all have to happen...just do my best.&quot;]]></description>
		<content:encoded><![CDATA[<p> @annedreshfield Thank you so much for all of the help that everyone at Livefyre gave today to get me up and running.  I really appreciate the time and effort that was taken.<br />
 <br />
It isn&#8217;t easy adhering to the goals.  When that happens I just think &#8220;this is my wishlist, it doesn&#8217;t all have to happen&#8230;just do my best.&#8221;</p>
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		<title>Comment on Amended (Un)Realistic Goals for 2012 by annedreshfield</title>
		<link>http://wargamingforums.com/2012/07/19/amended-unrealistic-goals-for-2012/comment-page-1/#comment-4059</link>
		<dc:creator>annedreshfield</dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5440#comment-4059</guid>
		<description><![CDATA[Hi Jonathan! Great post. I should make my own goals for the year -- I usually try to avoid them around New Year&#039;s because I hate letting myself down, but sometimes they can actually work as they&#039;re supposed to and be good motivators! Anyway, welcome to the Livefyre community. Please feel free to let us know if you have any questions or feedback for us. We&#039;d be happy to help! ]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan! Great post. I should make my own goals for the year &#8212; I usually try to avoid them around New Year&#8217;s because I hate letting myself down, but sometimes they can actually work as they&#8217;re supposed to and be good motivators! Anyway, welcome to the Livefyre community. Please feel free to let us know if you have any questions or feedback for us. We&#8217;d be happy to help! </p>
]]></content:encoded>
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		<title>Comment on (Un)Realistic Goals for 2012 by Amended (Un)Realistic Goals for 2012 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/01/17/unrealistic-goals-for-2012/comment-page-1/#comment-3864</link>
		<dc:creator>Amended (Un)Realistic Goals for 2012 &#124; Wargaming Recon</dc:creator>
		<pubDate>Thu, 19 Jul 2012 23:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5190#comment-3864</guid>
		<description><![CDATA[[...] January I created my (Un)Realistic Goals for 2012. The 10 goals cover a range of activities from marketing to rewards to community building to self [...]]]></description>
		<content:encoded><![CDATA[<p>[...] January I created my (Un)Realistic Goals for 2012. The 10 goals cover a range of activities from marketing to rewards to community building to self [...]</p>
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		<title>Comment on Wargaming Recon Episode 75: Battlefront Restricts Flames of War by Wargaming Recon Episode 75: Battlefront Restricts Flames of War » Troll in the Corner</title>
		<link>http://wargamingforums.com/2012/07/12/wargaming-recon-episode-75-battlefront-restricts-flames-of-war/comment-page-1/#comment-3649</link>
		<dc:creator>Wargaming Recon Episode 75: Battlefront Restricts Flames of War » Troll in the Corner</dc:creator>
		<pubDate>Sat, 14 Jul 2012 20:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5431#comment-3649</guid>
		<description><![CDATA[[...] LISTEN TO THE SHOW PLEASE GO TO THE SHOW&#8217;S BLOG AT WWW.WARGAMINGFORUMS.COM OR CLICK ON Wargaming Recon Episode 75: Battlefront Restricts Flames of War. YOU CAN ALSO SUBSCRIBE ON [...]]]></description>
		<content:encoded><![CDATA[<p>[...] LISTEN TO THE SHOW PLEASE GO TO THE SHOW&#8217;S BLOG AT <a href="http://WWW.WARGAMINGFORUMS.COM" rel="nofollow">http://WWW.WARGAMINGFORUMS.COM</a> OR CLICK ON Wargaming Recon Episode 75: Battlefront Restricts Flames of War. YOU CAN ALSO SUBSCRIBE ON [...]</p>
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		<title>Comment on Wargaming Recon Episode 75: Battlefront Restricts Flames of War by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/07/12/wargaming-recon-episode-75-battlefront-restricts-flames-of-war/comment-page-1/#comment-3623</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 13 Jul 2012 19:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5431#comment-3623</guid>
		<description><![CDATA[Chris, thank you for leaving your comment and stressing that Battlefront&#039;s announcement pertains only to official Flames of War events, which Battlefront runs.

I may not have stressed that enough in the podcast, hope I did though.  It is good to know that The Whiz will not adopt Battlefront&#039;s ruling on this matter for any events that The Whiz hosts.  Your store is a fantastic store for the historical gamer and easily accessed on Rte 9 East.

However, I don&#039;t think we can say one way or another what Battlefront&#039;s plans are regarding enforcement of this policy and non-Battlefront events.  At least, not until they publicly clarify their position...and even then.

Not all that long ago they continued their long history of condoning, stating, and publicizing that players could use models by other companies at official Flames of War events run Battlefront.  They did that even at a point when they had to (my presumption) know internally that they would be changing their position.

They did not have to come out with the announcement prematurely, but they didn&#039;t have to publicly condone the use of non-Battlefront models.  They could have remained silent.

Flames of War is their game and they can do with it as they wish.  The issue is relatively minor until you look at the larger scheme and see that this is indicative of a wider plan.

The days are early yet and we have to wait to see how Battlefront will enforce this and what sort of trickle down impact occurs with local events/stores/clubs/etc across the globe.

It is good to know that The Whiz is a refuge for those wishing to use their non-Battlefront models in Flames of War events.  Other stores may adopt Battlefront&#039;s ruling, I don&#039;t know of any, but I&#039;m glad to know The Whiz is not.

Chris, any time you&#039;d like to leave a voicemail with your thoughts on any subject I&#039;d gladly air them on the podcast.  Head over to &lt;a HREF=&quot;https://www.speakpipe.com/CWFGameCast&quot; rel=&quot;nofollow&quot;&gt;Leave Wargaming Recon a Voicemail&lt;/a&gt; to do so.  Or, Chris, you have my cell number.  Feel free to leave a voicemail on my phone and I&#039;ll transfer it over.

I appreciate your comments.  You raise important issues that all people, not just those bashing Battlefront, need to consider.]]></description>
		<content:encoded><![CDATA[<p>Chris, thank you for leaving your comment and stressing that Battlefront&#8217;s announcement pertains only to official Flames of War events, which Battlefront runs.</p>
<p>I may not have stressed that enough in the podcast, hope I did though.  It is good to know that The Whiz will not adopt Battlefront&#8217;s ruling on this matter for any events that The Whiz hosts.  Your store is a fantastic store for the historical gamer and easily accessed on Rte 9 East.</p>
<p>However, I don&#8217;t think we can say one way or another what Battlefront&#8217;s plans are regarding enforcement of this policy and non-Battlefront events.  At least, not until they publicly clarify their position&#8230;and even then.</p>
<p>Not all that long ago they continued their long history of condoning, stating, and publicizing that players could use models by other companies at official Flames of War events run Battlefront.  They did that even at a point when they had to (my presumption) know internally that they would be changing their position.</p>
<p>They did not have to come out with the announcement prematurely, but they didn&#8217;t have to publicly condone the use of non-Battlefront models.  They could have remained silent.</p>
<p>Flames of War is their game and they can do with it as they wish.  The issue is relatively minor until you look at the larger scheme and see that this is indicative of a wider plan.</p>
<p>The days are early yet and we have to wait to see how Battlefront will enforce this and what sort of trickle down impact occurs with local events/stores/clubs/etc across the globe.</p>
<p>It is good to know that The Whiz is a refuge for those wishing to use their non-Battlefront models in Flames of War events.  Other stores may adopt Battlefront&#8217;s ruling, I don&#8217;t know of any, but I&#8217;m glad to know The Whiz is not.</p>
<p>Chris, any time you&#8217;d like to leave a voicemail with your thoughts on any subject I&#8217;d gladly air them on the podcast.  Head over to <a HREF="https://www.speakpipe.com/CWFGameCast" rel="nofollow">Leave Wargaming Recon a Voicemail</a> to do so.  Or, Chris, you have my cell number.  Feel free to leave a voicemail on my phone and I&#8217;ll transfer it over.</p>
<p>I appreciate your comments.  You raise important issues that all people, not just those bashing Battlefront, need to consider.</p>
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		<title>Comment on Wargaming Recon Episode 75: Battlefront Restricts Flames of War by Chris Walsh</title>
		<link>http://wargamingforums.com/2012/07/12/wargaming-recon-episode-75-battlefront-restricts-flames-of-war/comment-page-1/#comment-3622</link>
		<dc:creator>Chris Walsh</dc:creator>
		<pubDate>Fri, 13 Jul 2012 18:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5431#comment-3622</guid>
		<description><![CDATA[It is very important to realize that Battlefront&#039;s announcement does not apply to the local gaming community.  
Parallels to Games Workshop are not strictly similar. Battlefront has no plans to force local stores to enforce this policy (straight from my rep&#039;s mouth.) The Whiz Store, for example, allows you to play what you have in any FoW tournaments, and will continue to do so.\]]></description>
		<content:encoded><![CDATA[<p>It is very important to realize that Battlefront&#8217;s announcement does not apply to the local gaming community.<br />
Parallels to Games Workshop are not strictly similar. Battlefront has no plans to force local stores to enforce this policy (straight from my rep&#8217;s mouth.) The Whiz Store, for example, allows you to play what you have in any FoW tournaments, and will continue to do so.\</p>
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		<title>Comment on Wargaming Recon Episode 74: Troll in the Corner Podcast Network by Wargaming Recon Episode 74: Troll in the Corner Podcast Network » Troll in the Corner</title>
		<link>http://wargamingforums.com/2012/06/13/wargaming-recon-episode-74-troll-in-the-corner-podcast-network/comment-page-1/#comment-3481</link>
		<dc:creator>Wargaming Recon Episode 74: Troll in the Corner Podcast Network » Troll in the Corner</dc:creator>
		<pubDate>Thu, 14 Jun 2012 04:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5423#comment-3481</guid>
		<description><![CDATA[[...] LISTEN TO THE SHOW PLEASE GO TO THE SHOW&#8217;S BLOG AT WWW.WARGAMINGFORUMS.COM OR CLICK ON http://wargamingforums.com/2012/06/13/wargaming-recon-episode-74-troll-in-the-corner-podcast-network.... YOU CAN ALSO SUBSCRIBE ON [...]]]></description>
		<content:encoded><![CDATA[<p>[...] LISTEN TO THE SHOW PLEASE GO TO THE SHOW&#8217;S BLOG AT <a href="http://WWW.WARGAMINGFORUMS.COM" rel="nofollow">http://WWW.WARGAMINGFORUMS.COM</a> OR CLICK ON <a href="http://wargamingforums.com/2012/06/13/wargaming-recon-episode-74-troll-in-the-corner-podcast-network" rel="nofollow">http://wargamingforums.com/2012/06/13/wargaming-recon-episode-74-troll-in-the-corner-podcast-network</a>&#8230;. YOU CAN ALSO SUBSCRIBE ON [...]</p>
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		<title>Comment on Wargaming Recon Episode 73: Historicon Giveaway by Wargaming Recon Episode 74: Troll in the Corner Podcast Network » Troll in the Corner</title>
		<link>http://wargamingforums.com/2012/05/28/wargaming-recon-episode-73-historicon-giveaway/comment-page-1/#comment-3479</link>
		<dc:creator>Wargaming Recon Episode 74: Troll in the Corner Podcast Network » Troll in the Corner</dc:creator>
		<pubDate>Thu, 14 Jun 2012 03:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5409#comment-3479</guid>
		<description><![CDATA[[...] Jonathan J. Reinhart announces a BIG NEWS, reminds listeners about the Historicon 2012 Contest, Promotes Cityographer, and reviews two historical [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Jonathan J. Reinhart announces a BIG NEWS, reminds listeners about the Historicon 2012 Contest, Promotes Cityographer, and reviews two historical [...]</p>
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		<title>Comment on First Flames of War Game by Wargaming Central: Panzergrenadiers Reporting For Duty » Troll in the Corner</title>
		<link>http://wargamingforums.com/2010/10/21/first-flames-of-war-game/comment-page-1/#comment-3379</link>
		<dc:creator>Wargaming Central: Panzergrenadiers Reporting For Duty » Troll in the Corner</dc:creator>
		<pubDate>Mon, 21 May 2012 16:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3191#comment-3379</guid>
		<description><![CDATA[[...] matte varnished models are below. What do you think? Don&#8217;t forget to check out my First Flames of War Game (yes, those are my panzers) and also Spotlight on Flames of War Fuel Dump Objective Marker.  [...]]]></description>
		<content:encoded><![CDATA[<p>[...] matte varnished models are below. What do you think? Don&#8217;t forget to check out my First Flames of War Game (yes, those are my panzers) and also Spotlight on Flames of War Fuel Dump Objective Marker.  [...]</p>
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		<title>Comment on Spotlight on Flames of War Fuel Dump Objective Marker by Wargaming Central: Panzergrenadiers Reporting For Duty » Troll in the Corner</title>
		<link>http://wargamingforums.com/2011/03/20/spotlight-on-flames-of-war-fuel-dump-objective-marker/comment-page-1/#comment-3376</link>
		<dc:creator>Wargaming Central: Panzergrenadiers Reporting For Duty » Troll in the Corner</dc:creator>
		<pubDate>Fri, 18 May 2012 19:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3542#comment-3376</guid>
		<description><![CDATA[[...] Don&#8217;t forget to check out my First Flames of War Game (yes, those are my panzers) and also Spotlight on Flames of War Fuel Dump Objective Marker.  #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Don&#8217;t forget to check out my First Flames of War Game (yes, those are my panzers) and also Spotlight on Flames of War Fuel Dump Objective Marker.  #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; [...]</p>
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		<title>Comment on Wargaming Recon Episode 72: HUZZAH 2012 by colin</title>
		<link>http://wargamingforums.com/2012/05/07/wargaming-recon-episode-72-huzzah-2012/comment-page-1/#comment-3374</link>
		<dc:creator>colin</dc:creator>
		<pubDate>Thu, 17 May 2012 21:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5398#comment-3374</guid>
		<description><![CDATA[Sorry. Thought the first message didnt get through]]></description>
		<content:encoded><![CDATA[<p>Sorry. Thought the first message didnt get through</p>
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		<title>Comment on Wargaming Recon &#8211; The Promo by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/05/11/wargaming-recon-the-promo/comment-page-1/#comment-3373</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 17 May 2012 14:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5404#comment-3373</guid>
		<description><![CDATA[Cort,

I&#039;m ashamed to admit it but that promo took over 2 hours for me to create.  Not sure that I&#039;m the king of anything.  Very happy you liked the clips.

This idea floated in my head for awhile.  Thankfully I found the time to bring it to reality.]]></description>
		<content:encoded><![CDATA[<p>Cort,</p>
<p>I&#8217;m ashamed to admit it but that promo took over 2 hours for me to create.  Not sure that I&#8217;m the king of anything.  Very happy you liked the clips.</p>
<p>This idea floated in my head for awhile.  Thankfully I found the time to bring it to reality.</p>
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		<title>Comment on Wargaming Recon Episode 72: HUZZAH 2012 by colin</title>
		<link>http://wargamingforums.com/2012/05/07/wargaming-recon-episode-72-huzzah-2012/comment-page-1/#comment-3371</link>
		<dc:creator>colin</dc:creator>
		<pubDate>Thu, 17 May 2012 05:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5398#comment-3371</guid>
		<description><![CDATA[Great show again. Shame its not as sunny here in the south of england.]]></description>
		<content:encoded><![CDATA[<p>Great show again. Shame its not as sunny here in the south of england.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Wargaming Recon Episode 72: HUZZAH 2012 by colin</title>
		<link>http://wargamingforums.com/2012/05/07/wargaming-recon-episode-72-huzzah-2012/comment-page-1/#comment-3368</link>
		<dc:creator>colin</dc:creator>
		<pubDate>Tue, 15 May 2012 12:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5398#comment-3368</guid>
		<description><![CDATA[Great episode. Keep up the good work. Shame the weather isnt as good here in the south of england]]></description>
		<content:encoded><![CDATA[<p>Great episode. Keep up the good work. Shame the weather isnt as good here in the south of england</p>
]]></content:encoded>
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		<title>Comment on Wargaming Recon &#8211; The Promo by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/05/11/wargaming-recon-the-promo/comment-page-1/#comment-3367</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 14 May 2012 17:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5404#comment-3367</guid>
		<description><![CDATA[Jonthan,

       Not bad, like the clips. You are the king of editors for sure. Sorry we  did not get around to making one for you. Life got in the way. 


                       Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonthan,</p>
<p>       Not bad, like the clips. You are the king of editors for sure. Sorry we  did not get around to making one for you. Life got in the way. </p>
<p>                       Cort N</p>
]]></content:encoded>
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		<title>Comment on Merry Christmas Mr ^Raven^ by ReCast #2: CWF-2007-12-27 Cases for Collectible Minis, Welcome Back Podcast, and December Wrap-up &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2007/12/26/merry-christmas-mr-raven/comment-page-1/#comment-3355</link>
		<dc:creator>ReCast #2: CWF-2007-12-27 Cases for Collectible Minis, Welcome Back Podcast, and December Wrap-up &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 28 Apr 2012 03:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=306#comment-3355</guid>
		<description><![CDATA[[...] Merry Christmas ^Mr. Raven^ or why the podcast is back. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Merry Christmas ^Mr. Raven^ or why the podcast is back. [...]</p>
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	<item>
		<title>Comment on 22nd Massachusetts Brigade Reporting by Dedhampton Revolution: House of Reisen &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/07/25/22nd-massachusetts-brigade-reporting/comment-page-1/#comment-3349</link>
		<dc:creator>Dedhampton Revolution: House of Reisen &#124; Wargaming Recon</dc:creator>
		<pubDate>Thu, 19 Apr 2012 20:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4279#comment-3349</guid>
		<description><![CDATA[[...] details how to add personality to your campaign. That mechanism came in handy when I raised the 22nd Massachusetts Brigade, which fought in the Battle of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] details how to add personality to your campaign. That mechanism came in handy when I raised the 22nd Massachusetts Brigade, which fought in the Battle of [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Axis &amp; Allies War At Sea Axis U-Boat Terror by ReCast #1: CWF-2006-12-7 Solo-Cast w/ CWF Holiday Gift Guide, Chester French, Privateer Press Updates, and Pearl Harbor Day &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2007/05/19/axis-allies-war-at-sea-axis-u-boat-terror/comment-page-1/#comment-3341</link>
		<dc:creator>ReCast #1: CWF-2006-12-7 Solo-Cast w/ CWF Holiday Gift Guide, Chester French, Privateer Press Updates, and Pearl Harbor Day &#124; Wargaming Recon</dc:creator>
		<pubDate>Tue, 10 Apr 2012 15:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=166#comment-3341</guid>
		<description><![CDATA[[...] Local Band: Chester French @ CWF  [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Local Band: Chester French @ CWF  [...]</p>
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		<title>Comment on Naming Dedhampton Revolution&#8217;s Citizens by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/03/27/naming-dedhampton-revolutions-citizens/comment-page-1/#comment-3321</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 29 Mar 2012 14:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5356#comment-3321</guid>
		<description><![CDATA[Jonathan,

        You are lucky because of where you live. All you have to do is go through a few graveyards. I like the old Quincy one which is very near the T station in Quincy center.

                      Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>        You are lucky because of where you live. All you have to do is go through a few graveyards. I like the old Quincy one which is very near the T station in Quincy center.</p>
<p>                      Cort N</p>
]]></content:encoded>
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		<title>Comment on Seaward March &#8211; Renedra Tents by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/03/26/seaward-march-renedra-tents/comment-page-1/#comment-3311</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 27 Mar 2012 14:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5333#comment-3311</guid>
		<description><![CDATA[Jonathan,

       They look good. How are they to paint?


                     Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>       They look good. How are they to paint?</p>
<p>                     Cort N</p>
]]></content:encoded>
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		<title>Comment on CWF Game Cast Episode 63: Wargaming Recon is Born by Podcasting By the Numbers &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/10/06/cwf-game-cast-episode-63-wargaming-recon-is-born/comment-page-1/#comment-3310</link>
		<dc:creator>Podcasting By the Numbers &#124; Wargaming Recon</dc:creator>
		<pubDate>Tue, 27 Mar 2012 02:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4974#comment-3310</guid>
		<description><![CDATA[[...] Holiday Gift Guide 2011 Episode 65: Goodbye Battlegames? NEVER! Episode 64: Historical Modelling Episode 63: Wargaming Recon is Born Episode 62: The Battle of Abington Episode 61: Bailey Records Music to Game By Episode 60: Local [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Holiday Gift Guide 2011 Episode 65: Goodbye Battlegames? NEVER! Episode 64: Historical Modelling Episode 63: Wargaming Recon is Born Episode 62: The Battle of Abington Episode 61: Bailey Records Music to Game By Episode 60: Local [...]</p>
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	<item>
		<title>Comment on Wargaming Recon Episode 68: Tropico &amp; TotalCon 2012 by Podcasting By the Numbers &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/02/09/wargaming-recon-episode-68-tropico-totalcon-2012/comment-page-1/#comment-3309</link>
		<dc:creator>Podcasting By the Numbers &#124; Wargaming Recon</dc:creator>
		<pubDate>Tue, 27 Mar 2012 02:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5212#comment-3309</guid>
		<description><![CDATA[[...] Revolution Episode 69 1/2: Podcast Promo Contest Episode 69: Angelia Heroux &amp; TotalCon Episode 68: Tropico &amp; TotalCon 2012 Episode 67: Bibliomania Episode 66: Holiday Gift Guide 2011 Episode 65: Goodbye Battlegames? NEVER! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Revolution Episode 69 1/2: Podcast Promo Contest Episode 69: Angelia Heroux &amp; TotalCon Episode 68: Tropico &amp; TotalCon 2012 Episode 67: Bibliomania Episode 66: Holiday Gift Guide 2011 Episode 65: Goodbye Battlegames? NEVER! [...]</p>
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		<title>Comment on ReCast #1: CWF-2006-12-7 Solo-Cast w/ CWF Holiday Gift Guide, Chester French, Privateer Press Updates, and Pearl Harbor Day by Podcasting By the Numbers &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/03/15/recast-1-cwf-2006-12-7-solo-cast-w-cwf-holiday-gift-guide-chester-french-privateer-press-updates-and-pearl-harbor-day/comment-page-1/#comment-3308</link>
		<dc:creator>Podcasting By the Numbers &#124; Wargaming Recon</dc:creator>
		<pubDate>Tue, 27 Mar 2012 02:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5311#comment-3308</guid>
		<description><![CDATA[[...] really interesting statistic is the number of downloads for ReCast #1: CWF-2006-12-7 Solo-Cast w/ CWF Holiday Gift Guide, Chester French, Privateer Press Update.... Since 2006 I have been podcasting, off and on, about gaming and New England gaming. Back then the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] really interesting statistic is the number of downloads for ReCast #1: CWF-2006-12-7 Solo-Cast w/ CWF Holiday Gift Guide, Chester French, Privateer Press Update&#8230;. Since 2006 I have been podcasting, off and on, about gaming and New England gaming. Back then the [...]</p>
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		<title>Comment on Wargaming Recon Promo Contest by Wargaming Recon Episode 70: Dedhampton Revolution &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/03/05/wargaming-recon-promo-contest/comment-page-1/#comment-3305</link>
		<dc:creator>Wargaming Recon Episode 70: Dedhampton Revolution &#124; Wargaming Recon</dc:creator>
		<pubDate>Mon, 26 Mar 2012 02:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5265#comment-3305</guid>
		<description><![CDATA[[...] are asked to participate in the Wargaming Recon Promo Contest (click for full details). You have until Midnight EST on Friday, March 30th to get your submission to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are asked to participate in the Wargaming Recon Promo Contest (click for full details). You have until Midnight EST on Friday, March 30th to get your submission to [...]</p>
]]></content:encoded>
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		<title>Comment on Dedhampton Revolution: House of Reisen by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/03/15/dedhampton-revolution-house-of-reisen/comment-page-1/#comment-3246</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Sun, 18 Mar 2012 05:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5307#comment-3246</guid>
		<description><![CDATA[I could definitely see cocoa plantations existing further to the south.  The current map is aiming for a North Atlantic feel similar to the fickle New England weather and the rainy English weather.  Stormy seas, cold winds, etc.]]></description>
		<content:encoded><![CDATA[<p>I could definitely see cocoa plantations existing further to the south.  The current map is aiming for a North Atlantic feel similar to the fickle New England weather and the rainy English weather.  Stormy seas, cold winds, etc.</p>
]]></content:encoded>
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		<title>Comment on Dedhampton Revolution: House of Reisen by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/03/15/dedhampton-revolution-house-of-reisen/comment-page-1/#comment-3223</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 15 Mar 2012 17:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5307#comment-3223</guid>
		<description><![CDATA[Jonathan,

       What is the climate in your colonies? maybe some Cocoa plantations? 

                    Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>       What is the climate in your colonies? maybe some Cocoa plantations? </p>
<p>                    Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dedhampton Revolution Revealed by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution-revealed/comment-page-1/#comment-3216</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 14 Mar 2012 13:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5298#comment-3216</guid>
		<description><![CDATA[Hey Cort.  Another reason to take things slow is the needed time to research the various areas of which I lack sufficient knowledge.  Last night I spent a couple hours working on average manpower of some British unit types.  The event card idea is a good one.  I could create a generic list of events, roll a d6 to pick an event and activate the event.

The plan is to use my Perry AWI figures for this.  I painted them differently enough anyway that they could represent one of my make believe colonies.  They do have odd-colored equipment such as green canteens and so forth.  Acquiring and putting new models onto the field would pose a problem for other projects.  SAGA has my interest, just think of the one day campaigns we could hold, and I&#039;d rather get new figures for that (in addition to Black Powder stuff) than another set of AWI right now.  Down the road I could see myself repainting my AWI for the Dedhampton Revolution, or just adopting those colors for one of the protagonists.

A uniform creator would be cool to find.  The maker of Hexographer has a coat of arms creator, which could be handy for my purpose.  They don&#039;t have a flag maker...maybe I&#039;ll suggest that to them.]]></description>
		<content:encoded><![CDATA[<p>Hey Cort.  Another reason to take things slow is the needed time to research the various areas of which I lack sufficient knowledge.  Last night I spent a couple hours working on average manpower of some British unit types.  The event card idea is a good one.  I could create a generic list of events, roll a d6 to pick an event and activate the event.</p>
<p>The plan is to use my Perry AWI figures for this.  I painted them differently enough anyway that they could represent one of my make believe colonies.  They do have odd-colored equipment such as green canteens and so forth.  Acquiring and putting new models onto the field would pose a problem for other projects.  SAGA has my interest, just think of the one day campaigns we could hold, and I&#8217;d rather get new figures for that (in addition to Black Powder stuff) than another set of AWI right now.  Down the road I could see myself repainting my AWI for the Dedhampton Revolution, or just adopting those colors for one of the protagonists.</p>
<p>A uniform creator would be cool to find.  The maker of Hexographer has a coat of arms creator, which could be handy for my purpose.  They don&#8217;t have a flag maker&#8230;maybe I&#8217;ll suggest that to them.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dedhampton Revolution Revealed by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution-revealed/comment-page-1/#comment-3215</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Wed, 14 Mar 2012 12:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5298#comment-3215</guid>
		<description><![CDATA[Jonathan,

       I agree with all your points. Take it slow. One step at a time. You can have some King Philip&#039;s War action. A small set of event card could be used to note external problems in Europe. Are you going to used your AWI figures as stand-ins or will you start generating total new uniforms etc.?

                  Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>       I agree with all your points. Take it slow. One step at a time. You can have some King Philip&#8217;s War action. A small set of event card could be used to note external problems in Europe. Are you going to used your AWI figures as stand-ins or will you start generating total new uniforms etc.?</p>
<p>                  Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dedhampton Revolution Revealed by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution-revealed/comment-page-1/#comment-3210</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 13 Mar 2012 20:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5298#comment-3210</guid>
		<description><![CDATA[I should probably note that I know that the &lt;em&gt;USS Constitution&lt;/em&gt; did not fight during the American Revolution.  But, running an imagi-nation campaign and living in Massachusetts gives me some leeway.]]></description>
		<content:encoded><![CDATA[<p>I should probably note that I know that the <em>USS Constitution</em> did not fight during the American Revolution.  But, running an imagi-nation campaign and living in Massachusetts gives me some leeway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dedhampton Revolution Revealed by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution-revealed/comment-page-1/#comment-3209</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 13 Mar 2012 20:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5298#comment-3209</guid>
		<description><![CDATA[Hey Cort!  Yep, all stuff from the 1700s and before.  Figure early 1770s/late 1760s (I&#039;m using force org info from 1776/1777).  This imagi-nation campaign is based on the American Revolution but there&#039;s no reason why the imagination can&#039;t wander to other nearly adjacents bits of technology and inspiration.

The powerbrokers on the map are more than enough for me to handle on my own at this point.  Using the American Rev (AWI to shorten it from now on) as a guideline it would be possible to include a version of the Canadian territories, France, Prussia, and the Native Americans.  It also would be possible to include other colonies.  I think that I&#039;d shy away from 13 colonies.  Altering the number would allow for some colonies to be blended together creating a unique and interesting mix.  Multiple colonies/nations could even be created based on the real counterparts.  Why not have 3 or 4 nations based on the United Kingdom instead of just Dedhampton?

If others wish to participate in this imagi-nation campaign, I&#039;d be happy to have them.  But, I don&#039;t think I&#039;d want too many at first because the book-keeping would become unwieldy.  The map making would also be in my portfolio.  As exciting as it is to create a nation, it is also time consuming.

Without full-fledged 3rd parties as it were, versions of France or whatnot, I could still make a call as GM/Umpire for special events that include a France.  Maybe France, or whatever I call it in the Dedhampton Revolution, will send an expeditionary force to investigate the happenings in Dedhampton&#039;s colonies.  There could also be such things as loans, trade, etc.

Part of me thinks that the more detailed this becomes, the better it would be for someone to be the Monopoly banker as it were tabulating income, expenses, and so forth.  Maybe that will end up being me, which I&#039;d actually enjoy, while I helm a smaller nation.  It is hard to say at this point.]]></description>
		<content:encoded><![CDATA[<p>Hey Cort!  Yep, all stuff from the 1700s and before.  Figure early 1770s/late 1760s (I&#8217;m using force org info from 1776/1777).  This imagi-nation campaign is based on the American Revolution but there&#8217;s no reason why the imagination can&#8217;t wander to other nearly adjacents bits of technology and inspiration.</p>
<p>The powerbrokers on the map are more than enough for me to handle on my own at this point.  Using the American Rev (AWI to shorten it from now on) as a guideline it would be possible to include a version of the Canadian territories, France, Prussia, and the Native Americans.  It also would be possible to include other colonies.  I think that I&#8217;d shy away from 13 colonies.  Altering the number would allow for some colonies to be blended together creating a unique and interesting mix.  Multiple colonies/nations could even be created based on the real counterparts.  Why not have 3 or 4 nations based on the United Kingdom instead of just Dedhampton?</p>
<p>If others wish to participate in this imagi-nation campaign, I&#8217;d be happy to have them.  But, I don&#8217;t think I&#8217;d want too many at first because the book-keeping would become unwieldy.  The map making would also be in my portfolio.  As exciting as it is to create a nation, it is also time consuming.</p>
<p>Without full-fledged 3rd parties as it were, versions of France or whatnot, I could still make a call as GM/Umpire for special events that include a France.  Maybe France, or whatever I call it in the Dedhampton Revolution, will send an expeditionary force to investigate the happenings in Dedhampton&#8217;s colonies.  There could also be such things as loans, trade, etc.</p>
<p>Part of me thinks that the more detailed this becomes, the better it would be for someone to be the Monopoly banker as it were tabulating income, expenses, and so forth.  Maybe that will end up being me, which I&#8217;d actually enjoy, while I helm a smaller nation.  It is hard to say at this point.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dedhampton Revolution Revealed by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution-revealed/comment-page-1/#comment-3206</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 13 Mar 2012 16:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5298#comment-3206</guid>
		<description><![CDATA[Jonathan,

      Are we dealing with 18th century Tech? How will you handle other major powers, or are you excluding them?

                            Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>      Are we dealing with 18th century Tech? How will you handle other major powers, or are you excluding them?</p>
<p>                            Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dedhampton Revolution by Dedhampton Revolution Revealed &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution/comment-page-1/#comment-3200</link>
		<dc:creator>Dedhampton Revolution Revealed &#124; Wargaming Recon</dc:creator>
		<pubDate>Tue, 13 Mar 2012 03:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5295#comment-3200</guid>
		<description><![CDATA[[...] a previous post I announced my immersion into the realm of imagi-nation gaming. I quite rightly put all the blame [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a previous post I announced my immersion into the realm of imagi-nation gaming. I quite rightly put all the blame [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dedhampton Revolution by Henry Hyde</title>
		<link>http://wargamingforums.com/2012/03/12/dedhampton-revolution/comment-page-1/#comment-3191</link>
		<dc:creator>Henry Hyde</dc:creator>
		<pubDate>Mon, 12 Mar 2012 10:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5295#comment-3191</guid>
		<description><![CDATA[Well done, Jonathan. You finally succumbed to the imagi-nations bug! It&#039;s one of the most absorbing aspects of the hobby you&#039;ll ever embark on and your games will be so much more meaningful now that you have all the background material you have generated.

Welcome aboard!

(And Hexographer looks very interesting too -- I&#039;ll give it a go myself.)]]></description>
		<content:encoded><![CDATA[<p>Well done, Jonathan. You finally succumbed to the imagi-nations bug! It&#8217;s one of the most absorbing aspects of the hobby you&#8217;ll ever embark on and your games will be so much more meaningful now that you have all the background material you have generated.</p>
<p>Welcome aboard!</p>
<p>(And Hexographer looks very interesting too &#8212; I&#8217;ll give it a go myself.)</p>
]]></content:encoded>
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	<item>
		<title>Comment on Wargaming Recon Episode 69: Angelia Heroux &amp; TotalCon by Adrian</title>
		<link>http://wargamingforums.com/2012/03/04/wargaming-recon-episode-69-angelia-heroux-totalcon/comment-page-1/#comment-3171</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Thu, 08 Mar 2012 20:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5260#comment-3171</guid>
		<description><![CDATA[Great interview, I finally had a chance to listen to it.  Wish I&#039;d gotten a chance to meet Angela at the con, maybe next year...

Had a great time running Hangman&#039;s Creek and am looking forward to next year.  I have a good idea for a scenario to run...gonna need a HUGE table, or do it in 10mm...]]></description>
		<content:encoded><![CDATA[<p>Great interview, I finally had a chance to listen to it.  Wish I&#8217;d gotten a chance to meet Angela at the con, maybe next year&#8230;</p>
<p>Had a great time running Hangman&#8217;s Creek and am looking forward to next year.  I have a good idea for a scenario to run&#8230;gonna need a HUGE table, or do it in 10mm&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Wargaming Recon Promo Contest by Wargaming Recon Episode 69 1/2: Podcast Promo Contest &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/03/05/wargaming-recon-promo-contest/comment-page-1/#comment-3140</link>
		<dc:creator>Wargaming Recon Episode 69 1/2: Podcast Promo Contest &#124; Wargaming Recon</dc:creator>
		<pubDate>Wed, 07 Mar 2012 01:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5265#comment-3140</guid>
		<description><![CDATA[[...] are asked to participate in the Wargaming Recon Promo Contest (click for full details). You have until Midnight EST on Friday, March 30th to get your submission to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are asked to participate in the Wargaming Recon Promo Contest (click for full details). You have until Midnight EST on Friday, March 30th to get your submission to [...]</p>
]]></content:encoded>
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		<title>Comment on TotalCon 26 Recap by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/02/28/totalcon-26-recap/comment-page-1/#comment-3120</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 06 Mar 2012 01:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5220#comment-3120</guid>
		<description><![CDATA[Cort you shouldn&#039;t be so hard on yourself.  You put a TON of effort into everything months before the event happened.  And, then you were on hand to answer questions and help out.  The venue was very noisy.  I had trouble hearing what people were saying and asking.

Halfway through I noticed how hoarse my voice was from talking so loudly.  I guess we need mics and speakers for next year.  :)]]></description>
		<content:encoded><![CDATA[<p>Cort you shouldn&#8217;t be so hard on yourself.  You put a TON of effort into everything months before the event happened.  And, then you were on hand to answer questions and help out.  The venue was very noisy.  I had trouble hearing what people were saying and asking.</p>
<p>Halfway through I noticed how hoarse my voice was from talking so loudly.  I guess we need mics and speakers for next year.  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TotalCon 26 Recap by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/02/28/totalcon-26-recap/comment-page-1/#comment-3119</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 06 Mar 2012 01:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5220#comment-3119</guid>
		<description><![CDATA[Bob, it was truly a pleasure to game with you.  I loved how you came into the game with gusto even though you knew nothing about the game or how it was played.  You made that event even more fun.]]></description>
		<content:encoded><![CDATA[<p>Bob, it was truly a pleasure to game with you.  I loved how you came into the game with gusto even though you knew nothing about the game or how it was played.  You made that event even more fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TotalCon 26 Recap by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/02/28/totalcon-26-recap/comment-page-1/#comment-3118</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Mon, 05 Mar 2012 23:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5220#comment-3118</guid>
		<description><![CDATA[Hey Gordon.  The TC staff is FANTASTIC!  I cannot say enough great things about them.  They&#039;ve been supportive and helpful every, single, step of the way.  I&#039;m also grateful to their media director because she graciously allowed me to interview her.  That interview appears in &lt;a HREF=&quot;http://wargamingforums.com/2012/03/04/wargaming-recon-episode-69-angelia-heroux-totalcon/&quot; rel=&quot;nofollow&quot;&gt;Episode 69: Angelia Heroux &amp; TotalCon&lt;/a&gt;.

The con was even better this, my second, time around.  I&#039;m sure that next year will be even more enjoyable for me.  I&#039;m glad that you enjoyed reading my lengthy write-up.]]></description>
		<content:encoded><![CDATA[<p>Hey Gordon.  The TC staff is FANTASTIC!  I cannot say enough great things about them.  They&#8217;ve been supportive and helpful every, single, step of the way.  I&#8217;m also grateful to their media director because she graciously allowed me to interview her.  That interview appears in <a HREF="http://wargamingforums.com/2012/03/04/wargaming-recon-episode-69-angelia-heroux-totalcon/" rel="nofollow">Episode 69: Angelia Heroux &#038; TotalCon</a>.</p>
<p>The con was even better this, my second, time around.  I&#8217;m sure that next year will be even more enjoyable for me.  I&#8217;m glad that you enjoyed reading my lengthy write-up.</p>
]]></content:encoded>
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		<title>Comment on TOTALCON 26 &#8211; Daybreak at Hangman&#8217;s Creek PICS by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2012/03/01/totalcon-26-daybreak-at-hangmans-creek-pics/comment-page-1/#comment-3117</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Mon, 05 Mar 2012 23:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5224#comment-3117</guid>
		<description><![CDATA[I&#039;m wondering if next year, if we do this again, if there should be a designated photographer in addition to the three of us.  My wife has a cousin who is a budding, and good, photographer.  Maybe he can be persuaded, by a pint or two, to join us to visually capture the experience.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering if next year, if we do this again, if there should be a designated photographer in addition to the three of us.  My wife has a cousin who is a budding, and good, photographer.  Maybe he can be persuaded, by a pint or two, to join us to visually capture the experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wargaming Recon Episode 69: Angelia Heroux &amp; TotalCon by TotalCon 2012 Recap &#8211; Thursday &#38; Friday &#8211; - The Sages of RPGThe Sages of RPG</title>
		<link>http://wargamingforums.com/2012/03/04/wargaming-recon-episode-69-angelia-heroux-totalcon/comment-page-1/#comment-3103</link>
		<dc:creator>TotalCon 2012 Recap &#8211; Thursday &#38; Friday &#8211; - The Sages of RPGThe Sages of RPG</dc:creator>
		<pubDate>Mon, 05 Mar 2012 15:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5260#comment-3103</guid>
		<description><![CDATA[[...] play a few short games with Ben Gerber (Trollitc), Ben&#8217;s wife Jenn, and Jonathan Reinhart (CWF Podcast). We started out with a quick game of Poo: The Card Game where you play monkeys flinging poo at [...]]]></description>
		<content:encoded><![CDATA[<p>[...] play a few short games with Ben Gerber (Trollitc), Ben&#8217;s wife Jenn, and Jonathan Reinhart (CWF Podcast). We started out with a quick game of Poo: The Card Game where you play monkeys flinging poo at [...]</p>
]]></content:encoded>
	</item>
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		<title>Comment on Wargaming Recon Episode 69: Angelia Heroux &amp; TotalCon by Adrian</title>
		<link>http://wargamingforums.com/2012/03/04/wargaming-recon-episode-69-angelia-heroux-totalcon/comment-page-1/#comment-3091</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 05 Mar 2012 00:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5260#comment-3091</guid>
		<description><![CDATA[Excellent!  This will give me something to do at work tomorrow!]]></description>
		<content:encoded><![CDATA[<p>Excellent!  This will give me something to do at work tomorrow!</p>
]]></content:encoded>
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	<item>
		<title>Comment on TOTALCON 26 &#8211; Daybreak at Hangman&#8217;s Creek PICS by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/03/01/totalcon-26-daybreak-at-hangmans-creek-pics/comment-page-1/#comment-3085</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Fri, 02 Mar 2012 18:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5224#comment-3085</guid>
		<description><![CDATA[Jonathan,
 
      Adrian&#039;s photos are great. You have to consider the conditions he was working under. Unfortunately, No Winny the Poo. I am still sorry that I was so deaf as a stump.

                         Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>      Adrian&#8217;s photos are great. You have to consider the conditions he was working under. Unfortunately, No Winny the Poo. I am still sorry that I was so deaf as a stump.</p>
<p>                         Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TotalCon 26 Recap by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/02/28/totalcon-26-recap/comment-page-1/#comment-3037</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Wed, 29 Feb 2012 15:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5220#comment-3037</guid>
		<description><![CDATA[Jonathan,

        Sorry, I was not as much help as I should have been. I really am deaf as a stump. Age is finally catching up to me. I could only hear every other word. It was a good game though. the players seemed to be enjoying themselves.

                         Cort]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>        Sorry, I was not as much help as I should have been. I really am deaf as a stump. Age is finally catching up to me. I could only hear every other word. It was a good game though. the players seemed to be enjoying themselves.</p>
<p>                         Cort</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TotalCon 26 Recap by Bob Yates</title>
		<link>http://wargamingforums.com/2012/02/28/totalcon-26-recap/comment-page-1/#comment-3024</link>
		<dc:creator>Bob Yates</dc:creator>
		<pubDate>Tue, 28 Feb 2012 21:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5220#comment-3024</guid>
		<description><![CDATA[Thanks for the shout out!

And yes that was some unreal dice rolling....I&#039;m glad you documented it because no one I normally play with will EVER believe it.

I also agree that the scenario could use a bit of a tweak in favor of the Japanese...hard to really tell with the unreal success of the American combat air patrols.

It was a pleasure to get to game with you
bob yates]]></description>
		<content:encoded><![CDATA[<p>Thanks for the shout out!</p>
<p>And yes that was some unreal dice rolling&#8230;.I&#8217;m glad you documented it because no one I normally play with will EVER believe it.</p>
<p>I also agree that the scenario could use a bit of a tweak in favor of the Japanese&#8230;hard to really tell with the unreal success of the American combat air patrols.</p>
<p>It was a pleasure to get to game with you<br />
bob yates</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TotalCon 26 Recap by Gordon</title>
		<link>http://wargamingforums.com/2012/02/28/totalcon-26-recap/comment-page-1/#comment-3018</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Tue, 28 Feb 2012 17:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5220#comment-3018</guid>
		<description><![CDATA[Amazing write up almost felt like I was thier! One of the best cons in new england along side Huzzah and the single thing that makes them &quot;amazing&quot; is how AWESOME the con staff are.
Gordon]]></description>
		<content:encoded><![CDATA[<p>Amazing write up almost felt like I was thier! One of the best cons in new england along side Huzzah and the single thing that makes them &#8220;amazing&#8221; is how AWESOME the con staff are.<br />
Gordon</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TotalCon 26 is HERE! by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/02/22/totalcon-26-is-here/comment-page-1/#comment-2984</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 27 Feb 2012 19:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5216#comment-2984</guid>
		<description><![CDATA[That was some bloody battle! I think we went through about all the casualty markers!!!

                           Cort N]]></description>
		<content:encoded><![CDATA[<p>That was some bloody battle! I think we went through about all the casualty markers!!!</p>
<p>                           Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wargaming Recon Episode 67: Bibliomania by Cort Naegelin</title>
		<link>http://wargamingforums.com/2012/01/19/wargaming-recon-episode-67-bibliomania/comment-page-1/#comment-2813</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Wed, 22 Feb 2012 12:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5192#comment-2813</guid>
		<description><![CDATA[Jonathan,
          Finally, got this one in the rotation. My MP3 died. I am not a subscriber to Battlegames. So, I don&#039;t think I should hazard a opinion, but in general I agree with you.


                       Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,<br />
          Finally, got this one in the rotation. My MP3 died. I am not a subscriber to Battlegames. So, I don&#8217;t think I should hazard a opinion, but in general I agree with you.</p>
<p>                       Cort N</p>
]]></content:encoded>
	</item>
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		<title>Comment on Wargaming Recon Episode 67: Bibliomania by Wargaming Recon Episode 68: Tropico &#38; TotalCon 2012 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2012/01/19/wargaming-recon-episode-67-bibliomania/comment-page-1/#comment-2759</link>
		<dc:creator>Wargaming Recon Episode 68: Tropico &#38; TotalCon 2012 &#124; Wargaming Recon</dc:creator>
		<pubDate>Fri, 10 Feb 2012 02:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5192#comment-2759</guid>
		<description><![CDATA[[...] is expressed at the lack of feedback to Episode 67&#8216;s review of Battlegames Magazine&#8216;s new digital subscription format. Episode 67 set a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is expressed at the lack of feedback to Episode 67&#8216;s review of Battlegames Magazine&#8216;s new digital subscription format. Episode 67 set a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warhammer Apocalypse Releases by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2007/09/08/warhammer-apocalypse-releases/comment-page-1/#comment-2758</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 10 Feb 2012 02:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=224#comment-2758</guid>
		<description><![CDATA[Hi Gerben.  So sorry but you want to know how many of what that you need?]]></description>
		<content:encoded><![CDATA[<p>Hi Gerben.  So sorry but you want to know how many of what that you need?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Battle of Abington by Let&#8217;s Talk Wargaming » Troll in the Corner</title>
		<link>http://wargamingforums.com/2011/08/01/the-battle-of-abington/comment-page-1/#comment-2650</link>
		<dc:creator>Let&#8217;s Talk Wargaming » Troll in the Corner</dc:creator>
		<pubDate>Thu, 26 Jan 2012 14:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4289#comment-2650</guid>
		<description><![CDATA[[...] My own war gaming has taken a unique twist where I’ve attempted to marry the imagi-nation with the historical.  Several friends and I use the Black Powder rules to play the American War of Independence (aka American Revolution).  My force is focused on American militia with a small contingent of Continental soldiers.  I’ve diverged from recreating real units and instead created fictional regiments comprised of fictional people.  The fighting force is inspired on real units but have their own uniforms, names, and characteristics.  My 22nd Massachusetts Brigade reported for duty and fought in the Battle for Abington. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] My own war gaming has taken a unique twist where I’ve attempted to marry the imagi-nation with the historical.  Several friends and I use the Black Powder rules to play the American War of Independence (aka American Revolution).  My force is focused on American militia with a small contingent of Continental soldiers.  I’ve diverged from recreating real units and instead created fictional regiments comprised of fictional people.  The fighting force is inspired on real units but have their own uniforms, names, and characteristics.  My 22nd Massachusetts Brigade reported for duty and fought in the Battle for Abington. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 22nd Massachusetts Brigade Reporting by Let&#8217;s Talk Wargaming » Troll in the Corner</title>
		<link>http://wargamingforums.com/2011/07/25/22nd-massachusetts-brigade-reporting/comment-page-1/#comment-2649</link>
		<dc:creator>Let&#8217;s Talk Wargaming » Troll in the Corner</dc:creator>
		<pubDate>Thu, 26 Jan 2012 14:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4279#comment-2649</guid>
		<description><![CDATA[[...] force is inspired on real units but have their own uniforms, names, and characteristics.  My 22nd Massachusetts Brigade reported for duty and fought in the Battle for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] force is inspired on real units but have their own uniforms, names, and characteristics.  My 22nd Massachusetts Brigade reported for duty and fought in the Battle for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warhammer Apocalypse Releases by Gerben Manting</title>
		<link>http://wargamingforums.com/2007/09/08/warhammer-apocalypse-releases/comment-page-1/#comment-2641</link>
		<dc:creator>Gerben Manting</dc:creator>
		<pubDate>Tue, 24 Jan 2012 12:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=224#comment-2641</guid>
		<description><![CDATA[Hello,

I want to know how many I neet to pay for Warhammer 40000??]]></description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I want to know how many I neet to pay for Warhammer 40000??</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WIN FREE TotalCon 2012 Passes by Wargaming Recon Episode 67: Bibliomania &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/11/13/win-free-totalcon-2012-passes/comment-page-1/#comment-2633</link>
		<dc:creator>Wargaming Recon Episode 67: Bibliomania &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 21 Jan 2012 00:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5149#comment-2633</guid>
		<description><![CDATA[[...] TotalCon 2012 gets its own contest. Listeners are encouraged to e-mail cwfgamecast@wargamingforums.com with their favorite American Civil War game, and reason why, for a chance to win FREE passes to TotalCon 2012. Full details can be found at WIN FREE TotalCon 2012 Passes. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] TotalCon 2012 gets its own contest. Listeners are encouraged to e-mail <a href="m&#97;&#105;lto:&#99;w&#102;&#103;ameca&#115;t&#64;w&#97;rg&#97;&#109;in&#103;&#102;&#111;r&#117;m&#115;.c&#111;m">c&#119;f&#103;&#97;&#109;ec&#97;&#115;&#116;&#64;&#119;&#97;rg&#97;&#109;&#105;&#110;g&#102;oru&#109;s.c&#111;&#109;</a> with their favorite American Civil War game, and reason why, for a chance to win FREE passes to TotalCon 2012. Full details can be found at WIN FREE TotalCon 2012 Passes. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WIN FREE TotalCon 2012 Passes by Win FREE TotalCon 2012 Tickets » Troll in the Corner</title>
		<link>http://wargamingforums.com/2011/11/13/win-free-totalcon-2012-passes/comment-page-1/#comment-2605</link>
		<dc:creator>Win FREE TotalCon 2012 Tickets » Troll in the Corner</dc:creator>
		<pubDate>Mon, 16 Jan 2012 21:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5149#comment-2605</guid>
		<description><![CDATA[[...] full rules and information please see the WIN FREE TotalCon 2012 Passes article on my [...]]]></description>
		<content:encoded><![CDATA[<p>[...] full rules and information please see the WIN FREE TotalCon 2012 Passes article on my [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Here&#8217;s Jonathan » Troll in the Corner</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-2591</link>
		<dc:creator>Here&#8217;s Jonathan » Troll in the Corner</dc:creator>
		<pubDate>Fri, 13 Jan 2012 14:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-2591</guid>
		<description><![CDATA[[...] for Gentlemanly Wargaming.” Those rules are the system for an American Civil War scenario, Daybreak at Hangman&#8217;s Creek, that a couple of my friends are running with me at the Total Confusion game convention this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] for Gentlemanly Wargaming.” Those rules are the system for an American Civil War scenario, Daybreak at Hangman&#8217;s Creek, that a couple of my friends are running with me at the Total Confusion game convention this [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Conversion Vault: 40k Cadian Rough Riders by Top Content of 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2007/10/18/the-conversion-vault-40-cadian-rough-riders/comment-page-1/#comment-2501</link>
		<dc:creator>Top Content of 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 31 Dec 2011 18:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=262#comment-2501</guid>
		<description><![CDATA[[...] The Conversion Vault: 40k Cadian Rough Riders &#8211; 990 views [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Conversion Vault: 40k Cadian Rough Riders &#8211; 990 views [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on CWF Game Cast Episode 54: Huzzah Con Prep by Top Content of 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/05/09/cwf-game-cast-episode-54-huzzah-con-prep/comment-page-1/#comment-2500</link>
		<dc:creator>Top Content of 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 31 Dec 2011 18:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3771#comment-2500</guid>
		<description><![CDATA[[...] CWF Game Cast Episode 54: Huzzah Con Prep &#8211; 126 downloads [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CWF Game Cast Episode 54: Huzzah Con Prep &#8211; 126 downloads [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on CWF Game Cast Episode 47: 12-7-Games and War at Sea With Bill Dettmers by Top Content of 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/02/07/cwf-game-cast-episode-47-12-7-games-and-war-at-sea-with-bill-dettmers/comment-page-1/#comment-2499</link>
		<dc:creator>Top Content of 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 31 Dec 2011 18:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3450#comment-2499</guid>
		<description><![CDATA[[...] CWF Game Cast Episode 47: 12-7-Games and War at Sea With Bill Dettmers &#8211; 149 downloads [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CWF Game Cast Episode 47: 12-7-Games and War at Sea With Bill Dettmers &#8211; 149 downloads [...]</p>
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		<title>Comment on Combat Storm Free Download Terrain Building Pack 2 by Top Content of 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2008/08/04/combat-storm-free-download-terrain-building-pack-2/comment-page-1/#comment-2498</link>
		<dc:creator>Top Content of 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 31 Dec 2011 18:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=631#comment-2498</guid>
		<description><![CDATA[[...] Combat Storm Free Download Terrain Building Pack 2 &#8211; 514 views  Share this:FacebookEmailPrint   Posted in: Announcements, Featured Related ArticlesNone Found. Write Your Own [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Combat Storm Free Download Terrain Building Pack 2 &#8211; 514 views  Share this:FacebookEmailPrint   Posted in: Announcements, Featured Related ArticlesNone Found. Write Your Own [...]</p>
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		<title>Comment on Miniature Market Review Prompts Company Reply by Top Content of 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2009/09/11/miniature-market-review-prompts-company-reply/comment-page-1/#comment-2497</link>
		<dc:creator>Top Content of 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 31 Dec 2011 18:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=1158#comment-2497</guid>
		<description><![CDATA[[...] Miniature Market Review Prompts Company Reply &#8211; 1,318 views [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Miniature Market Review Prompts Company Reply &#8211; 1,318 views [...]</p>
]]></content:encoded>
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		<title>Comment on CWF Game Cast Episode 52: Neil Shuck &amp; Meeples &amp; Miniatures by Top Content of 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/04/24/cwf-game-cast-episode-52-neil-shuck-meeples-miniatures/comment-page-1/#comment-2496</link>
		<dc:creator>Top Content of 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Sat, 31 Dec 2011 18:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3746#comment-2496</guid>
		<description><![CDATA[[...] CWF Game Cast Episode 52: Neil Shuck &amp; Meeples &amp; Miniatures &#8211; 140 downloads [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CWF Game Cast Episode 52: Neil Shuck &amp; Meeples &amp; Miniatures &#8211; 140 downloads [...]</p>
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		<title>Comment on New Episodes to Resume 2012 by Paul</title>
		<link>http://wargamingforums.com/2011/12/20/new-episodes-to-resume-2012/comment-page-1/#comment-2352</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 22 Dec 2011 23:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5178#comment-2352</guid>
		<description><![CDATA[Have a great Christmas Jon and hope all thing turn out well in 2012.]]></description>
		<content:encoded><![CDATA[<p>Have a great Christmas Jon and hope all thing turn out well in 2012.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Saturday Historical Gaming by Dennis A. Spors</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-2328</link>
		<dc:creator>Dennis A. Spors</dc:creator>
		<pubDate>Mon, 19 Dec 2011 11:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-2328</guid>
		<description><![CDATA[We had a few sever issues with old files but that has been corrected. The one piece map is now a pdf to preserve the detail and the counters are easier to layout and match. A new release is coming out in late January.]]></description>
		<content:encoded><![CDATA[<p>We had a few sever issues with old files but that has been corrected. The one piece map is now a pdf to preserve the detail and the counters are easier to layout and match. A new release is coming out in late January.</p>
]]></content:encoded>
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		<title>Comment on R.I.P. Joseph Gonsalves (my grandfather) by Fred Kiesche</title>
		<link>http://wargamingforums.com/2011/12/06/r-i-p-joseph-gonsalves-my-grandfather/comment-page-1/#comment-2214</link>
		<dc:creator>Fred Kiesche</dc:creator>
		<pubDate>Wed, 07 Dec 2011 21:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5174#comment-2214</guid>
		<description><![CDATA[Family first, hobby can wait! Be well!]]></description>
		<content:encoded><![CDATA[<p>Family first, hobby can wait! Be well!</p>
]]></content:encoded>
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	<item>
		<title>Comment on R.I.P. Joseph Gonsalves (my grandfather) by Paul</title>
		<link>http://wargamingforums.com/2011/12/06/r-i-p-joseph-gonsalves-my-grandfather/comment-page-1/#comment-2206</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 06 Dec 2011 22:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5174#comment-2206</guid>
		<description><![CDATA[Sorry to hear the news of your sad loss Jonathon.  Best wishes to your family.]]></description>
		<content:encoded><![CDATA[<p>Sorry to hear the news of your sad loss Jonathon.  Best wishes to your family.</p>
]]></content:encoded>
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		<title>Comment on R.I.P. Joseph Gonsalves (my grandfather) by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/12/06/r-i-p-joseph-gonsalves-my-grandfather/comment-page-1/#comment-2205</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 06 Dec 2011 21:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5174#comment-2205</guid>
		<description><![CDATA[Jonathon,

         Sorry to hear the news. My condolences. Now the time for family.

                       Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathon,</p>
<p>         Sorry to hear the news. My condolences. Now the time for family.</p>
<p>                       Cort N</p>
]]></content:encoded>
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		<title>Comment on Wargaming Recon Episode 66: Holiday Gift Guide 2011 by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/11/29/wargaming-recon-episode-66-holiday-gift-guide-2011/comment-page-1/#comment-2204</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 06 Dec 2011 21:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5162#comment-2204</guid>
		<description><![CDATA[Jonathan, 

Found the Computer game that I thought was interesting. It is Sid Meier&#039;s Gettysburg and Sid Meier&#039;s Antietam. Can get it for about $30 or so bundled together. It is a bit old 1990&#039;s I think.

                 Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan, </p>
<p>Found the Computer game that I thought was interesting. It is Sid Meier&#8217;s Gettysburg and Sid Meier&#8217;s Antietam. Can get it for about $30 or so bundled together. It is a bit old 1990&#8242;s I think.</p>
<p>                 Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Wargaming Recon Episode 66: Holiday Gift Guide 2011 by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/11/29/wargaming-recon-episode-66-holiday-gift-guide-2011/comment-page-1/#comment-2202</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 06 Dec 2011 13:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5162#comment-2202</guid>
		<description><![CDATA[Jonathan,

          To get the ball rolling, Civil War BOARDGAME which I still love after all these years is Terrible Swift Sword by SPI. Way out of print, but still the best. I will look for computer games, but I never really played many. There was one once. I will look for it.

                      Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>          To get the ball rolling, Civil War BOARDGAME which I still love after all these years is Terrible Swift Sword by SPI. Way out of print, but still the best. I will look for computer games, but I never really played many. There was one once. I will look for it.</p>
<p>                      Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on WIN FREE TotalCon 2012 Passes by Wargaming Recon Episode 66: Holiday Gift Guide 2011 &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/11/13/win-free-totalcon-2012-passes/comment-page-1/#comment-2145</link>
		<dc:creator>Wargaming Recon Episode 66: Holiday Gift Guide 2011 &#124; Wargaming Recon</dc:creator>
		<pubDate>Thu, 01 Dec 2011 01:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5149#comment-2145</guid>
		<description><![CDATA[[...] TotalCon 2012 gets its own contest. Listeners are encouraged to e-mail cwfgamecast@wargamingforums.com with their favorite American Civil War game, and reason why, for a chance to win FREE passes to TotalCon 2012. Full details can be found at WIN FREE TotalCon 2012 Passes. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] TotalCon 2012 gets its own contest. Listeners are encouraged to e-mail <a href="&#109;a&#105;lt&#111;&#58;cwf&#103;&#97;m&#101;&#99;&#97;&#115;t&#64;wa&#114;gami&#110;&#103;&#102;o&#114;&#117;m&#115;.co&#109;">&#99;w&#102;g&#97;&#109;e&#99;&#97;st&#64;w&#97;&#114;&#103;&#97;&#109;&#105;ng&#102;&#111;&#114;&#117;ms.&#99;&#111;m</a> with their favorite American Civil War game, and reason why, for a chance to win FREE passes to TotalCon 2012. Full details can be found at WIN FREE TotalCon 2012 Passes. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Saturday Historical Gaming by Dennis A. Spors</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-2061</link>
		<dc:creator>Dennis A. Spors</dc:creator>
		<pubDate>Fri, 25 Nov 2011 01:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-2061</guid>
		<description><![CDATA[New Game Kicks Off Release of Recession Series Games
Marshal Enterprises Releases New &#039;La Bataille’ Game &quot;Halle&quot; For Free
There is a new La Bataille series game out and it is free!  Marshal Enterprises has announced the release of “The Battle of Halle”, a contest between the French and the Prussians in the 1806 Campaign.
Marshal Enterprises released the “The Battle of Halle” game on November 11, 2012, which is the first in its series of Recession Games, which will be free to the public.  The Recession Games will be a series of lesser-known corps on corps battles from both the Wars of the French Revolution and the Napoleonic Wars.  The reason for the release of the Recession series is because, according to Marshal Enterprises,” everybody needs to save a buck.”
The games are posted on the Marshal Enterprises website, which can be reached at labataille.me.  The complete games will be ready to assemble to accessing the website and printing the map; rules; charts and counters.  The player then can assemble all of the components by following the easy instructions available on the website.
“The Battle of Halle” recreates the 1806 contest between the French, under Marshal Jean Bernadotte, and the Prussians, under the Duke of Wurttemberg.  The battle, which occurred on October 17, 1806, was fought just three days after the twin French victories at Jena-Auerstadt.  The Prussian forces had been the only major Prussian formation left unscathed after Jena-Auerstadt, and represented the best chance for a Prussian recovery after those losses.  However, Marshal Bernadotte prevailed in a hard-fought contest, which led to the pursuit of Bernadotte up to the Baltic Sea Coast at Lubeck.
Marshal Enterprises consists of Monte Mattson; Dennis Spors; James Soto and Mike Neylan.  This organization, which had been involved in the development of the La Bataille series in the 1970’s and was responsible the publishing of several titles in the 1970’s and 1980’s, reformed to attend the Consim convention in Tempe earlier this year.  
The response to their reappearance, after many years away from the business, was so positive, that they decided to issue this new series of games in the La Bataille system as a thank you to the public,  as well as with the hope that those who wanted to play a more streamlined version of La Bataille could do so.
The hope is that “The Battle of Halle” and other subsequent releases can be played in a few hours.
More information about Marshal Enterprises can be obtained by visiting the website.]]></description>
		<content:encoded><![CDATA[<p>New Game Kicks Off Release of Recession Series Games<br />
Marshal Enterprises Releases New &#8216;La Bataille’ Game &#8220;Halle&#8221; For Free<br />
There is a new La Bataille series game out and it is free!  Marshal Enterprises has announced the release of “The Battle of Halle”, a contest between the French and the Prussians in the 1806 Campaign.<br />
Marshal Enterprises released the “The Battle of Halle” game on November 11, 2012, which is the first in its series of Recession Games, which will be free to the public.  The Recession Games will be a series of lesser-known corps on corps battles from both the Wars of the French Revolution and the Napoleonic Wars.  The reason for the release of the Recession series is because, according to Marshal Enterprises,” everybody needs to save a buck.”<br />
The games are posted on the Marshal Enterprises website, which can be reached at labataille.me.  The complete games will be ready to assemble to accessing the website and printing the map; rules; charts and counters.  The player then can assemble all of the components by following the easy instructions available on the website.<br />
“The Battle of Halle” recreates the 1806 contest between the French, under Marshal Jean Bernadotte, and the Prussians, under the Duke of Wurttemberg.  The battle, which occurred on October 17, 1806, was fought just three days after the twin French victories at Jena-Auerstadt.  The Prussian forces had been the only major Prussian formation left unscathed after Jena-Auerstadt, and represented the best chance for a Prussian recovery after those losses.  However, Marshal Bernadotte prevailed in a hard-fought contest, which led to the pursuit of Bernadotte up to the Baltic Sea Coast at Lubeck.<br />
Marshal Enterprises consists of Monte Mattson; Dennis Spors; James Soto and Mike Neylan.  This organization, which had been involved in the development of the La Bataille series in the 1970’s and was responsible the publishing of several titles in the 1970’s and 1980’s, reformed to attend the Consim convention in Tempe earlier this year.<br />
The response to their reappearance, after many years away from the business, was so positive, that they decided to issue this new series of games in the La Bataille system as a thank you to the public,  as well as with the hope that those who wanted to play a more streamlined version of La Bataille could do so.<br />
The hope is that “The Battle of Halle” and other subsequent releases can be played in a few hours.<br />
More information about Marshal Enterprises can be obtained by visiting the website.</p>
]]></content:encoded>
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		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Itinerant Hobbyist</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-1975</link>
		<dc:creator>Itinerant Hobbyist</dc:creator>
		<pubDate>Fri, 18 Nov 2011 04:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-1975</guid>
		<description><![CDATA[Sorry to be flooding this post with so many comments, but I also wanted to share this new ACW 10mm plastic pre painted range:
http://www.gordonandhague.com/

You should interview him for your podcast.]]></description>
		<content:encoded><![CDATA[<p>Sorry to be flooding this post with so many comments, but I also wanted to share this new ACW 10mm plastic pre painted range:<br />
<a href="http://www.gordonandhague.com/" rel="nofollow">http://www.gordonandhague.com/</a></p>
<p>You should interview him for your podcast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Itinerant Hobbyist</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-1974</link>
		<dc:creator>Itinerant Hobbyist</dc:creator>
		<pubDate>Fri, 18 Nov 2011 03:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-1974</guid>
		<description><![CDATA[Oh yeah, I also played my first ever ACW miniatures game using the Johnny Reb III rules. It was enjoyable and may take those up sometime. 

Though Black Powder is intriguing. Not only for ACW, but I&#039;m also trying to find a Samurai set of rules. There are some that say the earliest BP army rules may work. Though many are leaning toward using Hail Ceasar between those two rule sets.]]></description>
		<content:encoded><![CDATA[<p>Oh yeah, I also played my first ever ACW miniatures game using the Johnny Reb III rules. It was enjoyable and may take those up sometime. </p>
<p>Though Black Powder is intriguing. Not only for ACW, but I&#8217;m also trying to find a Samurai set of rules. There are some that say the earliest BP army rules may work. Though many are leaning toward using Hail Ceasar between those two rule sets.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Itinerant Hobbyist</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-1973</link>
		<dc:creator>Itinerant Hobbyist</dc:creator>
		<pubDate>Fri, 18 Nov 2011 03:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-1973</guid>
		<description><![CDATA[I just ran my first ever Con game this past weekend. Blitzkrieg Commander II. Lessons learned: smaller scenario. Fewer Players (I was the only one GMing. With more than one host you probably won&#039;t have a problem.) Unbalanced scenario (my design and player morale suffered).

Other than those issues, I had a good time and will do it again. I got lots of good tips from other GMs and by watching how others do things. 

Good luck and keep us up on how it&#039;s going.

Here&#039;s the blog entry summing up the game. And you can see other posts of my work leading up to it.

http://itineranthobbyist.blogspot.com/2011/11/first-pics-from-con-game.html]]></description>
		<content:encoded><![CDATA[<p>I just ran my first ever Con game this past weekend. Blitzkrieg Commander II. Lessons learned: smaller scenario. Fewer Players (I was the only one GMing. With more than one host you probably won&#8217;t have a problem.) Unbalanced scenario (my design and player morale suffered).</p>
<p>Other than those issues, I had a good time and will do it again. I got lots of good tips from other GMs and by watching how others do things. </p>
<p>Good luck and keep us up on how it&#8217;s going.</p>
<p>Here&#8217;s the blog entry summing up the game. And you can see other posts of my work leading up to it.</p>
<p><a href="http://itineranthobbyist.blogspot.com/2011/11/first-pics-from-con-game.html" rel="nofollow">http://itineranthobbyist.blogspot.com/2011/11/first-pics-from-con-game.html</a></p>
]]></content:encoded>
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		<title>Comment on Axis &amp; Allies War At Sea Axis U-Boat Terror by Eliot</title>
		<link>http://wargamingforums.com/2007/05/19/axis-allies-war-at-sea-axis-u-boat-terror/comment-page-1/#comment-1971</link>
		<dc:creator>Eliot</dc:creator>
		<pubDate>Thu, 17 Nov 2011 18:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=166#comment-1971</guid>
		<description><![CDATA[Yeah, there are some great new units.  I was disappointed that Surface Action didn&#039;t have any Dutch ships like HNLMS Java or Tromp, but glad they had USS Edsall for the early war ABDA days in the Pacific.  I play War at Sea on a hex grid that covers a large table.  I also scrap the return phase rule for aircraft and use the special rules dictating how far air unit types can go and how many turns they can be in flight before fuel constraints require them to land.  

I did notice that your post was quiet old.  I posted a reply with serious doubts as to whether I would get a response.  I was pleasantly surprised.  Thanks for your help trying to figure out how the rain squalls were made and thanks for the link.  I will definitely check it out.]]></description>
		<content:encoded><![CDATA[<p>Yeah, there are some great new units.  I was disappointed that Surface Action didn&#8217;t have any Dutch ships like HNLMS Java or Tromp, but glad they had USS Edsall for the early war ABDA days in the Pacific.  I play War at Sea on a hex grid that covers a large table.  I also scrap the return phase rule for aircraft and use the special rules dictating how far air unit types can go and how many turns they can be in flight before fuel constraints require them to land.  </p>
<p>I did notice that your post was quiet old.  I posted a reply with serious doubts as to whether I would get a response.  I was pleasantly surprised.  Thanks for your help trying to figure out how the rain squalls were made and thanks for the link.  I will definitely check it out.</p>
]]></content:encoded>
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		<title>Comment on Axis &amp; Allies War At Sea Axis U-Boat Terror by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2007/05/19/axis-allies-war-at-sea-axis-u-boat-terror/comment-page-1/#comment-1963</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 17 Nov 2011 05:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=166#comment-1963</guid>
		<description><![CDATA[Hi Eliot.  I&#039;m glad that you liked the post.  Something to consider is that this post is from 2007 and there have been many changes to the game since then.  There are newer, and better, units to field with new and improved special abilities.

I would not play this fleet today with the many other options available.  But, the basic premise remains for the build.  A submarine centric force with support can, when you roll those 6s, make a large impact.

Even if a ship has Torpedo Defense the ship continues to take damage.  It may only take 50% of your torpedo&#039;s damage.  But, that is damage, which is not subject to any checks with Armor values.  It goes straight to the hull.

That storm squall was originally posted on the Axis &amp; Allies ForuMINI.  Unfortunately I do not know how it was made.  My best guess is that a base, maybe thin card or plastic, was created.  The vertical sheet of rain was probably made with thin card that was cut, and painted, as it appears in the picture.  A shelf is placed on top and then cotton balls are probably stretched out and glued on top.

Be sure to check on eBay, or the Axis &amp; Allies ForuMINI, before trying to make this on your own.  Many intrepid hobbyists have created this sort of thing and you can buy fantastic items at low prices.  There&#039;s a few eBay sellers who sell customized objective markers that look like sinking ships and planes (they use actual game pieces).  Simply fantastic stuff.  So, look around and see if you can find something that you like.  Alternatively, the ForuMINI is a great place to ask if someone will make something like this for you.  The people there are amazing and trustworthy.

If you are interested in War at Sea then maybe you would enjoy the other &lt;a HREF=&quot;http://wargamingforums.com/tag/war-at-sea/&quot; rel=&quot;nofollow&quot;&gt;War at Sea&lt;/a&gt; blog posts.  Clicking that link will connect you to all of the War at Sea posts.

Thanks for your comment!]]></description>
		<content:encoded><![CDATA[<p>Hi Eliot.  I&#8217;m glad that you liked the post.  Something to consider is that this post is from 2007 and there have been many changes to the game since then.  There are newer, and better, units to field with new and improved special abilities.</p>
<p>I would not play this fleet today with the many other options available.  But, the basic premise remains for the build.  A submarine centric force with support can, when you roll those 6s, make a large impact.</p>
<p>Even if a ship has Torpedo Defense the ship continues to take damage.  It may only take 50% of your torpedo&#8217;s damage.  But, that is damage, which is not subject to any checks with Armor values.  It goes straight to the hull.</p>
<p>That storm squall was originally posted on the Axis &#038; Allies ForuMINI.  Unfortunately I do not know how it was made.  My best guess is that a base, maybe thin card or plastic, was created.  The vertical sheet of rain was probably made with thin card that was cut, and painted, as it appears in the picture.  A shelf is placed on top and then cotton balls are probably stretched out and glued on top.</p>
<p>Be sure to check on eBay, or the Axis &#038; Allies ForuMINI, before trying to make this on your own.  Many intrepid hobbyists have created this sort of thing and you can buy fantastic items at low prices.  There&#8217;s a few eBay sellers who sell customized objective markers that look like sinking ships and planes (they use actual game pieces).  Simply fantastic stuff.  So, look around and see if you can find something that you like.  Alternatively, the ForuMINI is a great place to ask if someone will make something like this for you.  The people there are amazing and trustworthy.</p>
<p>If you are interested in War at Sea then maybe you would enjoy the other <a HREF="http://wargamingforums.com/tag/war-at-sea/" rel="nofollow">War at Sea</a> blog posts.  Clicking that link will connect you to all of the War at Sea posts.</p>
<p>Thanks for your comment!</p>
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		<title>Comment on Axis &amp; Allies War At Sea Axis U-Boat Terror by Eliot</title>
		<link>http://wargamingforums.com/2007/05/19/axis-allies-war-at-sea-axis-u-boat-terror/comment-page-1/#comment-1955</link>
		<dc:creator>Eliot</dc:creator>
		<pubDate>Wed, 16 Nov 2011 15:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=166#comment-1955</guid>
		<description><![CDATA[Jonathan, 
Thanks so much for this post.  This info is really helpful.  I was wondering about the picture with the storm marker in the background of the Japanese carrier.  It looks fantastic.  Did you make that?  If so, what did you use to make it with?]]></description>
		<content:encoded><![CDATA[<p>Jonathan,<br />
Thanks so much for this post.  This info is really helpful.  I was wondering about the picture with the storm marker in the background of the Japanese carrier.  It looks fantastic.  Did you make that?  If so, what did you use to make it with?</p>
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		<title>Comment on Battlegames is SAVED by Drew</title>
		<link>http://wargamingforums.com/2011/11/15/battlegames-is-saved/comment-page-1/#comment-1948</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Wed, 16 Nov 2011 01:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5153#comment-1948</guid>
		<description><![CDATA[Great news! While not a magazine I read (due to my not playing this particular style of game), I think the contribution to the community can&#039;t truly be measured. I&#039;m glad they&#039;ll be keeping Mr. Hyde on, this will allow for a sense of continuity for the long time readers and subscribers.]]></description>
		<content:encoded><![CDATA[<p>Great news! While not a magazine I read (due to my not playing this particular style of game), I think the contribution to the community can&#8217;t truly be measured. I&#8217;m glad they&#8217;ll be keeping Mr. Hyde on, this will allow for a sense of continuity for the long time readers and subscribers.</p>
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		<title>Comment on Battlegames is SAVED by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/11/15/battlegames-is-saved/comment-page-1/#comment-1945</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 15 Nov 2011 18:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5153#comment-1945</guid>
		<description><![CDATA[HAHAHAHAHA]]></description>
		<content:encoded><![CDATA[<p>HAHAHAHAHA</p>
]]></content:encoded>
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		<title>Comment on Battlegames is SAVED by Adrian</title>
		<link>http://wargamingforums.com/2011/11/15/battlegames-is-saved/comment-page-1/#comment-1944</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 15 Nov 2011 18:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5153#comment-1944</guid>
		<description><![CDATA[Definitely good news!
http://www.youtube.com/watch?v=1D1cap6yETA]]></description>
		<content:encoded><![CDATA[<p>Definitely good news!<br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/1D1cap6yETA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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		<title>Comment on BREAKING NEWS &#8211; BATTLEGAMES MAGAZINE IS CEASING PUBLICATION by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/11/04/breaking-news-battlegames-magazine-is-ceasing-publication/comment-page-1/#comment-1806</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 08 Nov 2011 01:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5139#comment-1806</guid>
		<description><![CDATA[There has been a lot of commentary on TMP, not all of it good, about the end of publication.  After reading those comments, and speaking with some other gamers and subscribers, it seems that the negative comments fall into certain categories.

*Henry should have given notification sooner that the magazine may shut down.
*Henry should have realized the magazine would close in enough time to stop taking subscription orders.
*Henry should have placed Battlegames first instead of his book and other projects (art design, editing, etc).
*Henry should make restitution to subscribers.

I&#039;ve told Henry of my support for him and he has gotten in touch with me thanking me for my support.  He hasn&#039;t remarked about the negative commentary other than to say that there are people on TMP who support him and are doing so vociferously.

Neil Shuck, of Meeples &amp; Miniatures fame, made a post discussing this epic news.  In his post he announced that Henry will be a guest on M&amp;M to discuss the issue.  Neil beat me to the punch.  More information will surely come out then.

It seems very wise of Henry to communicate in private with subscribers and well-wishers instead of posting on internet message boards or blogs.  The company&#039;s affairs need to get in order, plans need to be drawn up, and he needs to transition away from this life he&#039;s led for over six years.

I don&#039;t have a crystal ball telling me the whys and wherefores but I want to speculate, and that is all it is, on the three categories of complaints.

&lt;b&gt;Henry should have given notification sooner that the magazine may shut down&lt;/b&gt;
Issue 15, way back in 2008, carried a &quot;warning&quot; if you wish to call it that.  The editorial stated &quot;My ability to keep &lt;i&gt;Battlegames&lt;/i&gt; at this new and beefier size is dependent on....the continued support of the advertisers....and your response to those advertisements&quot;

That same issue announced an increase in the cover price because of rising overheads and the magazine being &quot;a very small minnow in this vast economic sea.&quot;

Issue 16&#039;s editorial touched on this issue when it stated &quot;...this issue has fewer pages than last time, but that is purely because the massive increase in advertising that we saw int he previous, pre-Christmas issue, has subsided again, like the waves receding on the beach.&quot;

If those remarks are not a sufficient warning, then I don&#039;t know what is.  Did Henry need to use size 72 bold red text on the cover of each issue saying &quot;WITHOUT SUFFICIENT ADVERTISERS BATTLEGAMES GOES BUST&quot;.....

I just don&#039;t understand people who say Henry didn&#039;t give sufficient notice of the magazine coming to an end.  The announcement was unexpected.  There&#039;s no doubt in that.  But, if we look carefully we can see that signs exist all around.  Simply take a look at the publishing industry and it is apparent that print publications are suffering.

&lt;b&gt;Henry should have realized the magazine would close in enough time to stop taking subscription orders&lt;/b&gt;

My expectation is that Henry had a feeling the magazine would need to close.  He probably was aware of that awhile back.  But, my guess is Henry became aware of the problem and then spent the remaining time exhausting every possibility to keep the magazine afloat.

One of those measures would be keeping subscription orders open for as long as he did.  In hindsight it is easy to opine that Henry should have closed subscriptions as soon as he realized there was no saving the magazine in its current form.  The possibility existed, however, that keeping subscription orders open could result in the magazine staying afloat.

&lt;b&gt;Henry should have placed Battlegames first instead of his book and other projects (art design, editing, etc).&lt;/b&gt;

Without knowing the finances of Battlegames Ltd. there is no way to know whether Henry&#039;s other projects fiscally added to or took away from the magazine.  Again, my presumption is that Henry used his varied talents on a variety of paying jobs in the hope that the income from those other projects would allow the magazine to stay in publication.

In his notice on the magazine closing he notes that he has been subsidizing the magazine for a long time.  If the magazine wasn&#039;t paying for itself, or providing enough to cover Henry&#039;s company and personal bills, then his taking on side jobs makes perfect sense.  Designing box art for Perry Miniatures, editing Mr. Grant&#039;s book, publishing his own Wargaming Compendium.  All of these provide added income thereby offsetting expenses for publishing the magazine.

Henry wasn&#039;t placing his other projects before Battlegames and its subscribers.  He was, in my estimation, doing other projects to enable Battlegames and it subscribers staying in first place.

&lt;b&gt;Henry should make restitution to subscribers.&lt;/b&gt;

This comment hasn&#039;t been made as often as some of the others.  The people who have made this comment clearly did not spend sufficient time to comprehend Henry&#039;s notice.  His notice to subscribers does state that he does not have the funds to make monetary refunds to the subscribers.  BUT, and this is the important bit.  He outlines four ways subscribers can receive product in lieu of money.

Henry offers:

&quot;   *Equivalent value in paper copies of previous issues or the Table Top Teasers (issues 1-3 sold out, remainder subject to availability)
    *Equivalent value in PDF issues, either as downloads or on CD
    *Equivalent value in digital subscription if viable
    *You can, of course, decide to waive your outstanding subscription if you wish.&quot;

When a company, such as a limited liability corporation, folds it does not necessarily need to provide financial restitution to all creditors.  There are certain rules to this, which I am no expert on, but my belief is that magazine subscribers would fall below financial institutions, printers, paper suppliers, etc.  Eventually the money is gone and creditors need to take their fill from other holdings such as product and materials.

Henry is trying to do the right thing by allowing subscribers to receive paper copies of past issues, digital copies, or a digital subscription if the magazine continues.  Some people have said that Henry making restitution is &quot;the principle&quot; and not any need for the money they are out.

The principle is that instead of saying &quot;screw you&quot; to subscribers Henry is instead making good by providing product.  The alternative could very well be that Battlegames Ltd. doesn&#039;t NEED to give ANYTHING to subscribers.  I think Henry&#039;s actions yet again prove him to be a gentleman of the highest degree with impeccable character and honor.

If you&#039;re a person who is all about &quot;me me me&quot; &quot;take take take&quot; then think of it this way.  What is better?  Getting NOTHING.  Getting product.

I applaud Henry for trying to do the right thing, for notifying customers of the problem and the reasons behind it, and for trying to work with subscribers to create a plan for the future.

Battlegames Magazine is one of the best gaming magazines I have ever read.  I am proud to be a subscriber.  My hope is that it will continue as a digital subscription magazine, which I will gladly subscribe to.

Maybe digital publications are not your thing.  But, as Cort N. taught me this weekend we can always print out and staple the digital file if we really &quot;need&quot; to physically hold it.  I&#039;m happy enough reading Battlegames on a tablet computer or ereader.]]></description>
		<content:encoded><![CDATA[<p>There has been a lot of commentary on TMP, not all of it good, about the end of publication.  After reading those comments, and speaking with some other gamers and subscribers, it seems that the negative comments fall into certain categories.</p>
<p>*Henry should have given notification sooner that the magazine may shut down.<br />
*Henry should have realized the magazine would close in enough time to stop taking subscription orders.<br />
*Henry should have placed Battlegames first instead of his book and other projects (art design, editing, etc).<br />
*Henry should make restitution to subscribers.</p>
<p>I&#8217;ve told Henry of my support for him and he has gotten in touch with me thanking me for my support.  He hasn&#8217;t remarked about the negative commentary other than to say that there are people on TMP who support him and are doing so vociferously.</p>
<p>Neil Shuck, of Meeples &#038; Miniatures fame, made a post discussing this epic news.  In his post he announced that Henry will be a guest on M&#038;M to discuss the issue.  Neil beat me to the punch.  More information will surely come out then.</p>
<p>It seems very wise of Henry to communicate in private with subscribers and well-wishers instead of posting on internet message boards or blogs.  The company&#8217;s affairs need to get in order, plans need to be drawn up, and he needs to transition away from this life he&#8217;s led for over six years.</p>
<p>I don&#8217;t have a crystal ball telling me the whys and wherefores but I want to speculate, and that is all it is, on the three categories of complaints.</p>
<p><b>Henry should have given notification sooner that the magazine may shut down</b><br />
Issue 15, way back in 2008, carried a &#8220;warning&#8221; if you wish to call it that.  The editorial stated &#8220;My ability to keep <i>Battlegames</i> at this new and beefier size is dependent on&#8230;.the continued support of the advertisers&#8230;.and your response to those advertisements&#8221;</p>
<p>That same issue announced an increase in the cover price because of rising overheads and the magazine being &#8220;a very small minnow in this vast economic sea.&#8221;</p>
<p>Issue 16&#8242;s editorial touched on this issue when it stated &#8220;&#8230;this issue has fewer pages than last time, but that is purely because the massive increase in advertising that we saw int he previous, pre-Christmas issue, has subsided again, like the waves receding on the beach.&#8221;</p>
<p>If those remarks are not a sufficient warning, then I don&#8217;t know what is.  Did Henry need to use size 72 bold red text on the cover of each issue saying &#8220;WITHOUT SUFFICIENT ADVERTISERS BATTLEGAMES GOES BUST&#8221;&#8230;..</p>
<p>I just don&#8217;t understand people who say Henry didn&#8217;t give sufficient notice of the magazine coming to an end.  The announcement was unexpected.  There&#8217;s no doubt in that.  But, if we look carefully we can see that signs exist all around.  Simply take a look at the publishing industry and it is apparent that print publications are suffering.</p>
<p><b>Henry should have realized the magazine would close in enough time to stop taking subscription orders</b></p>
<p>My expectation is that Henry had a feeling the magazine would need to close.  He probably was aware of that awhile back.  But, my guess is Henry became aware of the problem and then spent the remaining time exhausting every possibility to keep the magazine afloat.</p>
<p>One of those measures would be keeping subscription orders open for as long as he did.  In hindsight it is easy to opine that Henry should have closed subscriptions as soon as he realized there was no saving the magazine in its current form.  The possibility existed, however, that keeping subscription orders open could result in the magazine staying afloat.</p>
<p><b>Henry should have placed Battlegames first instead of his book and other projects (art design, editing, etc).</b></p>
<p>Without knowing the finances of Battlegames Ltd. there is no way to know whether Henry&#8217;s other projects fiscally added to or took away from the magazine.  Again, my presumption is that Henry used his varied talents on a variety of paying jobs in the hope that the income from those other projects would allow the magazine to stay in publication.</p>
<p>In his notice on the magazine closing he notes that he has been subsidizing the magazine for a long time.  If the magazine wasn&#8217;t paying for itself, or providing enough to cover Henry&#8217;s company and personal bills, then his taking on side jobs makes perfect sense.  Designing box art for Perry Miniatures, editing Mr. Grant&#8217;s book, publishing his own Wargaming Compendium.  All of these provide added income thereby offsetting expenses for publishing the magazine.</p>
<p>Henry wasn&#8217;t placing his other projects before Battlegames and its subscribers.  He was, in my estimation, doing other projects to enable Battlegames and it subscribers staying in first place.</p>
<p><b>Henry should make restitution to subscribers.</b></p>
<p>This comment hasn&#8217;t been made as often as some of the others.  The people who have made this comment clearly did not spend sufficient time to comprehend Henry&#8217;s notice.  His notice to subscribers does state that he does not have the funds to make monetary refunds to the subscribers.  BUT, and this is the important bit.  He outlines four ways subscribers can receive product in lieu of money.</p>
<p>Henry offers:</p>
<p>&#8221;   *Equivalent value in paper copies of previous issues or the Table Top Teasers (issues 1-3 sold out, remainder subject to availability)<br />
    *Equivalent value in PDF issues, either as downloads or on CD<br />
    *Equivalent value in digital subscription if viable<br />
    *You can, of course, decide to waive your outstanding subscription if you wish.&#8221;</p>
<p>When a company, such as a limited liability corporation, folds it does not necessarily need to provide financial restitution to all creditors.  There are certain rules to this, which I am no expert on, but my belief is that magazine subscribers would fall below financial institutions, printers, paper suppliers, etc.  Eventually the money is gone and creditors need to take their fill from other holdings such as product and materials.</p>
<p>Henry is trying to do the right thing by allowing subscribers to receive paper copies of past issues, digital copies, or a digital subscription if the magazine continues.  Some people have said that Henry making restitution is &#8220;the principle&#8221; and not any need for the money they are out.</p>
<p>The principle is that instead of saying &#8220;screw you&#8221; to subscribers Henry is instead making good by providing product.  The alternative could very well be that Battlegames Ltd. doesn&#8217;t NEED to give ANYTHING to subscribers.  I think Henry&#8217;s actions yet again prove him to be a gentleman of the highest degree with impeccable character and honor.</p>
<p>If you&#8217;re a person who is all about &#8220;me me me&#8221; &#8220;take take take&#8221; then think of it this way.  What is better?  Getting NOTHING.  Getting product.</p>
<p>I applaud Henry for trying to do the right thing, for notifying customers of the problem and the reasons behind it, and for trying to work with subscribers to create a plan for the future.</p>
<p>Battlegames Magazine is one of the best gaming magazines I have ever read.  I am proud to be a subscriber.  My hope is that it will continue as a digital subscription magazine, which I will gladly subscribe to.</p>
<p>Maybe digital publications are not your thing.  But, as Cort N. taught me this weekend we can always print out and staple the digital file if we really &#8220;need&#8221; to physically hold it.  I&#8217;m happy enough reading Battlegames on a tablet computer or ereader.</p>
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		<title>Comment on BREAKING NEWS &#8211; BATTLEGAMES MAGAZINE IS CEASING PUBLICATION by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/11/04/breaking-news-battlegames-magazine-is-ceasing-publication/comment-page-1/#comment-1801</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 07 Nov 2011 18:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5139#comment-1801</guid>
		<description><![CDATA[Bad news. Hopefully, he will rebound on those massive book sales.

                   Cort N]]></description>
		<content:encoded><![CDATA[<p>Bad news. Hopefully, he will rebound on those massive book sales.</p>
<p>                   Cort N</p>
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		<title>Comment on BREAKING NEWS &#8211; BATTLEGAMES MAGAZINE IS CEASING PUBLICATION by Drew</title>
		<link>http://wargamingforums.com/2011/11/04/breaking-news-battlegames-magazine-is-ceasing-publication/comment-page-1/#comment-1797</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 07 Nov 2011 08:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5139#comment-1797</guid>
		<description><![CDATA[I am sad to hear he may be closing his doors. I hope he is able to generate enough interest to make this a potentially viable project through e-distribution. Thanks for letting us know about this.

I wish Mr. Hyde all the best in his future endeavors.]]></description>
		<content:encoded><![CDATA[<p>I am sad to hear he may be closing his doors. I hope he is able to generate enough interest to make this a potentially viable project through e-distribution. Thanks for letting us know about this.</p>
<p>I wish Mr. Hyde all the best in his future endeavors.</p>
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		<title>Comment on Wargaming Recon Episode 64: Historical Modelling by Tilman</title>
		<link>http://wargamingforums.com/2011/11/01/wargaming-recon-episode-64-historical-modelling/comment-page-1/#comment-1765</link>
		<dc:creator>Tilman</dc:creator>
		<pubDate>Fri, 04 Nov 2011 15:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5131#comment-1765</guid>
		<description><![CDATA[Good show, if a bit confused. But that&#039;s maybe due to you being unhealthy. (Get well soon.) However, biggest point is that the show&#039;s back. I&#039;ve really got used to listening to gaming podcasts while painting or doing other hobby stuff, and yours on the list as well. So I missed it quite a bit over the last couple of months.

Regarding Army Painter: I have a can of Dark Tone myself, but had never really got the hang of it - until I had an accident with white primer which almost ruined a whole box of Perry plastics. There I had about 40 models just for a big trial of AP, and I tried my hand on techniques as seen on Dave Imrie&#039;s blog (http://saxondog.blogspot.com/). 
It worked out surprisingly well and was, at least in my measurements, quite fast. I think it&#039;s all about control, so I would heartly recommend to you to try brushing the AP onto the model. (Buy some cheap brushes and don&#039;t worry too much about cleaning them - they will easily last for a couple of sessions, i.e. using the AP on dozens if not hundreds of models.) Brushing makes for a much thinner coat, and you can vary the amount of AP on certain parts of the miniature. Such a coat also takes only half the time to dry. 
In my opinion, &#039;dipped&#039; models should always be retouched. Of course, that&#039;s spending more time on them, but it&#039;s absolutely worth the effort. Just add a few highlights with the original base colours, especially on the face, and it will look so much better! Here you can find part of my results: http://lead-mountain.blogspot.com/2011/08/narrow-escape.html
Personally, I won&#039;t use AP exclusively, for I enjoy old-fashioned painting too much. However, for getting the job done and a lot of models on the table it&#039;s just great. Keep trying!

Cheers
Tilman]]></description>
		<content:encoded><![CDATA[<p>Good show, if a bit confused. But that&#8217;s maybe due to you being unhealthy. (Get well soon.) However, biggest point is that the show&#8217;s back. I&#8217;ve really got used to listening to gaming podcasts while painting or doing other hobby stuff, and yours on the list as well. So I missed it quite a bit over the last couple of months.</p>
<p>Regarding Army Painter: I have a can of Dark Tone myself, but had never really got the hang of it &#8211; until I had an accident with white primer which almost ruined a whole box of Perry plastics. There I had about 40 models just for a big trial of AP, and I tried my hand on techniques as seen on Dave Imrie&#8217;s blog (<a href="http://saxondog.blogspot.com/" rel="nofollow">http://saxondog.blogspot.com/</a>).<br />
It worked out surprisingly well and was, at least in my measurements, quite fast. I think it&#8217;s all about control, so I would heartly recommend to you to try brushing the AP onto the model. (Buy some cheap brushes and don&#8217;t worry too much about cleaning them &#8211; they will easily last for a couple of sessions, i.e. using the AP on dozens if not hundreds of models.) Brushing makes for a much thinner coat, and you can vary the amount of AP on certain parts of the miniature. Such a coat also takes only half the time to dry.<br />
In my opinion, &#8216;dipped&#8217; models should always be retouched. Of course, that&#8217;s spending more time on them, but it&#8217;s absolutely worth the effort. Just add a few highlights with the original base colours, especially on the face, and it will look so much better! Here you can find part of my results: <a href="http://lead-mountain.blogspot.com/2011/08/narrow-escape.html" rel="nofollow">http://lead-mountain.blogspot.com/2011/08/narrow-escape.html</a><br />
Personally, I won&#8217;t use AP exclusively, for I enjoy old-fashioned painting too much. However, for getting the job done and a lot of models on the table it&#8217;s just great. Keep trying!</p>
<p>Cheers<br />
Tilman</p>
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		<title>Comment on Podcasting by the Numbers by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/11/02/podcasting-by-the-numbers/comment-page-1/#comment-1757</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 03 Nov 2011 17:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5135#comment-1757</guid>
		<description><![CDATA[One show I used to listen to had two hosts.  Listening to them was like sitting in their living room, around a coffee table, chatting with friends with a warm beverage in hand.  That familiarity made the show a success.

Having two speakers does seem to be the winning combination.  Of course it is also tricky.  It requires finding people who are passionate about the same issue and have the right chemistry.  The easier, tricky, things are finding someone with the available time to record on a regular schedule.

Guests are fantastic if they&#039;re the right guest.  Henry Hyde, Neil Shuck, Steven MacLauchlan, and Bill Dettmers are people who energize the conversation.  They tend to be in high demand (three of them have their own shows and the last runs a highly successful gaming vendor) making scheduling difficult.]]></description>
		<content:encoded><![CDATA[<p>One show I used to listen to had two hosts.  Listening to them was like sitting in their living room, around a coffee table, chatting with friends with a warm beverage in hand.  That familiarity made the show a success.</p>
<p>Having two speakers does seem to be the winning combination.  Of course it is also tricky.  It requires finding people who are passionate about the same issue and have the right chemistry.  The easier, tricky, things are finding someone with the available time to record on a regular schedule.</p>
<p>Guests are fantastic if they&#8217;re the right guest.  Henry Hyde, Neil Shuck, Steven MacLauchlan, and Bill Dettmers are people who energize the conversation.  They tend to be in high demand (three of them have their own shows and the last runs a highly successful gaming vendor) making scheduling difficult.</p>
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		<title>Comment on Podcasting by the Numbers by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/11/02/podcasting-by-the-numbers/comment-page-1/#comment-1756</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 03 Nov 2011 16:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5135#comment-1756</guid>
		<description><![CDATA[For some reason, two people seem to work best. I think it is like sitting in on a conversation. 


                Cort N]]></description>
		<content:encoded><![CDATA[<p>For some reason, two people seem to work best. I think it is like sitting in on a conversation. </p>
<p>                Cort N</p>
]]></content:encoded>
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		<title>Comment on Podcasting by the Numbers by Adrian</title>
		<link>http://wargamingforums.com/2011/11/02/podcasting-by-the-numbers/comment-page-1/#comment-1754</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Thu, 03 Nov 2011 14:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5135#comment-1754</guid>
		<description><![CDATA[Of course we love when you have guests on...means you talk less.


KIDDING KIDDING...calm down  :P]]></description>
		<content:encoded><![CDATA[<p>Of course we love when you have guests on&#8230;means you talk less.</p>
<p>KIDDING KIDDING&#8230;calm down  :P</p>
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		<title>Comment on CWF Game Cast Episode 58: Henry Hyde and Battlegames Magazine by Podcasting by the Numbers &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/06/16/cwf-game-cast-episode-58-henry-hyde-and-battlegames-magazine/comment-page-1/#comment-1746</link>
		<dc:creator>Podcasting by the Numbers &#124; Wargaming Recon</dc:creator>
		<pubDate>Thu, 03 Nov 2011 03:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4184#comment-1746</guid>
		<description><![CDATA[[...] Episode 58 Henry Hyde and Battlegames Magazine 10 downloads [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Episode 58 Henry Hyde and Battlegames Magazine 10 downloads [...]</p>
]]></content:encoded>
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		<title>Comment on CWF Game Cast Episode 55: Deceased Estates 101 by Podcasting by the Numbers &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/05/23/cwf-game-cast-episode-55-deceased-estates-101/comment-page-1/#comment-1745</link>
		<dc:creator>Podcasting by the Numbers &#124; Wargaming Recon</dc:creator>
		<pubDate>Thu, 03 Nov 2011 03:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4107#comment-1745</guid>
		<description><![CDATA[[...] Episode 55 Deceased Estates 101 24 downloads  Top 5 Episodes of ALL TIME [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Episode 55 Deceased Estates 101 24 downloads  Top 5 Episodes of ALL TIME [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on CWF Game Cast Episode 62: The Battle of Abington by Podcasting by the Numbers &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/08/06/cwf-game-cast-episode-62-the-battle-of-abington/comment-page-1/#comment-1744</link>
		<dc:creator>Podcasting by the Numbers &#124; Wargaming Recon</dc:creator>
		<pubDate>Thu, 03 Nov 2011 03:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4337#comment-1744</guid>
		<description><![CDATA[[...] Episode 62 The Battle of Abington 9 downloads    July 2011 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Episode 62 The Battle of Abington 9 downloads    July 2011 [...]</p>
]]></content:encoded>
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		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Wargaming Recon Episode 64: Historical Modelling &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-1737</link>
		<dc:creator>Wargaming Recon Episode 64: Historical Modelling &#124; Wargaming Recon</dc:creator>
		<pubDate>Wed, 02 Nov 2011 02:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-1737</guid>
		<description><![CDATA[[...]  Finally, Black Powder is again mentioned.  Jonathan, Cort N., and Adrian B. will be running Daybreak at Hangman&#8217;s Creek, a 15mm ACW scenario, at Total Con.  More play-testing will be held on November 5th at 2pm, at [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Finally, Black Powder is again mentioned.  Jonathan, Cort N., and Adrian B. will be running Daybreak at Hangman&#8217;s Creek, a 15mm ACW scenario, at Total Con.  More play-testing will be held on November 5th at 2pm, at [...]</p>
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	<item>
		<title>Comment on CWF’s 1st Podcast Promo by Enhanced CWF-2008-2-7 News, 1 Year Ago Today, and 10 Steps to Turn a Loss into SUCCESS &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2008/02/01/cwfs-1st-podcast-promo/comment-page-1/#comment-1711</link>
		<dc:creator>Enhanced CWF-2008-2-7 News, 1 Year Ago Today, and 10 Steps to Turn a Loss into SUCCESS &#124; Wargaming Recon</dc:creator>
		<pubDate>Mon, 31 Oct 2011 00:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/cwfs-1st-podcast-promo/#comment-1711</guid>
		<description><![CDATA[[...] CWF&#8217;s 1st Podcast Promo  11:07 Hordes Sneak Peek [...]]]></description>
		<content:encoded><![CDATA[<p>[...] CWF&#8217;s 1st Podcast Promo  11:07 Hordes Sneak Peek [...]</p>
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		<title>Comment on Server Move Complete by CWF-2008-4-10 News, Server Move Complete, Getting Out of Axis &#38; Allies Minis, and Musical Guest Black Crowes &#124; Wargaming Recon</title>
		<link>http://wargamingforums.com/2008/03/23/server-move-complete/comment-page-1/#comment-1710</link>
		<dc:creator>CWF-2008-4-10 News, Server Move Complete, Getting Out of Axis &#38; Allies Minis, and Musical Guest Black Crowes &#124; Wargaming Recon</dc:creator>
		<pubDate>Mon, 31 Oct 2011 00:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=378#comment-1710</guid>
		<description><![CDATA[[...] Server Move Complete [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Server Move Complete [...]</p>
]]></content:encoded>
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		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-1614</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 17 Oct 2011 17:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-1614</guid>
		<description><![CDATA[Guys,

      As usual a lot of fun. Yah, My daughter was rolling. Rolling bad! Notice that I left her at home last time. I have a suggestion for next time. Increase the staff for the Confederates to 9. Should make them faster and a little more responsive. I, also, think it would be more historical considering the scenario situation. 


                     Cort N]]></description>
		<content:encoded><![CDATA[<p>Guys,</p>
<p>      As usual a lot of fun. Yah, My daughter was rolling. Rolling bad! Notice that I left her at home last time. I have a suggestion for next time. Increase the staff for the Confederates to 9. Should make them faster and a little more responsive. I, also, think it would be more historical considering the scenario situation. </p>
<p>                     Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Daybreak at Hangman&#8217;s Creek for TotalCon 2012 by Adrian</title>
		<link>http://wargamingforums.com/2011/10/16/daybreak-at-hangmans-creek-for-totalcon-2012/comment-page-1/#comment-1612</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 17 Oct 2011 15:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=5013#comment-1612</guid>
		<description><![CDATA[Good writeup, I forgot to post the pics I took of game one, I&#039;ll do that later.  Hard to believe Rhys beat me so bad in his first ever wargame, but as I said I took it easy on him since he was leaving.

Looking forward to 11/5; hopefully we&#039;ll have some new players.]]></description>
		<content:encoded><![CDATA[<p>Good writeup, I forgot to post the pics I took of game one, I&#8217;ll do that later.  Hard to believe Rhys beat me so bad in his first ever wargame, but as I said I took it easy on him since he was leaving.</p>
<p>Looking forward to 11/5; hopefully we&#8217;ll have some new players.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Army Painter Quick Shade 2 &#8211; Infantry by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/10/04/army-painter-quick-shade-2-infantry/comment-page-1/#comment-1547</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4962#comment-1547</guid>
		<description><![CDATA[Jonathan,

     I like the look. Do you think that you have to use lighter shades when using the dip?

                    Cort N]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>     I like the look. Do you think that you have to use lighter shades when using the dip?</p>
<p>                    Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Army Painter Quick Shade by Army Painter Quick Shade 2 &#8211; Infantry &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1546</link>
		<dc:creator>Army Painter Quick Shade 2 &#8211; Infantry &#124; CWF Game Cast</dc:creator>
		<pubDate>Wed, 05 Oct 2011 03:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1546</guid>
		<description><![CDATA[[...] Knowing that practice makes perfect I set to work on another piece to dip in the Army Painter Quick Shade Strong tone that I bought at The Whiz, Rte 9 East in Westborough, recently.  I grabbed a Perry Miniatures Mounted Infantry Officer in hunting shirt and painted him.  He might be my army general and he will ride the horse I dipped in Army Painter Quick Shade. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Knowing that practice makes perfect I set to work on another piece to dip in the Army Painter Quick Shade Strong tone that I bought at The Whiz, Rte 9 East in Westborough, recently.  I grabbed a Perry Miniatures Mounted Infantry Officer in hunting shirt and painted him.  He might be my army general and he will ride the horse I dipped in Army Painter Quick Shade. [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Army Painter Quick Shade by Chris</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1537</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 03 Oct 2011 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1537</guid>
		<description><![CDATA[I had problems with Citadel&#039;s Purity Seal only once, and I&#039;m pretty sure it was due to humidity. I resprayed the figures with Krylon clearcoat, then Purity Seal again. I had a little bit of touchup to do afterward, but I didn&#039;t have to strip and repaint anything. A big relief... I had used the Purity Seal on a brigade of over 100 figures! I have had consistent problems with Armory&#039;s dull coat, though.]]></description>
		<content:encoded><![CDATA[<p>I had problems with Citadel&#8217;s Purity Seal only once, and I&#8217;m pretty sure it was due to humidity. I resprayed the figures with Krylon clearcoat, then Purity Seal again. I had a little bit of touchup to do afterward, but I didn&#8217;t have to strip and repaint anything. A big relief&#8230; I had used the Purity Seal on a brigade of over 100 figures! I have had consistent problems with Armory&#8217;s dull coat, though.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Army Painter Quick Shade by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1535</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 03 Oct 2011 12:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1535</guid>
		<description><![CDATA[Jonathan,

            Looks pretty good to me. I probable will stick to my Futura floor wax and India ink mix for a while. it is acrylic. Better to have around with the kids, plus it is a little cheaper. It comes out shine too, but I hit it with dull coat. Problem with it is ink to wax ratios. I have poor quality control, HA!

                         Cort]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>            Looks pretty good to me. I probable will stick to my Futura floor wax and India ink mix for a while. it is acrylic. Better to have around with the kids, plus it is a little cheaper. It comes out shine too, but I hit it with dull coat. Problem with it is ink to wax ratios. I have poor quality control, HA!</p>
<p>                         Cort</p>
]]></content:encoded>
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	<item>
		<title>Comment on Army Painter Quick Shade by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1531</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Sun, 02 Oct 2011 22:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1531</guid>
		<description><![CDATA[I have to apologize to everyone.  In the article I mistakenly say that it takes 24-48 hours for the Quick Shade to complete dry.  On the side of the canister it says it takes 18-24 hours to completely dry.

If you dip your models before bed they should be dry by the time you get home from work.  How&#039;s that for an easy rule of thumb?

On reading the article, again, I realize that I never gave my thoughts on the final product.

I really like that the Quick Shade both adds a depth and definition to the model while sealing it at the same time.  That saves the long step of gloss varnishing the piece.  But, I didn&#039;t achieve as much depth as I would have liked.

The horse looks infinitely better after being dipped than it does after I base coated it.  There&#039;s no doubt about that.  Even considering that I am left wondering why it doesn&#039;t look as good as other pieces I&#039;ve seen dipped into Quick Shade.  I may dip it a second time to see if better shading will result.  If that doesn&#039;t work then maybe I do need the Dark Tone for my horses.

This was my first time using the product so I could be doing something wrong.  Or, maybe my color palette doesn&#039;t let the product truly shine (pun intended).  Actually, that raises another issue.  Once dry your model will be shiny.  Extremely SHINY!

If shiny isn&#039;t your thing, it isn&#039;t mine, you need to spray on a matte varnish.  Do not.  I repeat DO NOT use GW&#039;s Purity Seal.  It will turn your model cloudy and other than stripping the paint off there is NO WAY you can save the model.

If you use GW&#039;s Purity Seal you may as well toss the model.  You&#039;ve been given fair warning.  Instead, please use Testor&#039;s Dullcote.  It is a FANTASTIC product in a small can.  Any great hobby shop should have it or should be able to get it for you.  If they can&#039;t, for whatever reason, then check your local craft store (Michael&#039;s, AC Moore, Joann Fabrics) or box store (Target, Walmart).]]></description>
		<content:encoded><![CDATA[<p>I have to apologize to everyone.  In the article I mistakenly say that it takes 24-48 hours for the Quick Shade to complete dry.  On the side of the canister it says it takes 18-24 hours to completely dry.</p>
<p>If you dip your models before bed they should be dry by the time you get home from work.  How&#8217;s that for an easy rule of thumb?</p>
<p>On reading the article, again, I realize that I never gave my thoughts on the final product.</p>
<p>I really like that the Quick Shade both adds a depth and definition to the model while sealing it at the same time.  That saves the long step of gloss varnishing the piece.  But, I didn&#8217;t achieve as much depth as I would have liked.</p>
<p>The horse looks infinitely better after being dipped than it does after I base coated it.  There&#8217;s no doubt about that.  Even considering that I am left wondering why it doesn&#8217;t look as good as other pieces I&#8217;ve seen dipped into Quick Shade.  I may dip it a second time to see if better shading will result.  If that doesn&#8217;t work then maybe I do need the Dark Tone for my horses.</p>
<p>This was my first time using the product so I could be doing something wrong.  Or, maybe my color palette doesn&#8217;t let the product truly shine (pun intended).  Actually, that raises another issue.  Once dry your model will be shiny.  Extremely SHINY!</p>
<p>If shiny isn&#8217;t your thing, it isn&#8217;t mine, you need to spray on a matte varnish.  Do not.  I repeat DO NOT use GW&#8217;s Purity Seal.  It will turn your model cloudy and other than stripping the paint off there is NO WAY you can save the model.</p>
<p>If you use GW&#8217;s Purity Seal you may as well toss the model.  You&#8217;ve been given fair warning.  Instead, please use Testor&#8217;s Dullcote.  It is a FANTASTIC product in a small can.  Any great hobby shop should have it or should be able to get it for you.  If they can&#8217;t, for whatever reason, then check your local craft store (Michael&#8217;s, AC Moore, Joann Fabrics) or box store (Target, Walmart).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Army Painter Quick Shade by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1530</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Sun, 02 Oct 2011 22:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1530</guid>
		<description><![CDATA[While looking at the can to reply to Cort I noticed that it says to &quot;Use Mineral turpentine to clean your brushes, clothes, and as a thinner.&quot;

Luckily, I didn&#039;t get any of the Quick Shade on my clothes (or hair).  The Ultrabrush is cheap enough to make it affordable to use it for a bunch of models and then dump it when it is no longer usable.

A plus of actually dipping models into this product instead of painting the product onto the models is easier cleanup.]]></description>
		<content:encoded><![CDATA[<p>While looking at the can to reply to Cort I noticed that it says to &#8220;Use Mineral turpentine to clean your brushes, clothes, and as a thinner.&#8221;</p>
<p>Luckily, I didn&#8217;t get any of the Quick Shade on my clothes (or hair).  The Ultrabrush is cheap enough to make it affordable to use it for a bunch of models and then dump it when it is no longer usable.</p>
<p>A plus of actually dipping models into this product instead of painting the product onto the models is easier cleanup.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Army Painter Quick Shade by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1529</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Sun, 02 Oct 2011 22:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1529</guid>
		<description><![CDATA[From the side of the canister:

&quot;The Army Painter&quot; QUICK-SHADE is spectacular shading and varnishing in one!  You will achieve stunning shading effects extremely fast with just one dip, while the varnish protects your miniatures from the wear and tear of the battlefield.  CONTAINS: Naptha (petroleum), hydrotreated heavy, C9-12 - isoalkanes, C6-19 - fatty acids, cobalt salts, 2-Butanone oxime. Flammable. Repeated exposure may cause skin dryness or cracking.  If swallowed seek medical advice immediately and show this container or label.Keep out of the reach of children.

So, I&#039;d keep it away from your kids but you would have no problem using this.]]></description>
		<content:encoded><![CDATA[<p>From the side of the canister:</p>
<p>&#8220;The Army Painter&#8221; QUICK-SHADE is spectacular shading and varnishing in one!  You will achieve stunning shading effects extremely fast with just one dip, while the varnish protects your miniatures from the wear and tear of the battlefield.  CONTAINS: Naptha (petroleum), hydrotreated heavy, C9-12 &#8211; isoalkanes, C6-19 &#8211; fatty acids, cobalt salts, 2-Butanone oxime. Flammable. Repeated exposure may cause skin dryness or cracking.  If swallowed seek medical advice immediately and show this container or label.Keep out of the reach of children.</p>
<p>So, I&#8217;d keep it away from your kids but you would have no problem using this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Army Painter Quick Shade by cort Naegelin</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1528</link>
		<dc:creator>cort Naegelin</dc:creator>
		<pubDate>Sun, 02 Oct 2011 22:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1528</guid>
		<description><![CDATA[so it is not a acrylic product. Not sure i can chance it with my crew. It looks excellent though.

                   cort n]]></description>
		<content:encoded><![CDATA[<p>so it is not a acrylic product. Not sure i can chance it with my crew. It looks excellent though.</p>
<p>                   cort n</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Army Painter Quick Shade by Gordon</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1527</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 02 Oct 2011 15:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1527</guid>
		<description><![CDATA[Oh mineral sprirts works best for cleaning up and they sell a low oder type thats awesome at Home depot, ; )
Cheers Gordon]]></description>
		<content:encoded><![CDATA[<p>Oh mineral sprirts works best for cleaning up and they sell a low oder type thats awesome at Home depot, ; )<br />
Cheers Gordon</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Army Painter Quick Shade by Gordon</title>
		<link>http://wargamingforums.com/2011/10/02/army-painter-quick-shade/comment-page-1/#comment-1526</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Sun, 02 Oct 2011 15:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4944#comment-1526</guid>
		<description><![CDATA[AWESOME, Ill be doing Victrix Austrians using this method really ecited to work with whites and this method]]></description>
		<content:encoded><![CDATA[<p>AWESOME, Ill be doing Victrix Austrians using this method really ecited to work with whites and this method</p>
]]></content:encoded>
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	<item>
		<title>Comment on Oooh, Pretty! by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/09/oooh-pretty/comment-page-1/#comment-1510</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 27 Sep 2011 12:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4446#comment-1510</guid>
		<description><![CDATA[I waited a while to comment here, but I must say this new format is great!

                           Cort]]></description>
		<content:encoded><![CDATA[<p>I waited a while to comment here, but I must say this new format is great!</p>
<p>                           Cort</p>
]]></content:encoded>
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	<item>
		<title>Comment on Bristling With Enthusiasm by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/22/bristling-with-enthusiasm/comment-page-1/#comment-1500</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Sat, 24 Sep 2011 01:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4938#comment-1500</guid>
		<description><![CDATA[Today I purchased a Cotman #1 and #2 plus an 18/0, 5/0, and 3/0 from AC Moore.  With tax it was $14.62.  That&#039;s a far cry from the $10 I paid for two Citadel brushes.

A trip to The Whiz yielded a Testor&#039;s detail brush for $1.29 and an Army Painter base coating brush for $3.99.

Anything larger than a #2 seems almost too big for painting 28mm (or smaller) figures.]]></description>
		<content:encoded><![CDATA[<p>Today I purchased a Cotman #1 and #2 plus an 18/0, 5/0, and 3/0 from AC Moore.  With tax it was $14.62.  That&#8217;s a far cry from the $10 I paid for two Citadel brushes.</p>
<p>A trip to The Whiz yielded a Testor&#8217;s detail brush for $1.29 and an Army Painter base coating brush for $3.99.</p>
<p>Anything larger than a #2 seems almost too big for painting 28mm (or smaller) figures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bristling With Enthusiasm by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/22/bristling-with-enthusiasm/comment-page-1/#comment-1496</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Fri, 23 Sep 2011 12:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4938#comment-1496</guid>
		<description><![CDATA[Oh! for brush sizes. I use the following:

          Sizes 0, 1, 2, 4, 6 12

I used to use all the 000000 etcs in hte past, but my eyes have not up to that fine a work. 

                 Cort N]]></description>
		<content:encoded><![CDATA[<p>Oh! for brush sizes. I use the following:</p>
<p>          Sizes 0, 1, 2, 4, 6 12</p>
<p>I used to use all the 000000 etcs in hte past, but my eyes have not up to that fine a work. </p>
<p>                 Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bristling With Enthusiasm by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/22/bristling-with-enthusiasm/comment-page-1/#comment-1495</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Fri, 23 Sep 2011 12:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4938#comment-1495</guid>
		<description><![CDATA[I use what ever is at Michaels. I used to use good Samble brushes when the paints where enamel and oils. The acrylics are water base so the natural oils get leached out of the bristels. Oils and Enamels do not do that. Hence the dreaded hook! 

For paints, I preferr Winsor Newton Artist grade and thin them down with water. They have good pigment density which helps when watering them down. 

I also use a sheet of glass for a pallete. I Clean it with a simple window scrapper.

                            Cort N]]></description>
		<content:encoded><![CDATA[<p>I use what ever is at Michaels. I used to use good Samble brushes when the paints where enamel and oils. The acrylics are water base so the natural oils get leached out of the bristels. Oils and Enamels do not do that. Hence the dreaded hook! </p>
<p>For paints, I preferr Winsor Newton Artist grade and thin them down with water. They have good pigment density which helps when watering them down. </p>
<p>I also use a sheet of glass for a pallete. I Clean it with a simple window scrapper.</p>
<p>                            Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bristling With Enthusiasm by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/22/bristling-with-enthusiasm/comment-page-1/#comment-1492</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 23 Sep 2011 03:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4938#comment-1492</guid>
		<description><![CDATA[Last night I bought two Citadel brushes and they were over ten dollars.  That&#039;s expensive.  Usually, I can buy half a dozen brushes at AC Moore for $15-20 or roughly $2.5 per brush compared to the roughly $5 per brush from Citadel.

Have you tried the Testors?

Previously I bought a scroll work brush intending it for detail.  You hit the nail on the head.  It was very long bristled and wispy.]]></description>
		<content:encoded><![CDATA[<p>Last night I bought two Citadel brushes and they were over ten dollars.  That&#8217;s expensive.  Usually, I can buy half a dozen brushes at AC Moore for $15-20 or roughly $2.5 per brush compared to the roughly $5 per brush from Citadel.</p>
<p>Have you tried the Testors?</p>
<p>Previously I bought a scroll work brush intending it for detail.  You hit the nail on the head.  It was very long bristled and wispy.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Bristling With Enthusiasm by Adrian</title>
		<link>http://wargamingforums.com/2011/09/22/bristling-with-enthusiasm/comment-page-1/#comment-1490</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Fri, 23 Sep 2011 00:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4938#comment-1490</guid>
		<description><![CDATA[I buy whatever happens to be in stock at Battleground, most often brushes from Citadel or the Army Painter line, they&#039;re pretty good.  I don&#039;t buy high end brushes for 2 reasons.  One is that my skills don&#039;t rate them and two, no matter what I do, my brushes never last more than a few units.

No one seems to make the exact brush I want.  One with a very fine point, short bristled and stiff.  All the fine detail brushes seem to be long bristled and wispy.  They suck.  IMHO.]]></description>
		<content:encoded><![CDATA[<p>I buy whatever happens to be in stock at Battleground, most often brushes from Citadel or the Army Painter line, they&#8217;re pretty good.  I don&#8217;t buy high end brushes for 2 reasons.  One is that my skills don&#8217;t rate them and two, no matter what I do, my brushes never last more than a few units.</p>
<p>No one seems to make the exact brush I want.  One with a very fine point, short bristled and stiff.  All the fine detail brushes seem to be long bristled and wispy.  They suck.  IMHO.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Visiting USS Salem (CA-139) 200+ Images by Willem Hattu.</title>
		<link>http://wargamingforums.com/2011/09/11/visiting-uss-salem-ca-139-200-images/comment-page-1/#comment-1485</link>
		<dc:creator>Willem Hattu.</dc:creator>
		<pubDate>Mon, 19 Sep 2011 03:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4582#comment-1485</guid>
		<description><![CDATA[It&#039;s all pic&#039;s I see very nice.Good help n&#039; protect to kept merchant ship trade sailing at piracy area as world police control.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s all pic&#8217;s I see very nice.Good help n&#8217; protect to kept merchant ship trade sailing at piracy area as world police control.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by cort</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1484</link>
		<dc:creator>cort</dc:creator>
		<pubDate>Sat, 17 Sep 2011 23:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1484</guid>
		<description><![CDATA[Guys,

    I am working on the woods and will work on the streams tomorrow. I just do not have any time to make hills. There is a lot of drying steps to making the streams.


                         Cort]]></description>
		<content:encoded><![CDATA[<p>Guys,</p>
<p>    I am working on the woods and will work on the streams tomorrow. I just do not have any time to make hills. There is a lot of drying steps to making the streams.</p>
<p>                         Cort</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Visiting USS Salem (CA-139) 200+ Images by Drew</title>
		<link>http://wargamingforums.com/2011/09/11/visiting-uss-salem-ca-139-200-images/comment-page-1/#comment-1482</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Sat, 17 Sep 2011 09:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4582#comment-1482</guid>
		<description><![CDATA[Nice bro! I am glad you and your dad had a good time. I haven&#039;t been on any of the Naval touring ships since, I&#039;d have to say, the late 90&#039;s. Damn, now I feel old. Way to go, jackass.]]></description>
		<content:encoded><![CDATA[<p>Nice bro! I am glad you and your dad had a good time. I haven&#8217;t been on any of the Naval touring ships since, I&#8217;d have to say, the late 90&#8242;s. Damn, now I feel old. Way to go, jackass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1479</link>
		<dc:creator>cort Naegelin</dc:creator>
		<pubDate>Sat, 17 Sep 2011 02:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1479</guid>
		<description><![CDATA[Gentlemen,

 Just mounted and based the 5 brigader generals and 1 divisional command stand for both sides. 

We should get a division on each side with three brigades in each. 3 to 4 Regiments per brigade.

Just got the rules and am reading now. 

Jonathan - 15mm is the way to go. Smaller foot print means cheaper prices, less space used, and bigger battles. I still have a pile of unpainted 15mm civil war. Just need an good nugde to start painting them again. Just do not want to upset Adrian by loosing focus on AWI.

             Cort N]]></description>
		<content:encoded><![CDATA[<p>Gentlemen,</p>
<p> Just mounted and based the 5 brigader generals and 1 divisional command stand for both sides. </p>
<p>We should get a division on each side with three brigades in each. 3 to 4 Regiments per brigade.</p>
<p>Just got the rules and am reading now. </p>
<p>Jonathan &#8211; 15mm is the way to go. Smaller foot print means cheaper prices, less space used, and bigger battles. I still have a pile of unpainted 15mm civil war. Just need an good nugde to start painting them again. Just do not want to upset Adrian by loosing focus on AWI.</p>
<p>             Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1477</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 16 Sep 2011 19:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1477</guid>
		<description><![CDATA[Blimey that is:

Union
9,480 Infantry
600 Cavalry
1,080 Artillerymen

Rebels
9,360 Infantry
600 Cavalry
1,080 Artillerymen

That&#039;s a LOT of people.

So, Cort does this mean you are our go to guy for 15mm?]]></description>
		<content:encoded><![CDATA[<p>Blimey that is:</p>
<p>Union<br />
9,480 Infantry<br />
600 Cavalry<br />
1,080 Artillerymen</p>
<p>Rebels<br />
9,360 Infantry<br />
600 Cavalry<br />
1,080 Artillerymen</p>
<p>That&#8217;s a LOT of people.</p>
<p>So, Cort does this mean you are our go to guy for 15mm?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1470</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Fri, 16 Sep 2011 02:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1470</guid>
		<description><![CDATA[Gentlemen,
 
        Inventory
           Union
              Infantry -79, 4 fig stands
              Cavalry - 10, 2 fig stands
              Artillery - 9 guns

           Confederates
              Infantry - 78, 4 fig stands
              Cavalry - 10, 2 fig stands
              Artillery - 9 guns

At 1 figure equaling 30 men, 16 figure regiments equal 480 men. Typical for 1863 Gettysburg period.


        houses - 8 (Log Cabins, Houses, and a rail center)
        Streams - about six feet(I will make more)
        Fencing and rock walls
        
        Woods I will look at this weekend. Mice may have moved in.
 Do we need bridges?

                             Cort]]></description>
		<content:encoded><![CDATA[<p>Gentlemen,</p>
<p>        Inventory<br />
           Union<br />
              Infantry -79, 4 fig stands<br />
              Cavalry &#8211; 10, 2 fig stands<br />
              Artillery &#8211; 9 guns</p>
<p>           Confederates<br />
              Infantry &#8211; 78, 4 fig stands<br />
              Cavalry &#8211; 10, 2 fig stands<br />
              Artillery &#8211; 9 guns</p>
<p>At 1 figure equaling 30 men, 16 figure regiments equal 480 men. Typical for 1863 Gettysburg period.</p>
<p>        houses &#8211; 8 (Log Cabins, Houses, and a rail center)<br />
        Streams &#8211; about six feet(I will make more)<br />
        Fencing and rock walls</p>
<p>        Woods I will look at this weekend. Mice may have moved in.<br />
 Do we need bridges?</p>
<p>                             Cort</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1467</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Thu, 15 Sep 2011 15:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1467</guid>
		<description><![CDATA[I did notice all of that.  Moral of the story: &quot;Suck less as a commander and don&#039;t get charged in the flank or rear.&quot;]]></description>
		<content:encoded><![CDATA[<p>I did notice all of that.  Moral of the story: &#8220;Suck less as a commander and don&#8217;t get charged in the flank or rear.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1466</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 15 Sep 2011 02:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1466</guid>
		<description><![CDATA[I think I found what you are talking about.  Page 73 section beginning with the black bold text &quot;Units that Hold their Ground&quot;

The fourth paragraph details how the changing of face works.  Did you notice that by changing face the unit automatically becomes Disordered.  So they suffer the -1 for attacks (YIKES only hitting on 5 and 6), can&#039;t do the initiative or other types of moves, AND they get a -1 on Break Tests.

So if Unit A is charged in the flank by Unit Z.  After combat is resolved both units are stuck in for another turn.  Unit A reforms to face Unit Z.  This round they end up sucking more cause they still only hit on 5 or 6 (same as when they were being attacked in the flank) but now they&#039;re getting at least a -1 on the Break Test and if they&#039;ve reached Excess Casualties things become nasty.

Imagine losing combat, being disordered, having 1 more than your stamina (plausible) and then taking a break test at -2.  Hope you roll high cause that 6 you rolled now means you&#039;re fleeing potentially taking any units that supported you with you.

Whereas if you don&#039;t reform you&#039;d only be at -1 to the break test (from the 1 excess casualty) and the 6 now changes into a 5 meaning you just back up 12 inches (or whatever the case may be).  That&#039;s not too terrible...even with being disordered after the move.

It is kind of 6 of one, half a dozen of the other but I almost would prefer not reforming because of the danger it inflicts with the break test.  This is all moot anyone because the unit MUST reform (unless we house rule this or something) because the rules say it happens automatically.

Oh the psychological dangers of being attacked in the flank or rear.]]></description>
		<content:encoded><![CDATA[<p>I think I found what you are talking about.  Page 73 section beginning with the black bold text &#8220;Units that Hold their Ground&#8221;</p>
<p>The fourth paragraph details how the changing of face works.  Did you notice that by changing face the unit automatically becomes Disordered.  So they suffer the -1 for attacks (YIKES only hitting on 5 and 6), can&#8217;t do the initiative or other types of moves, AND they get a -1 on Break Tests.</p>
<p>So if Unit A is charged in the flank by Unit Z.  After combat is resolved both units are stuck in for another turn.  Unit A reforms to face Unit Z.  This round they end up sucking more cause they still only hit on 5 or 6 (same as when they were being attacked in the flank) but now they&#8217;re getting at least a -1 on the Break Test and if they&#8217;ve reached Excess Casualties things become nasty.</p>
<p>Imagine losing combat, being disordered, having 1 more than your stamina (plausible) and then taking a break test at -2.  Hope you roll high cause that 6 you rolled now means you&#8217;re fleeing potentially taking any units that supported you with you.</p>
<p>Whereas if you don&#8217;t reform you&#8217;d only be at -1 to the break test (from the 1 excess casualty) and the 6 now changes into a 5 meaning you just back up 12 inches (or whatever the case may be).  That&#8217;s not too terrible&#8230;even with being disordered after the move.</p>
<p>It is kind of 6 of one, half a dozen of the other but I almost would prefer not reforming because of the danger it inflicts with the break test.  This is all moot anyone because the unit MUST reform (unless we house rule this or something) because the rules say it happens automatically.</p>
<p>Oh the psychological dangers of being attacked in the flank or rear.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1464</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 14 Sep 2011 14:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1464</guid>
		<description><![CDATA[We&#039;ll make a historical gamer of you yet!]]></description>
		<content:encoded><![CDATA[<p>We&#8217;ll make a historical gamer of you yet!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Oooh, Pretty! by Drew</title>
		<link>http://wargamingforums.com/2011/09/09/oooh-pretty/comment-page-1/#comment-1463</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Wed, 14 Sep 2011 11:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4446#comment-1463</guid>
		<description><![CDATA[I dig the new format bro.]]></description>
		<content:encoded><![CDATA[<p>I dig the new format bro.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Drew</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1462</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Wed, 14 Sep 2011 11:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1462</guid>
		<description><![CDATA[Let me know when this game is going down! It sounds like it will be fun!]]></description>
		<content:encoded><![CDATA[<p>Let me know when this game is going down! It sounds like it will be fun!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1461</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 23:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1461</guid>
		<description><![CDATA[I do have some 15mm buildings as long as we don&#039;t mind a Ukranian/Eastern European look to our Northern Virginia battlefield :)

John C has the FoW river set which he&#039;d probably be willing to let us borrow.  Roads might be a problem, but we can fake it.  I have some pieces that will serve for the cornfields and we can use the fences Cort has even though the scale is off.  No biggie really.]]></description>
		<content:encoded><![CDATA[<p>I do have some 15mm buildings as long as we don&#8217;t mind a Ukranian/Eastern European look to our Northern Virginia battlefield :)</p>
<p>John C has the FoW river set which he&#8217;d probably be willing to let us borrow.  Roads might be a problem, but we can fake it.  I have some pieces that will serve for the cornfields and we can use the fences Cort has even though the scale is off.  No biggie really.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I&#8217;ve Got a Golden Ticket by Adrian</title>
		<link>http://wargamingforums.com/2011/09/13/ive-got-a-golden-ticket/comment-page-1/#comment-1460</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 23:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4932#comment-1460</guid>
		<description><![CDATA[Darn it, I was going to submit &quot;Reinhart&#039;s Ramblings&quot; is it too late for a Battlegames subscription? ;)

Grats to both winners!]]></description>
		<content:encoded><![CDATA[<p>Darn it, I was going to submit &#8220;Reinhart&#8217;s Ramblings&#8221; is it too late for a Battlegames subscription? ;)</p>
<p>Grats to both winners!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1459</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 13 Sep 2011 22:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1459</guid>
		<description><![CDATA[Looking at the map it seems like needed terrain is:

2 Hills (1 with some woods)
1 Woods
2 Corn Fields
1 Town
1 Camp
1 Gun Foundry
River
Roads
Farm

I think Cort has some river sections he made that might be usable.  I have felt in various colors/sizes that would make good corn fields, hills, and woods.  BG should have woods and hills but the scale may be wrong.

That leaves 15mm buildings.  Adrian you have some WWII buildings you use in FoW.  Could those in for a town or a farm?]]></description>
		<content:encoded><![CDATA[<p>Looking at the map it seems like needed terrain is:</p>
<p>2 Hills (1 with some woods)<br />
1 Woods<br />
2 Corn Fields<br />
1 Town<br />
1 Camp<br />
1 Gun Foundry<br />
River<br />
Roads<br />
Farm</p>
<p>I think Cort has some river sections he made that might be usable.  I have felt in various colors/sizes that would make good corn fields, hills, and woods.  BG should have woods and hills but the scale may be wrong.</p>
<p>That leaves 15mm buildings.  Adrian you have some WWII buildings you use in FoW.  Could those in for a town or a farm?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1458</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 18:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1458</guid>
		<description><![CDATA[I&#039;ll put together a list of what we&#039;ll need and how many players the scenario will support before the weekend.  I think there are 3 brigades per side, so we could theoretically have 6 people playing.  Seven if you or I act as umpire, which I&#039;d be willing to do if we actually have that many people.

I think given that the models are 15mm, we could do it on one 4x6 table, halving movement and shooting distances.  But Cort has a lot of figures, so we could potentially use the 24-30 figure &#039;normal&#039; sized units of the rule book, in which case we might want a bigger table.  Will have to look at that.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll put together a list of what we&#8217;ll need and how many players the scenario will support before the weekend.  I think there are 3 brigades per side, so we could theoretically have 6 people playing.  Seven if you or I act as umpire, which I&#8217;d be willing to do if we actually have that many people.</p>
<p>I think given that the models are 15mm, we could do it on one 4&#215;6 table, halving movement and shooting distances.  But Cort has a lot of figures, so we could potentially use the 24-30 figure &#8216;normal&#8217; sized units of the rule book, in which case we might want a bigger table.  Will have to look at that.</p>
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		<title>Comment on Painting Station by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/painting-station/comment-page-1/#comment-1457</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 18:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4913#comment-1457</guid>
		<description><![CDATA[Yes, I see them in the back now, kicked to the curb like redheaded step children.  (Sincere apologies to any redheaded step children who read this.)]]></description>
		<content:encoded><![CDATA[<p>Yes, I see them in the back now, kicked to the curb like redheaded step children.  (Sincere apologies to any redheaded step children who read this.)</p>
]]></content:encoded>
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		<title>Comment on Painting Station by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/12/painting-station/comment-page-1/#comment-1456</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 13 Sep 2011 17:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4913#comment-1456</guid>
		<description><![CDATA[Now the hard part - getting the paint on the figs!]]></description>
		<content:encoded><![CDATA[<p>Now the hard part &#8211; getting the paint on the figs!</p>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1454</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 15:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1454</guid>
		<description><![CDATA[&quot;Engaged&quot; meaning units in actual contact.  Supports don&#039;t count.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Engaged&#8221; meaning units in actual contact.  Supports don&#8217;t count.</p>
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		<title>Comment on Painting Station by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/painting-station/comment-page-1/#comment-1453</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 13 Sep 2011 15:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4913#comment-1453</guid>
		<description><![CDATA[@Adrian if you look at the pictures you&#039;ll see a black Privateer Press container.  Behind that in a cardboard box are a bunch of Perry Bros AWI figs on cork for painting.  They&#039;ve been primed and are in need on the next step.

Last night I painted but basecoated some Dystopian Wars.  I think I could get the Dystopian Wars stuff I have done in a week or two and that would clear that project from my list in its entirety.]]></description>
		<content:encoded><![CDATA[<p>@Adrian if you look at the pictures you&#8217;ll see a black Privateer Press container.  Behind that in a cardboard box are a bunch of Perry Bros AWI figs on cork for painting.  They&#8217;ve been primed and are in need on the next step.</p>
<p>Last night I painted but basecoated some Dystopian Wars.  I think I could get the Dystopian Wars stuff I have done in a week or two and that would clear that project from my list in its entirety.</p>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1452</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 13 Sep 2011 15:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1452</guid>
		<description><![CDATA[That is good to know and it makes sense too.  If I was commanding a unit, for real...not on a tabletop, I&#039;d totally change facing instead of allowing myself to get raped from the flank.

My question is, how is the term &quot;engaged&quot;  being used.  Is it being used to signify a unit in hand to hand combat or is it being used to include units that are supporting the hand to hand combat?

I would take it to mean a unit that is touching bases for hand to hand combat.  That would mean the first time it came up my reformation was allowed.  AND that in Sunday&#039;s game the Americans should have reformed against me.  May have made a difference but not sure how much of one.

At that point it really was a foregone conclusion.  They should have withdrew from the field to preserve the unit&#039;s integrity and strength.

My lobsterbacks...I mean redcoats...erm soldiers yeah that&#039;s it my soldiers desired those cows.  A shame they weren&#039;t speedy enough to get them.  Still, a minor victory is still a victory.  Right?

Will look at the scenario in the back of the book.  ACW sounds good to me.  How do we need to alter the rules for 15mm?  Is that a half distance thing?  Want to play on two 4x6 like on Sunday?

Hopefully more people will join us.  We could do 2v2 or 3v3 etc.  Sounds like fun to me.  Care to make a list of terrain we need?]]></description>
		<content:encoded><![CDATA[<p>That is good to know and it makes sense too.  If I was commanding a unit, for real&#8230;not on a tabletop, I&#8217;d totally change facing instead of allowing myself to get raped from the flank.</p>
<p>My question is, how is the term &#8220;engaged&#8221;  being used.  Is it being used to signify a unit in hand to hand combat or is it being used to include units that are supporting the hand to hand combat?</p>
<p>I would take it to mean a unit that is touching bases for hand to hand combat.  That would mean the first time it came up my reformation was allowed.  AND that in Sunday&#8217;s game the Americans should have reformed against me.  May have made a difference but not sure how much of one.</p>
<p>At that point it really was a foregone conclusion.  They should have withdrew from the field to preserve the unit&#8217;s integrity and strength.</p>
<p>My lobsterbacks&#8230;I mean redcoats&#8230;erm soldiers yeah that&#8217;s it my soldiers desired those cows.  A shame they weren&#8217;t speedy enough to get them.  Still, a minor victory is still a victory.  Right?</p>
<p>Will look at the scenario in the back of the book.  ACW sounds good to me.  How do we need to alter the rules for 15mm?  Is that a half distance thing?  Want to play on two 4&#215;6 like on Sunday?</p>
<p>Hopefully more people will join us.  We could do 2v2 or 3v3 etc.  Sounds like fun to me.  Care to make a list of terrain we need?</p>
]]></content:encoded>
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		<title>Comment on Painting Station by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/painting-station/comment-page-1/#comment-1451</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 15:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4913#comment-1451</guid>
		<description><![CDATA[I don&#039;t see any Rev War figures on the table ready to be painted.  Just saying...]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t see any Rev War figures on the table ready to be painted.  Just saying&#8230;</p>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Adrian</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1450</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 13 Sep 2011 14:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1450</guid>
		<description><![CDATA[It was a very enjoyable game.  Slapping rebels senseless makes me happy, but it&#039;s too bad we weren&#039;t able to score a few more of the cows.  Oh well, at least the officers will have steak!

Jon, I reread the rulebook last night and finally came up with an answer to the question that has come up twice so far: can a unit that is engaged in hand to hand through its flank or rear turn to face the enemy unit?

The answer is, if it survives the first round of combat, and is only engaged by ONE enemy unit, then yes, it can change facing to face the enemy unit if it has room to do so.  If it is engaged by 2 or more enemy units, it is not allowed to change face.

I think the next game we should play if folks are interested is the &quot;Daybreak at Hangman&#039;s Creek&quot; scenario in the back of the rulebook.  Cort has enough 15mm ACW figures to support the scenario and we should be able to get enough terrain scraped up to do it.]]></description>
		<content:encoded><![CDATA[<p>It was a very enjoyable game.  Slapping rebels senseless makes me happy, but it&#8217;s too bad we weren&#8217;t able to score a few more of the cows.  Oh well, at least the officers will have steak!</p>
<p>Jon, I reread the rulebook last night and finally came up with an answer to the question that has come up twice so far: can a unit that is engaged in hand to hand through its flank or rear turn to face the enemy unit?</p>
<p>The answer is, if it survives the first round of combat, and is only engaged by ONE enemy unit, then yes, it can change facing to face the enemy unit if it has room to do so.  If it is engaged by 2 or more enemy units, it is not allowed to change face.</p>
<p>I think the next game we should play if folks are interested is the &#8220;Daybreak at Hangman&#8217;s Creek&#8221; scenario in the back of the rulebook.  Cort has enough 15mm ACW figures to support the scenario and we should be able to get enough terrain scraped up to do it.</p>
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		<title>Comment on Name the Podcast Deux by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1446</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 13 Sep 2011 02:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1446</guid>
		<description><![CDATA[This contest is officially closed!  A winning name is chosen.  Details are forthcoming.

Many thanks to everyone for entering and to the sponsors for providing prizes.]]></description>
		<content:encoded><![CDATA[<p>This contest is officially closed!  A winning name is chosen.  Details are forthcoming.</p>
<p>Many thanks to everyone for entering and to the sponsors for providing prizes.</p>
]]></content:encoded>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1444</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Mon, 12 Sep 2011 19:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1444</guid>
		<description><![CDATA[Sorry for making everyone tilt their heads.  I rotated the image so they&#039;re all facing the proper way.

The game really was a lot of fun.

@Drew I strongly suggest buying models first and waiting on the rulebook.  Enough of us own it that you can look up what you need.  Plus, the quick reference sheets coupled with playing the game a few times should give a decent foundation for how to play.

If you get curious about models to purchase please read &lt;a HREF=&quot;http://wargamingforums.com/2011/03/11/black-powder-fog-of-war/&quot; rel=&quot;nofollow&quot;&gt;Black Powder Fog of War&lt;/a&gt;.  In particular read the e-mail Henry Hyde wrote me that I quote in the article.

Cort has great suggestions on where to get models on the cheap.  One other thing to consider is there&#039;s enough of us playing with a variety of forces that you can play with us using one of the forces until you decide what you want to get.

@Cort YAY!  If only there was a way to tell the Perrys and the Warlord guys about this.  I&#039;m glad you&#039;re getting the book.  It is a nice resource to have on the shelf.

Playing on a single 4x6 is nice, with the amended rules of halving distances, but I think I like two 4x6 tables pushed together better.  Doing that definitely yearns for more models to put onto the table.

I&#039;m looking forward to the ACW scenario to use your extensive collection of those models.

@Gordon I&#039;m glad you liked it.  Am hoping to get a writeup of the battle for here.  Will share a link with the listserv too when completed.

It felt weird playing as British.  There must have been something unnatural with my being a loyalist because my rolling S-U-C-K-E-D.  When did the Americans get jetpacks to race across the board and grab those cows?]]></description>
		<content:encoded><![CDATA[<p>Sorry for making everyone tilt their heads.  I rotated the image so they&#8217;re all facing the proper way.</p>
<p>The game really was a lot of fun.</p>
<p>@Drew I strongly suggest buying models first and waiting on the rulebook.  Enough of us own it that you can look up what you need.  Plus, the quick reference sheets coupled with playing the game a few times should give a decent foundation for how to play.</p>
<p>If you get curious about models to purchase please read <a HREF="http://wargamingforums.com/2011/03/11/black-powder-fog-of-war/" rel="nofollow">Black Powder Fog of War</a>.  In particular read the e-mail Henry Hyde wrote me that I quote in the article.</p>
<p>Cort has great suggestions on where to get models on the cheap.  One other thing to consider is there&#8217;s enough of us playing with a variety of forces that you can play with us using one of the forces until you decide what you want to get.</p>
<p>@Cort YAY!  If only there was a way to tell the Perrys and the Warlord guys about this.  I&#8217;m glad you&#8217;re getting the book.  It is a nice resource to have on the shelf.</p>
<p>Playing on a single 4&#215;6 is nice, with the amended rules of halving distances, but I think I like two 4&#215;6 tables pushed together better.  Doing that definitely yearns for more models to put onto the table.</p>
<p>I&#8217;m looking forward to the ACW scenario to use your extensive collection of those models.</p>
<p>@Gordon I&#8217;m glad you liked it.  Am hoping to get a writeup of the battle for here.  Will share a link with the listserv too when completed.</p>
<p>It felt weird playing as British.  There must have been something unnatural with my being a loyalist because my rolling S-U-C-K-E-D.  When did the Americans get jetpacks to race across the board and grab those cows?</p>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Gordon</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1443</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Mon, 12 Sep 2011 15:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1443</guid>
		<description><![CDATA[Good showing guys for more info join the Black Powder new England Yahoo group .]]></description>
		<content:encoded><![CDATA[<p>Good showing guys for more info join the Black Powder new England Yahoo group .</p>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1442</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 12 Sep 2011 13:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1442</guid>
		<description><![CDATA[I had a great time. As soon as I got home. I ordered Black Powder. Jonathan you finally got me to take the plunge. 

    As soon as my order comes in, I will start to paint. Hopefully, I can field two additional French battalions and some British/Tories. Must get more minis to fill that board. One of these game we may actually have a reserve.

                            Cort N]]></description>
		<content:encoded><![CDATA[<p>I had a great time. As soon as I got home. I ordered Black Powder. Jonathan you finally got me to take the plunge. </p>
<p>    As soon as my order comes in, I will start to paint. Hopefully, I can field two additional French battalions and some British/Tories. Must get more minis to fill that board. One of these game we may actually have a reserve.</p>
<p>                            Cort N</p>
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		<title>Comment on Battle of Chelsea Creek (58 Pictures) by Drew</title>
		<link>http://wargamingforums.com/2011/09/12/battle-of-chelsea-creek-58-pictures/comment-page-1/#comment-1441</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 12 Sep 2011 10:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4851#comment-1441</guid>
		<description><![CDATA[It was a great game. I really enjoyed. Tragically, I now have a new game to get minis for! It started out in such a promising way for me, and then I started to roll the way I always do. Fortunately, I wasn&#039;t a commander during the American Revolution, otherwise history may have come out a bit differently.]]></description>
		<content:encoded><![CDATA[<p>It was a great game. I really enjoyed. Tragically, I now have a new game to get minis for! It started out in such a promising way for me, and then I started to roll the way I always do. Fortunately, I wasn&#8217;t a commander during the American Revolution, otherwise history may have come out a bit differently.</p>
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		<title>Comment on Oooh, Pretty! by Adrian</title>
		<link>http://wargamingforums.com/2011/09/09/oooh-pretty/comment-page-1/#comment-1438</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Fri, 09 Sep 2011 19:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4446#comment-1438</guid>
		<description><![CDATA[Very nice!  It&#039;s shiny and better.]]></description>
		<content:encoded><![CDATA[<p>Very nice!  It&#8217;s shiny and better.</p>
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		<title>Comment on Editor&#8217;s Choice: The (New) Whiz Store 98% by Historical gaming &#124; Digitalworldca</title>
		<link>http://wargamingforums.com/2011/09/05/editors-choice-the-new-whiz-store-98/comment-page-1/#comment-1411</link>
		<dc:creator>Historical gaming &#124; Digitalworldca</dc:creator>
		<pubDate>Mon, 05 Sep 2011 23:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4423#comment-1411</guid>
		<description><![CDATA[[...] Editor&#039;s Choice: The (New) Whiz Store 98% &#124; CWF Game Cast [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Editor&#039;s Choice: The (New) Whiz Store 98% | CWF Game Cast [...]</p>
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		<title>Comment on Editor&#8217;s Choice: The (New) Whiz Store 98% by Editor&#039;s Choice: The (New) Whiz Store 98% &#124; CWF Game Cast &#187; Best of New</title>
		<link>http://wargamingforums.com/2011/09/05/editors-choice-the-new-whiz-store-98/comment-page-1/#comment-1410</link>
		<dc:creator>Editor&#039;s Choice: The (New) Whiz Store 98% &#124; CWF Game Cast &#187; Best of New</dc:creator>
		<pubDate>Mon, 05 Sep 2011 21:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4423#comment-1410</guid>
		<description><![CDATA[[...] Here is the original post:  Editor&#039;s Choice: The (New) Whiz Store 98% &#124; CWF Game Cast [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Here is the original post:  Editor&#039;s Choice: The (New) Whiz Store 98% | CWF Game Cast [...]</p>
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		<title>Comment on War at Sea Stat Cards by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/war-at-sea-stat-cards/comment-page-1/#comment-1391</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 30 Aug 2011 02:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?page_id=1209#comment-1391</guid>
		<description><![CDATA[Set V has new content.  Australia, Canada, France and Poland have been added.  Please check &lt;a HREF=&quot;http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/#comment-1390&quot; rel=&quot;nofollow&quot;&gt;War at Sea: V Stat Card Gallery&lt;/a&gt; for the images and more information.  Updates will be posted there from now on.]]></description>
		<content:encoded><![CDATA[<p>Set V has new content.  Australia, Canada, France and Poland have been added.  Please check <a HREF="http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/#comment-1390" rel="nofollow">War at Sea: V Stat Card Gallery</a> for the images and more information.  Updates will be posted there from now on.</p>
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		<title>Comment on War at Sea: V Stat Card Gallery by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/comment-page-1/#comment-1390</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 30 Aug 2011 02:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3397#comment-1390</guid>
		<description><![CDATA[Australia, Canada, France, and Poland are all available.

I am doing the post-digitization part of this project, which includes: cleaning up the images, resizing them, uploading them to the blog, and adding them to this page.

I’m intending to keep these on the blog for a week before I release them to others to use. When I do release these the first place to get them will be the &lt;a HREF=&quot;http://aaminis.myfastforum.org/&quot; rel=&quot;nofollow&quot;&gt;Axis &amp; Allies ForuMINI&lt;/a&gt; (as of 9/5/11).

Please remember that everything on this blog (and in my podcast) is licensed under a &lt;a HREF=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/us/&quot; rel=&quot;nofollow&quot;&gt;Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States License&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Australia, Canada, France, and Poland are all available.</p>
<p>I am doing the post-digitization part of this project, which includes: cleaning up the images, resizing them, uploading them to the blog, and adding them to this page.</p>
<p>I’m intending to keep these on the blog for a week before I release them to others to use. When I do release these the first place to get them will be the <a HREF="http://aaminis.myfastforum.org/" rel="nofollow">Axis &#038; Allies ForuMINI</a> (as of 9/5/11).</p>
<p>Please remember that everything on this blog (and in my podcast) is licensed under a <a HREF="http://creativecommons.org/licenses/by-nc-sa/3.0/us/" rel="nofollow">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States License</a>.</p>
]]></content:encoded>
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		<title>Comment on War at Sea: Task Force Picture Card Gallery by War at Sea: V Stat Card Gallery &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2008/07/27/war-at-sea-task-force-picture-card-gallery/comment-page-1/#comment-1389</link>
		<dc:creator>War at Sea: V Stat Card Gallery &#124; CWF Game Cast</dc:creator>
		<pubDate>Tue, 30 Aug 2011 02:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=547#comment-1389</guid>
		<description><![CDATA[[...] forget to use the Condition Zebra Stat Cards, 2010 Starter Stat Cards, Flank Speed Stat Cards, Task Force Stat Cards, and Base Set Stat [...]]]></description>
		<content:encoded><![CDATA[<p>[...] forget to use the Condition Zebra Stat Cards, 2010 Starter Stat Cards, Flank Speed Stat Cards, Task Force Stat Cards, and Base Set Stat [...]</p>
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	<item>
		<title>Comment on War at Sea: 2010 Starter Stat Card Gallery by War at Sea: V Stat Card Gallery &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2010/03/28/war-at-sea-2010-starter-stat-card-gallery/comment-page-1/#comment-1388</link>
		<dc:creator>War at Sea: V Stat Card Gallery &#124; CWF Game Cast</dc:creator>
		<pubDate>Tue, 30 Aug 2011 02:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=1522#comment-1388</guid>
		<description><![CDATA[[...] hope you enjoy the card gallery. Don&#8217;t forget to use the Condition Zebra Stat Cards, 2010 Starter Stat Cards, Flank Speed Stat Cards, Task Force Stat Cards, and Base Set Stat [...]]]></description>
		<content:encoded><![CDATA[<p>[...] hope you enjoy the card gallery. Don&#8217;t forget to use the Condition Zebra Stat Cards, 2010 Starter Stat Cards, Flank Speed Stat Cards, Task Force Stat Cards, and Base Set Stat [...]</p>
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	</item>
	<item>
		<title>Comment on War at Sea: Flank Speed Stat Card Gallery by War at Sea: V Stat Card Gallery &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2009/09/14/war-at-sea-flank-speed-stat-card-gallery/comment-page-1/#comment-1387</link>
		<dc:creator>War at Sea: V Stat Card Gallery &#124; CWF Game Cast</dc:creator>
		<pubDate>Tue, 30 Aug 2011 02:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=1161#comment-1387</guid>
		<description><![CDATA[[...] card gallery. Don&#8217;t forget to use the Condition Zebra Stat Cards, 2010 Starter Stat Cards, Flank Speed Stat Cards, Task Force Stat Cards, and Base Set Stat [...]]]></description>
		<content:encoded><![CDATA[<p>[...] card gallery. Don&#8217;t forget to use the Condition Zebra Stat Cards, 2010 Starter Stat Cards, Flank Speed Stat Cards, Task Force Stat Cards, and Base Set Stat [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on War at Sea: V Stat Card Gallery by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/comment-page-1/#comment-1386</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Mon, 29 Aug 2011 18:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3397#comment-1386</guid>
		<description><![CDATA[The actual digitizing is complete.  The post-digitization part must happen now.  Cleaning up the images, resizing them, etc.

We hope to begin releasing the scans soon.]]></description>
		<content:encoded><![CDATA[<p>The actual digitizing is complete.  The post-digitization part must happen now.  Cleaning up the images, resizing them, etc.</p>
<p>We hope to begin releasing the scans soon.</p>
]]></content:encoded>
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	<item>
		<title>Comment on War at Sea: V Stat Card Gallery by axel</title>
		<link>http://wargamingforums.com/2010/12/31/war-at-sea-v-stat-card-gallery/comment-page-1/#comment-1385</link>
		<dc:creator>axel</dc:creator>
		<pubDate>Sat, 27 Aug 2011 10:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3397#comment-1385</guid>
		<description><![CDATA[No more news... Do you still trying?

Thanks for the work done

Axel]]></description>
		<content:encoded><![CDATA[<p>No more news&#8230; Do you still trying?</p>
<p>Thanks for the work done</p>
<p>Axel</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Boston Trained Bands to Run Black Powder At Battleground Games in Abington by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/08/12/boston-trained-bands-to-run-black-powder-at-battleground-games-in-abington/comment-page-1/#comment-1382</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 23 Aug 2011 20:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4342#comment-1382</guid>
		<description><![CDATA[UPDATE

The Boston Trained Bands is running an American Revolution game depicting the Battle of Chelsea Creek (read http://en.wikipedia.org/wiki/Battle_of_Chelsea_Creek) and using Warlord Games&#039; Black Powder rules.  The Battle of Chelsea Creek will take start at 1pm on Sunday, September 11, 2011.

Participants are asked to register for this FREE game.  Please e-mail Chase Laquidara at chaselaq@gmail.com OR you can register via the Facebook Event: &lt;a HREF=&quot;http://www.facebook.com/event.php?eid=147398518679692&quot; rel=&quot;nofollow&quot;&gt;The Battle of Chelsea Creek by the Boston Trained Bands&lt;/a&gt;.

Please bring your own dice (d6 only, no others needed) and tape measure.  All other gaming materials are provided by the Boston Trained Bands and by Battleground Games &amp; Hobbies.


If you ever wanted to try Black Powder, like the American Revolution, or just enjoy a well run and fun game then you should play in this.]]></description>
		<content:encoded><![CDATA[<p>UPDATE</p>
<p>The Boston Trained Bands is running an American Revolution game depicting the Battle of Chelsea Creek (read <a href="http://en.wikipedia.org/wiki/Battle_of_Chelsea_Creek" rel="nofollow">http://en.wikipedia.org/wiki/Battle_of_Chelsea_Creek</a>) and using Warlord Games&#8217; Black Powder rules.  The Battle of Chelsea Creek will take start at 1pm on Sunday, September 11, 2011.</p>
<p>Participants are asked to register for this FREE game.  Please e-mail Chase Laquidara at <a href="&#109;ail&#116;&#111;:c&#104;&#97;se&#108;a&#113;&#64;&#103;m&#97;il&#46;c&#111;m">&#99;h&#97;sel&#97;&#113;&#64;g&#109;&#97;i&#108;.co&#109;</a> OR you can register via the Facebook Event: <a HREF="http://www.facebook.com/event.php?eid=147398518679692" rel="nofollow">The Battle of Chelsea Creek by the Boston Trained Bands</a>.</p>
<p>Please bring your own dice (d6 only, no others needed) and tape measure.  All other gaming materials are provided by the Boston Trained Bands and by Battleground Games &#038; Hobbies.</p>
<p>If you ever wanted to try Black Powder, like the American Revolution, or just enjoy a well run and fun game then you should play in this.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Boston Trained Bands to Run Black Powder At Battleground Games in Abington by Adrian</title>
		<link>http://wargamingforums.com/2011/08/12/boston-trained-bands-to-run-black-powder-at-battleground-games-in-abington/comment-page-1/#comment-1379</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Sat, 13 Aug 2011 01:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4342#comment-1379</guid>
		<description><![CDATA[This is exciting stuff, hopefully attendance will be good!  Obviously I&#039;m going to be there.  Should see if D will post an announcement on the store&#039;s webpage or maybe an email blast?]]></description>
		<content:encoded><![CDATA[<p>This is exciting stuff, hopefully attendance will be good!  Obviously I&#8217;m going to be there.  Should see if D will post an announcement on the store&#8217;s webpage or maybe an email blast?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Huzzah Con 2011 Photo Spread by Boston Trained Bands to Run Black Powder At Battleground Games in Abington &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/05/17/huzzah-con-2011-photo-spread/comment-page-1/#comment-1378</link>
		<dc:creator>Boston Trained Bands to Run Black Powder At Battleground Games in Abington &#124; CWF Game Cast</dc:creator>
		<pubDate>Fri, 12 Aug 2011 20:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3774#comment-1378</guid>
		<description><![CDATA[[...] Boston Trained Bands ran the Battle of Olustee at Huzzah Con 2011 and at Historicon this year where they received a PELA award for “Battle of the Dunes, 14 June [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Boston Trained Bands ran the Battle of Olustee at Huzzah Con 2011 and at Historicon this year where they received a PELA award for “Battle of the Dunes, 14 June [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Prussian Empire Takes to the Sea by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/08/05/prussian-empire-takes-to-the-sea/comment-page-1/#comment-1377</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 11 Aug 2011 17:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4323#comment-1377</guid>
		<description><![CDATA[I mean Addiction not addition. Dam I wish that I could Type. I think I will be holding out for Levianthans.]]></description>
		<content:encoded><![CDATA[<p>I mean Addiction not addition. Dam I wish that I could Type. I think I will be holding out for Levianthans.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Flames of War: Panzerkompanie Journal by amador</title>
		<link>http://wargamingforums.com/2009/01/29/flames-of-war-panzerkompanie-journal/comment-page-1/#comment-1376</link>
		<dc:creator>amador</dc:creator>
		<pubDate>Wed, 10 Aug 2011 11:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=847#comment-1376</guid>
		<description><![CDATA[hi, whta colour did u use for the gry, i used german gry and it looks backish!! plz give me some tips

thank u]]></description>
		<content:encoded><![CDATA[<p>hi, whta colour did u use for the gry, i used german gry and it looks backish!! plz give me some tips</p>
<p>thank u</p>
]]></content:encoded>
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	<item>
		<title>Comment on Prussian Empire Takes to the Sea by Adrian</title>
		<link>http://wargamingforums.com/2011/08/05/prussian-empire-takes-to-the-sea/comment-page-1/#comment-1375</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 09 Aug 2011 14:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4323#comment-1375</guid>
		<description><![CDATA[They look good Jon.  I finished 2 of the little frigates from my FAS fleet over the weekend.  They&#039;re fun and relatively quick to paint up; I&#039;ll have the rest of the fleet box finished by the time you&#039;re done moving I think.  Then we&#039;ll see how those Prussian rust buckets fare against an actual navy.]]></description>
		<content:encoded><![CDATA[<p>They look good Jon.  I finished 2 of the little frigates from my FAS fleet over the weekend.  They&#8217;re fun and relatively quick to paint up; I&#8217;ll have the rest of the fleet box finished by the time you&#8217;re done moving I think.  Then we&#8217;ll see how those Prussian rust buckets fare against an actual navy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by CWF Game Cast Episode 62: The Battle of Abington &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1374</link>
		<dc:creator>CWF Game Cast Episode 62: The Battle of Abington &#124; CWF Game Cast</dc:creator>
		<pubDate>Sat, 06 Aug 2011 19:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1374</guid>
		<description><![CDATA[[...] Name The Podcast Contest Deux is mentioned. Submissions are coming in but it is still possible to enter your ideas! Please e-mail [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Name The Podcast Contest Deux is mentioned. Submissions are coming in but it is still possible to enter your ideas! Please e-mail [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Battle of Abington by CWF Game Cast Episode 62: The Battle of Abington &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/08/01/the-battle-of-abington/comment-page-1/#comment-1373</link>
		<dc:creator>CWF Game Cast Episode 62: The Battle of Abington &#124; CWF Game Cast</dc:creator>
		<pubDate>Sat, 06 Aug 2011 18:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4289#comment-1373</guid>
		<description><![CDATA[[...] You can read battle reports at Black Powder AWI demo game (from the Hessian point of view) and The Battle of Abington (American point of view). Further discussion of the game can be found on this blog or by joining [...]]]></description>
		<content:encoded><![CDATA[<p>[...] You can read battle reports at Black Powder AWI demo game (from the Hessian point of view) and The Battle of Abington (American point of view). Further discussion of the game can be found on this blog or by joining [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Prussian Empire Takes to the Sea by Drew</title>
		<link>http://wargamingforums.com/2011/08/05/prussian-empire-takes-to-the-sea/comment-page-1/#comment-1372</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Sat, 06 Aug 2011 08:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4323#comment-1372</guid>
		<description><![CDATA[It&#039;s nice to see something is getting painted. How about you start working on that back log of stuff you have?

Seriously though, as I said when we spoke earlier, they are some beautiful models, and you are doing them justice with the way you are painting them. Some of them look a little clean though, are you planning on dirtying them up a bit with a dry brushing/inking? Maybe the Army Builder (I hope I am getting that right) can of wash I know you have/had?]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to see something is getting painted. How about you start working on that back log of stuff you have?</p>
<p>Seriously though, as I said when we spoke earlier, they are some beautiful models, and you are doing them justice with the way you are painting them. Some of them look a little clean though, are you planning on dirtying them up a bit with a dry brushing/inking? Maybe the Army Builder (I hope I am getting that right) can of wash I know you have/had?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Prussian Empire Takes to the Sea by Paul</title>
		<link>http://wargamingforums.com/2011/08/05/prussian-empire-takes-to-the-sea/comment-page-1/#comment-1371</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sat, 06 Aug 2011 05:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4323#comment-1371</guid>
		<description><![CDATA[Nice work Jon.  The fleet will look great when finished.  Can&#039;t wait to see it.  I sprayed my ships with matt black spray paint from my local DYI shop.  I had no problems with thirsty resin.  
Cheers
Paul]]></description>
		<content:encoded><![CDATA[<p>Nice work Jon.  The fleet will look great when finished.  Can&#8217;t wait to see it.  I sprayed my ships with matt black spray paint from my local DYI shop.  I had no problems with thirsty resin.<br />
Cheers<br />
Paul</p>
]]></content:encoded>
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	<item>
		<title>Comment on Prussian Empire Takes to the Sea by Adrian</title>
		<link>http://wargamingforums.com/2011/08/05/prussian-empire-takes-to-the-sea/comment-page-1/#comment-1370</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Fri, 05 Aug 2011 21:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4323#comment-1370</guid>
		<description><![CDATA[Am I going to have to buy ships to oppose you?  If so, you&#039;ll have to paint them... :D]]></description>
		<content:encoded><![CDATA[<p>Am I going to have to buy ships to oppose you?  If so, you&#8217;ll have to paint them&#8230; :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Prussian Empire Takes to the Sea by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/08/05/prussian-empire-takes-to-the-sea/comment-page-1/#comment-1369</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Fri, 05 Aug 2011 19:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4323#comment-1369</guid>
		<description><![CDATA[Oho another addition begins]]></description>
		<content:encoded><![CDATA[<p>Oho another addition begins</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Battle of Abington by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/08/01/the-battle-of-abington/comment-page-1/#comment-1368</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 02 Aug 2011 13:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4289#comment-1368</guid>
		<description><![CDATA[I&#039;d be interested in playing out the 2nd turn of close combat with Cort&#039;s unit still in my flank.  Who knows how it&#039;d turn out.  And if they still break then see if the other unit breaks.  Would be an interesting exercise...could even do it with counters or slips of paper instead of lining up all the models etc.

Thanks for double checking the rules.  You are right that it could have, and probably would, have made a difference.  I wouldn&#039;t have taken any more casualties from Cort but my attacks would have suffered that -1 mod from being flanked.

Actually, maybe the only part that needs to be replayed is my attacks (I can roll the dice online!) with the -1 mod.  Hmm, when I have time today I&#039;ll do that and post the results.  D&amp;D has a good online dice rolling app at the Wizard&#039;s site.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested in playing out the 2nd turn of close combat with Cort&#8217;s unit still in my flank.  Who knows how it&#8217;d turn out.  And if they still break then see if the other unit breaks.  Would be an interesting exercise&#8230;could even do it with counters or slips of paper instead of lining up all the models etc.</p>
<p>Thanks for double checking the rules.  You are right that it could have, and probably would, have made a difference.  I wouldn&#8217;t have taken any more casualties from Cort but my attacks would have suffered that -1 mod from being flanked.</p>
<p>Actually, maybe the only part that needs to be replayed is my attacks (I can roll the dice online!) with the -1 mod.  Hmm, when I have time today I&#8217;ll do that and post the results.  D&#038;D has a good online dice rolling app at the Wizard&#8217;s site.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Battle of Abington by Adrian</title>
		<link>http://wargamingforums.com/2011/08/01/the-battle-of-abington/comment-page-1/#comment-1367</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 02 Aug 2011 13:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4289#comment-1367</guid>
		<description><![CDATA[Some followup rules-wise from the game.  As you recall, when engaged on the flank, we questioned whether or not the Americans were allowed to change face after the first round of combat.  I remembered reading the rule, but couldn&#039;t find it at the time.  It&#039;s on page 64 (I think, don&#039;t have the book in front of me at the moment).  A unit engaged in combat cannot move or fire until the combat is over.  This might have made a difference in the outcome since you&#039;re at a disadvantage when being meleed from the flank or rear.

Also, when the Cort&#039;s unit in HtoH combat broke, the other unit was obliged to take a break test as well since it was supporting.  I knew that, but forgot.]]></description>
		<content:encoded><![CDATA[<p>Some followup rules-wise from the game.  As you recall, when engaged on the flank, we questioned whether or not the Americans were allowed to change face after the first round of combat.  I remembered reading the rule, but couldn&#8217;t find it at the time.  It&#8217;s on page 64 (I think, don&#8217;t have the book in front of me at the moment).  A unit engaged in combat cannot move or fire until the combat is over.  This might have made a difference in the outcome since you&#8217;re at a disadvantage when being meleed from the flank or rear.</p>
<p>Also, when the Cort&#8217;s unit in HtoH combat broke, the other unit was obliged to take a break test as well since it was supporting.  I knew that, but forgot.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Battle of Abington by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/08/01/the-battle-of-abington/comment-page-1/#comment-1366</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 01 Aug 2011 18:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4289#comment-1366</guid>
		<description><![CDATA[Lord Howe,
Commander of British forces in the colonies	
Dispatches from the field

We have made contact with the enemy. Colonel Hawking and Lt Colonel Smyth ran their troops doggedly to contact the rebels. They underestimated their foe. Their men where tired and exhausted in such a dizzying display of speed. Colonel Hawking is being sent home to explain his failure to the home secretary. Lt Colonel Smyth is being re assigned to the Jamaica garrison.



I am planning placing a order today for some French. I will buy another battalion of british line to round out my brigade to three battalions.

		Cort N]]></description>
		<content:encoded><![CDATA[<p>Lord Howe,<br />
Commander of British forces in the colonies<br />
Dispatches from the field</p>
<p>We have made contact with the enemy. Colonel Hawking and Lt Colonel Smyth ran their troops doggedly to contact the rebels. They underestimated their foe. Their men where tired and exhausted in such a dizzying display of speed. Colonel Hawking is being sent home to explain his failure to the home secretary. Lt Colonel Smyth is being re assigned to the Jamaica garrison.</p>
<p>I am planning placing a order today for some French. I will buy another battalion of british line to round out my brigade to three battalions.</p>
<p>		Cort N</p>
]]></content:encoded>
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		<title>Comment on The Battle of Abington by Adrian</title>
		<link>http://wargamingforums.com/2011/08/01/the-battle-of-abington/comment-page-1/#comment-1365</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 01 Aug 2011 15:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4289#comment-1365</guid>
		<description><![CDATA[Jon that&#039;s a great writeup; very entertaining reading!

One can&#039;t help but wonder how many column inches would have been devoted to the Battle of Abington if the colonials had been paddled and sent packing... :D

I&#039;m looking forward to the next game.  The grenadier regiment is on the painting table.  (Oh, who am I kidding?  It&#039;s the kitchen table...)  Hopefully they&#039;ll be done by then.]]></description>
		<content:encoded><![CDATA[<p>Jon that&#8217;s a great writeup; very entertaining reading!</p>
<p>One can&#8217;t help but wonder how many column inches would have been devoted to the Battle of Abington if the colonials had been paddled and sent packing&#8230; :D</p>
<p>I&#8217;m looking forward to the next game.  The grenadier regiment is on the painting table.  (Oh, who am I kidding?  It&#8217;s the kitchen table&#8230;)  Hopefully they&#8217;ll be done by then.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Saturday Historical Gaming by Adrian</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-1363</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Wed, 27 Jul 2011 18:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-1363</guid>
		<description><![CDATA[Just noticed this post...I have

La Battaile de...

Albuera
Talavera
Auerstaedt
Eylau
Ligny
Quatre Bras
Lutzen (a new entry in the line, with revised base rules)

I think that&#039;s all...the editions I have are from the 80&#039;s/90&#039;s after Clash of Arms acquired the Marshal Enterprises line.]]></description>
		<content:encoded><![CDATA[<p>Just noticed this post&#8230;I have</p>
<p>La Battaile de&#8230;</p>
<p>Albuera<br />
Talavera<br />
Auerstaedt<br />
Eylau<br />
Ligny<br />
Quatre Bras<br />
Lutzen (a new entry in the line, with revised base rules)</p>
<p>I think that&#8217;s all&#8230;the editions I have are from the 80&#8242;s/90&#8242;s after Clash of Arms acquired the Marshal Enterprises line.</p>
]]></content:encoded>
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		<title>Comment on 22nd Massachusetts Brigade Reporting by Adrian</title>
		<link>http://wargamingforums.com/2011/07/25/22nd-massachusetts-brigade-reporting/comment-page-1/#comment-1362</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 26 Jul 2011 18:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4279#comment-1362</guid>
		<description><![CDATA[Ah this will be a glorious day.  For England!  Well, since I&#039;m Hessian I guess it&#039;s &quot;For the Money!&quot;]]></description>
		<content:encoded><![CDATA[<p>Ah this will be a glorious day.  For England!  Well, since I&#8217;m Hessian I guess it&#8217;s &#8220;For the Money!&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 22nd Massachusetts Brigade Reporting by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/25/22nd-massachusetts-brigade-reporting/comment-page-1/#comment-1361</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 26 Jul 2011 15:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4279#comment-1361</guid>
		<description><![CDATA[Sounds like I&#039;ll be outnumbered 3:1.  The troops are assembling but only one infantry regiment and one artillery battery have received their equipment.  Congress is dragging their feet to allow the purchase of supplies for the remainder of the brigade.]]></description>
		<content:encoded><![CDATA[<p>Sounds like I&#8217;ll be outnumbered 3:1.  The troops are assembling but only one infantry regiment and one artillery battery have received their equipment.  Congress is dragging their feet to allow the purchase of supplies for the remainder of the brigade.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 22nd Massachusetts Brigade Reporting by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/25/22nd-massachusetts-brigade-reporting/comment-page-1/#comment-1360</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Tue, 26 Jul 2011 15:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4279#comment-1360</guid>
		<description><![CDATA[Adrian,
                I can back you up with two battalions of British line. I am just finishing off the white belting on the second battalion. They will be ready to report for duty on Saturday to put down this illegal rebellion. 


                                    Cort N]]></description>
		<content:encoded><![CDATA[<p>Adrian,<br />
                I can back you up with two battalions of British line. I am just finishing off the white belting on the second battalion. They will be ready to report for duty on Saturday to put down this illegal rebellion. </p>
<p>                                    Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by 22nd Massachusetts Brigade Reporting &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1359</link>
		<dc:creator>22nd Massachusetts Brigade Reporting &#124; CWF Game Cast</dc:creator>
		<pubDate>Tue, 26 Jul 2011 14:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1359</guid>
		<description><![CDATA[[...] in War of American Independence &#8211; Black Powder Style. Many thanks need to go to Tilman who recently prodded me to design support for my fictitious paint scheme. Thanks also need to be given to Henry Hyde for [...]]]></description>
		<content:encoded><![CDATA[<p>[...] in War of American Independence &#8211; Black Powder Style. Many thanks need to go to Tilman who recently prodded me to design support for my fictitious paint scheme. Thanks also need to be given to Henry Hyde for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 22nd Massachusetts Brigade Reporting by Adrian</title>
		<link>http://wargamingforums.com/2011/07/25/22nd-massachusetts-brigade-reporting/comment-page-1/#comment-1358</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 26 Jul 2011 03:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4279#comment-1358</guid>
		<description><![CDATA[It&#039;s funny you chose 22nd Mass.  Back in the days when I had free time for reenacting, I was with the 22nd Mass Volunteer Infantry...Civil War though.  http://www.22ndmass.org/website/page.php?5

Anyway, that has nothing to do with anything.  To face off against you I have...nothing.  One regiment of musketeers is all.  A regiment of grenadiers and an artillery battery arrived today but they are still in their transports.  So I suppose now is the time for you to strike.  It&#039;s likely your only chance for victory.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s funny you chose 22nd Mass.  Back in the days when I had free time for reenacting, I was with the 22nd Mass Volunteer Infantry&#8230;Civil War though.  <a href="http://www.22ndmass.org/website/page.php?5" rel="nofollow">http://www.22ndmass.org/website/page.php?5</a></p>
<p>Anyway, that has nothing to do with anything.  To face off against you I have&#8230;nothing.  One regiment of musketeers is all.  A regiment of grenadiers and an artillery battery arrived today but they are still in their transports.  So I suppose now is the time for you to strike.  It&#8217;s likely your only chance for victory.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on War of American Independence &#8211; Black Powder Style by 22nd Massachusetts Brigade Reporting &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/04/08/war-of-american-independence-black-powder-style/comment-page-1/#comment-1357</link>
		<dc:creator>22nd Massachusetts Brigade Reporting &#124; CWF Game Cast</dc:creator>
		<pubDate>Tue, 26 Jul 2011 02:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3650#comment-1357</guid>
		<description><![CDATA[[...] to create a hybrid historical/fictional setting for my AWI army. This was first described in War of American Independence &#8211; Black Powder Style. Many thanks need to go to Tilman who recently prodded me to design support for my fictitious paint [...]]]></description>
		<content:encoded><![CDATA[<p>[...] to create a hybrid historical/fictional setting for my AWI army. This was first described in War of American Independence &#8211; Black Powder Style. Many thanks need to go to Tilman who recently prodded me to design support for my fictitious paint [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1356</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Mon, 25 Jul 2011 14:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1356</guid>
		<description><![CDATA[Maybe the best road to travel is to create a fictional American force, which I am depicting.  This fictional force does things their own way and are considered peculiar by their peers.  They dress funny.  Their equipment looks odd.  They don&#039;t fight in the standard way.  Their leader is unusual.  There&#039;s generally something odd about them because they don&#039;t fit in.  Square peg in the round hole.

This might be trying too hard to provide cover for my curious paint scheme.  But, it might be a good melting together of Henry Hyde&#039;s fictional countries and my desire to play American Revolutionary battles.  Another plus is I can try to rope my wife to lend her creative talents to assist me (she writes beautiful poetry) in breathing life into my models.

She&#039;s already helped to pick which sculpts of the Perry command squad I&#039;ll use.  And....big surprise.  She&#039;s going to be a guest on my show to talk about being married to a gamer.  :)]]></description>
		<content:encoded><![CDATA[<p>Maybe the best road to travel is to create a fictional American force, which I am depicting.  This fictional force does things their own way and are considered peculiar by their peers.  They dress funny.  Their equipment looks odd.  They don&#8217;t fight in the standard way.  Their leader is unusual.  There&#8217;s generally something odd about them because they don&#8217;t fit in.  Square peg in the round hole.</p>
<p>This might be trying too hard to provide cover for my curious paint scheme.  But, it might be a good melting together of Henry Hyde&#8217;s fictional countries and my desire to play American Revolutionary battles.  Another plus is I can try to rope my wife to lend her creative talents to assist me (she writes beautiful poetry) in breathing life into my models.</p>
<p>She&#8217;s already helped to pick which sculpts of the Perry command squad I&#8217;ll use.  And&#8230;.big surprise.  She&#8217;s going to be a guest on my show to talk about being married to a gamer.  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1355</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 25 Jul 2011 12:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1355</guid>
		<description><![CDATA[Oh, for cavalry. I would take a peek at those other rules that I sent with the Couriers. They have charts for the proper mix of Cavalry vs Infantry. You generally see dragoons or light horse. I am basing this on research I can barely remember from the 70&#039;s. My first armies where Airfix AWI. It is good for beginners. Small battles and low cavalry counts. Saves on painting and money.

                                                                  Cort N]]></description>
		<content:encoded><![CDATA[<p>Oh, for cavalry. I would take a peek at those other rules that I sent with the Couriers. They have charts for the proper mix of Cavalry vs Infantry. You generally see dragoons or light horse. I am basing this on research I can barely remember from the 70&#8242;s. My first armies where Airfix AWI. It is good for beginners. Small battles and low cavalry counts. Saves on painting and money.</p>
<p>                                                                  Cort N</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Tilman</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1353</link>
		<dc:creator>Tilman</dc:creator>
		<pubDate>Sat, 23 Jul 2011 19:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1353</guid>
		<description><![CDATA[Hi guys,
I&#039;m much relieved that you didn&#039;t take my criticism too serious. It&#039;s never easy to - even slightly -  criticise something you appreciate; the more when it&#039;s offered completely for free.
After all, I didn&#039;t want to sound negative. If I did, please be assured that it&#039;s mainly due to me not being a native-speaker. I&#039;m really looking forward to your next episode and some project updates as well. :-)
Cheers
Tilman]]></description>
		<content:encoded><![CDATA[<p>Hi guys,<br />
I&#8217;m much relieved that you didn&#8217;t take my criticism too serious. It&#8217;s never easy to &#8211; even slightly &#8211;  criticise something you appreciate; the more when it&#8217;s offered completely for free.<br />
After all, I didn&#8217;t want to sound negative. If I did, please be assured that it&#8217;s mainly due to me not being a native-speaker. I&#8217;m really looking forward to your next episode and some project updates as well. :-)<br />
Cheers<br />
Tilman</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1352</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Sat, 23 Jul 2011 15:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1352</guid>
		<description><![CDATA[Hi Tilman.  I appreciate you bringing this up.  After reading your comment I realized that I sprinkled my modus operandi across multiple postings but never fully explain my plan for my army.

Before getting into anything pertaining to historicals I hesitated.  As Henry later said there would be people who would count buttons, check to see which year and unit is depicted, and verify the colors used for accuracy.  This will be peculiar considering that I majored in politics and history in college (focusing on Colonial Northeast American history).  But, I&#039;m not one who cares about depicting forces in a historically accurate light.

Using historically accurate miniatures for such things as education, review, and examination are noble pursuits.  Under those circumstances I would strive to push my mediocre skills to their limits in an effort to produce accurate looking models.

The Black Powder game, for me, is just that.  That belief allows me greater freedom.  There are limits to how far astray I will go.  For example, you won&#039;t see me giving people polkadots (did that for a GW Fenbeast many moons ago) or metallic pants.

When the &lt;a HREF=&quot;http://wargamingforums.com/2011/03/18/painting-perry-miniatures-american-revolution-militia/&quot; rel=&quot;nofollow&quot;&gt;project began&lt;/a&gt;, woah back in March, I set five guidelines.

1) Paint 3 distinct colors on each figure
2) Strive to be historically accurate but don’t let that stifle my creativity
3) Base each figure using flock and some Woodland Scenics products but don’t go crazy on the basing
4) Quickly and neatly paint each figure to a gaming standard where a regiment will look decent from 2-3 feet away.
5) Limit the number of coats, custom mixes, highlighting, drybrushing, and inking.

Of those five I have adhered to #1, #4, and #5.  I believe #2, with a stretch, is true for my militia.  As you kindly mention I stray a long distance away from historically accuracy with the Artillerymen.  The third guideline has not been approached but adherence to it is expected.

Along the way the historical accuracy has become less and less important.  Now it has fallen from my radar.  That is sad but true.

It is hugely important to me that the army look cohesive.  I am striving to achieve that through a limited palette and alternating color placement.  The militia will continue with the hodgepodge approach.  Any Continental soldiers will adhere to the scheme used on the Artillerymen.

My camera skills are completely absent.  There is a picture of a JR Miniatures Colonial house that I really enjoy.  All those pictures were taken, as you suggest, outside with indirect sunlight.  Sadly, most of my photography, and I hesitate to call it that, are taken inside with my iPhone.

I know Drew already responded about the latest show.  However, I want to thank you for your feedback.  It is never easy to give less than positive feedback.  Constructive comments better the show and they are greatly desired.

I appreciate Drew pushing himself to stay up to record with me.  Bailey Records&#039; game soundtracks have been on my shelf for months.  In fact, they were supposed to be reviewed on this show near the beginning of the year.  Drew&#039;s musical background would, I felt, provide a solid counter to my inexperience when reviewing the CDs.  He isn&#039;t a historical gamer preferring, instead, to play 40k and D&amp;D.

Reviewing soundtracks for RPGs won&#039;t be the norm for the show.  I really enjoy the music and do listen to it while doing many things.  At the end of the day they are roleplaying game soundtracks and not intended as background music for historical (or my historical fantasy) gaming.  Something with fife and drums would better suit that.  Looking at the download statistics it seems that listeners agree with you Tilman.  There&#039;s 53 downloads of Episode 61 compared to 92 downloads for Episode 60 (in the same time period Episode 60 had more downloads).

The next recording will feature an interview with Derek Lloyd, and Chase Laquidara, of Battleground Games &amp; Hobbies.  I expect it will be a lot of fun and very interesting.

I really appreciate all the comments from everyone.  Don&#039;t worry Tilman.  I didn&#039;t take it personally with the pictures.  You have a blog to run and you own projects to work on.  I am delighted people listen to my show and visit this blog at all.]]></description>
		<content:encoded><![CDATA[<p>Hi Tilman.  I appreciate you bringing this up.  After reading your comment I realized that I sprinkled my modus operandi across multiple postings but never fully explain my plan for my army.</p>
<p>Before getting into anything pertaining to historicals I hesitated.  As Henry later said there would be people who would count buttons, check to see which year and unit is depicted, and verify the colors used for accuracy.  This will be peculiar considering that I majored in politics and history in college (focusing on Colonial Northeast American history).  But, I&#8217;m not one who cares about depicting forces in a historically accurate light.</p>
<p>Using historically accurate miniatures for such things as education, review, and examination are noble pursuits.  Under those circumstances I would strive to push my mediocre skills to their limits in an effort to produce accurate looking models.</p>
<p>The Black Powder game, for me, is just that.  That belief allows me greater freedom.  There are limits to how far astray I will go.  For example, you won&#8217;t see me giving people polkadots (did that for a GW Fenbeast many moons ago) or metallic pants.</p>
<p>When the <a HREF="http://wargamingforums.com/2011/03/18/painting-perry-miniatures-american-revolution-militia/" rel="nofollow">project began</a>, woah back in March, I set five guidelines.</p>
<p>1) Paint 3 distinct colors on each figure<br />
2) Strive to be historically accurate but don’t let that stifle my creativity<br />
3) Base each figure using flock and some Woodland Scenics products but don’t go crazy on the basing<br />
4) Quickly and neatly paint each figure to a gaming standard where a regiment will look decent from 2-3 feet away.<br />
5) Limit the number of coats, custom mixes, highlighting, drybrushing, and inking.</p>
<p>Of those five I have adhered to #1, #4, and #5.  I believe #2, with a stretch, is true for my militia.  As you kindly mention I stray a long distance away from historically accuracy with the Artillerymen.  The third guideline has not been approached but adherence to it is expected.</p>
<p>Along the way the historical accuracy has become less and less important.  Now it has fallen from my radar.  That is sad but true.</p>
<p>It is hugely important to me that the army look cohesive.  I am striving to achieve that through a limited palette and alternating color placement.  The militia will continue with the hodgepodge approach.  Any Continental soldiers will adhere to the scheme used on the Artillerymen.</p>
<p>My camera skills are completely absent.  There is a picture of a JR Miniatures Colonial house that I really enjoy.  All those pictures were taken, as you suggest, outside with indirect sunlight.  Sadly, most of my photography, and I hesitate to call it that, are taken inside with my iPhone.</p>
<p>I know Drew already responded about the latest show.  However, I want to thank you for your feedback.  It is never easy to give less than positive feedback.  Constructive comments better the show and they are greatly desired.</p>
<p>I appreciate Drew pushing himself to stay up to record with me.  Bailey Records&#8217; game soundtracks have been on my shelf for months.  In fact, they were supposed to be reviewed on this show near the beginning of the year.  Drew&#8217;s musical background would, I felt, provide a solid counter to my inexperience when reviewing the CDs.  He isn&#8217;t a historical gamer preferring, instead, to play 40k and D&#038;D.</p>
<p>Reviewing soundtracks for RPGs won&#8217;t be the norm for the show.  I really enjoy the music and do listen to it while doing many things.  At the end of the day they are roleplaying game soundtracks and not intended as background music for historical (or my historical fantasy) gaming.  Something with fife and drums would better suit that.  Looking at the download statistics it seems that listeners agree with you Tilman.  There&#8217;s 53 downloads of Episode 61 compared to 92 downloads for Episode 60 (in the same time period Episode 60 had more downloads).</p>
<p>The next recording will feature an interview with Derek Lloyd, and Chase Laquidara, of Battleground Games &#038; Hobbies.  I expect it will be a lot of fun and very interesting.</p>
<p>I really appreciate all the comments from everyone.  Don&#8217;t worry Tilman.  I didn&#8217;t take it personally with the pictures.  You have a blog to run and you own projects to work on.  I am delighted people listen to my show and visit this blog at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Drew</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1351</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Sat, 23 Jul 2011 15:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1351</guid>
		<description><![CDATA[Hi Tilman,

Sorry about coming off as a bit cranky. It wasn&#039;t my intention. I work the overnight shift and stayed up late (for me) to be able to help out. The day wound up a bit too warm to take a nap before the recording to be as fresh as possible. I promise to do my best not to record in too tired a state again in the future. I appreciate the feedback though! Live and learn.

Thanks again,
Drew]]></description>
		<content:encoded><![CDATA[<p>Hi Tilman,</p>
<p>Sorry about coming off as a bit cranky. It wasn&#8217;t my intention. I work the overnight shift and stayed up late (for me) to be able to help out. The day wound up a bit too warm to take a nap before the recording to be as fresh as possible. I promise to do my best not to record in too tired a state again in the future. I appreciate the feedback though! Live and learn.</p>
<p>Thanks again,<br />
Drew</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Tilman</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1350</link>
		<dc:creator>Tilman</dc:creator>
		<pubDate>Sat, 23 Jul 2011 13:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1350</guid>
		<description><![CDATA[Hi Jonathan,

Sorry for having abrupted our last conversation when you turned up with pictures. That didn&#039;t mean anything, honestly. Thus, switching over from there I post a comment here. First off, good to see you up and painting. That&#039;s the spirit!

Then, and please don&#039;t take it for nit-picking, I seem to have missed your initial thoughts on building these AWI forces. Are they meant to be an accurate representation of historical formations or do you allow yourself for some artistic license? I&#039;m asking because of your choice of colours on the artillery crew&#039;s uniforms and you citing Tarleton&#039;s Quarter as an &quot;inspiration&quot;. Of course, there&#039;s nothing wrong with painting fantasy uniforms - and maybe the idea of using a coherent colour scheme is due to having painted GW armies and the like before.

As said, nothing wrong with that. However, be prepared to encounter some people who are, let&#039;s say, less forgiving in regards of historical armies. Apart from any detail or button-counting they could, for example, point out their confusion about the artillerymen&#039;s leatherware being dyed green (which is, in fact, quite hard to achieve). For such cases you should have an answer at hand, something in the line of Henry Hyde&#039;s alternative 18th century setting.

However, if that&#039;s not what you&#039;re after, I strongly recommend some reading (or asking) on the subject of uniforms. With Americans you have only a few limits in colouring, but there are some. You really don&#039;t have to paint in all possible details, a basic paintjob in the right (i.e. accepted) colours is totally fine. For Contiental artillerymen that would be: blue coat, white vest, white breeches and socks (or, where applicable, white or brown trousers) and red cuffs and turnbacks; straps and belts should be white as well, whereas pouches and bayonet holders were usually made of black leather. That makes them very distinct on the battlefield, but artillerymen were a proud bunch after all. ;-)

Furthermore, you could achieve better pics quite easily: Just take your models outside. Avoid direct sun or flash light at all cost. Set your camera on close-up (mostly a flower icon) and provide some kind of stand (some books will do). Take as many photos as possible. Afterwards you can sort and probably enhance them with a free graphical programm. On the web a good picture is as important as a decent paintjob.

Finally, some notes on the latest podcast episode: I enjoyed the regular parts of &quot;week in gaming&quot; and &quot;mailbag&quot;. The theme wasn&#039;t my cup of tea, since I find background music quite distracting. However, and it&#039;s maybe just me, I missed some enthusiasm on side of your dialogue partner. He sounded rather disinterested and somewhat cranky for the most part. Perhaps that&#039;s due to him being not completely sold on historical gaming yet?
Anyway, I still loved to hear from you again. Thanks for your effort!

Cheers
Tilman]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan,</p>
<p>Sorry for having abrupted our last conversation when you turned up with pictures. That didn&#8217;t mean anything, honestly. Thus, switching over from there I post a comment here. First off, good to see you up and painting. That&#8217;s the spirit!</p>
<p>Then, and please don&#8217;t take it for nit-picking, I seem to have missed your initial thoughts on building these AWI forces. Are they meant to be an accurate representation of historical formations or do you allow yourself for some artistic license? I&#8217;m asking because of your choice of colours on the artillery crew&#8217;s uniforms and you citing Tarleton&#8217;s Quarter as an &#8220;inspiration&#8221;. Of course, there&#8217;s nothing wrong with painting fantasy uniforms &#8211; and maybe the idea of using a coherent colour scheme is due to having painted GW armies and the like before.</p>
<p>As said, nothing wrong with that. However, be prepared to encounter some people who are, let&#8217;s say, less forgiving in regards of historical armies. Apart from any detail or button-counting they could, for example, point out their confusion about the artillerymen&#8217;s leatherware being dyed green (which is, in fact, quite hard to achieve). For such cases you should have an answer at hand, something in the line of Henry Hyde&#8217;s alternative 18th century setting.</p>
<p>However, if that&#8217;s not what you&#8217;re after, I strongly recommend some reading (or asking) on the subject of uniforms. With Americans you have only a few limits in colouring, but there are some. You really don&#8217;t have to paint in all possible details, a basic paintjob in the right (i.e. accepted) colours is totally fine. For Contiental artillerymen that would be: blue coat, white vest, white breeches and socks (or, where applicable, white or brown trousers) and red cuffs and turnbacks; straps and belts should be white as well, whereas pouches and bayonet holders were usually made of black leather. That makes them very distinct on the battlefield, but artillerymen were a proud bunch after all. ;-)</p>
<p>Furthermore, you could achieve better pics quite easily: Just take your models outside. Avoid direct sun or flash light at all cost. Set your camera on close-up (mostly a flower icon) and provide some kind of stand (some books will do). Take as many photos as possible. Afterwards you can sort and probably enhance them with a free graphical programm. On the web a good picture is as important as a decent paintjob.</p>
<p>Finally, some notes on the latest podcast episode: I enjoyed the regular parts of &#8220;week in gaming&#8221; and &#8220;mailbag&#8221;. The theme wasn&#8217;t my cup of tea, since I find background music quite distracting. However, and it&#8217;s maybe just me, I missed some enthusiasm on side of your dialogue partner. He sounded rather disinterested and somewhat cranky for the most part. Perhaps that&#8217;s due to him being not completely sold on historical gaming yet?<br />
Anyway, I still loved to hear from you again. Thanks for your effort!</p>
<p>Cheers<br />
Tilman</p>
]]></content:encoded>
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		<title>Comment on Artillery Crew at the Ready by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1348</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 22 Jul 2011 21:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1348</guid>
		<description><![CDATA[I totally understand about the heat.  My asthma and excessive heat do not mix well.  Just wait until she can play with, I mean use, Bunsen burners in school.  Those are fun.

Sounds like I&#039;ll be facing an onslaught of redcoats and their allies.  Hope the Americans can hold the line.]]></description>
		<content:encoded><![CDATA[<p>I totally understand about the heat.  My asthma and excessive heat do not mix well.  Just wait until she can play with, I mean use, Bunsen burners in school.  Those are fun.</p>
<p>Sounds like I&#8217;ll be facing an onslaught of redcoats and their allies.  Hope the Americans can hold the line.</p>
]]></content:encoded>
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		<title>Comment on Artillery Crew at the Ready by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1346</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Fri, 22 Jul 2011 20:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1346</guid>
		<description><![CDATA[I am afraid that I have stalled due to the HEAT. I will have two Battalions/units of British 20 and 16 men each on four man bases. I will cast up two horses for you gun Jonathan tomorrow. My daughter is excited. FIRED! She is a litle on the Piro side. As soon as I finish the British, I will order some French.


Cort]]></description>
		<content:encoded><![CDATA[<p>I am afraid that I have stalled due to the HEAT. I will have two Battalions/units of British 20 and 16 men each on four man bases. I will cast up two horses for you gun Jonathan tomorrow. My daughter is excited. FIRED! She is a litle on the Piro side. As soon as I finish the British, I will order some French.</p>
<p>Cort</p>
]]></content:encoded>
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		<title>Comment on Artillery Crew at the Ready by Adrian</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1345</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Fri, 22 Jul 2011 19:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1345</guid>
		<description><![CDATA[The Hessian brigade won&#039;t have cavalry attached.  As best I can tell from limited research and sparse knowledge (I&#039;m much better with ACW and Napoleonics) Hessians didn&#039;t field any cavalry in the colonies.

The next group I do will be British and I may include a small cavalry unit there.

As for basing, I&#039;m thinking, as we said 16-18 figures for a normal sized unit.  I will be going with 16, basing 4 figures each on 40mm square bases.  The artillery is just one gun representing a battery, per the rules.

The Field Jaeger battalion I think will be a small sized, skirmish capable unit.  Probably 12 figures in their fancy green and red coats.]]></description>
		<content:encoded><![CDATA[<p>The Hessian brigade won&#8217;t have cavalry attached.  As best I can tell from limited research and sparse knowledge (I&#8217;m much better with ACW and Napoleonics) Hessians didn&#8217;t field any cavalry in the colonies.</p>
<p>The next group I do will be British and I may include a small cavalry unit there.</p>
<p>As for basing, I&#8217;m thinking, as we said 16-18 figures for a normal sized unit.  I will be going with 16, basing 4 figures each on 40mm square bases.  The artillery is just one gun representing a battery, per the rules.</p>
<p>The Field Jaeger battalion I think will be a small sized, skirmish capable unit.  Probably 12 figures in their fancy green and red coats.</p>
]]></content:encoded>
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		<title>Comment on Artillery Crew at the Ready by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1344</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 22 Jul 2011 18:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1344</guid>
		<description><![CDATA[Thanks Adrian.  Are you planning in using any cavalry?  How many bases of 4 will you have of the Jaegers?  How many cannon are in your battery?

I figured out that so far I have 2 Militia Regiments and 1 Artillery Battery.  All told I have 30 Militia soldiers, 4 2/3 Command groups (Leader on foot, Musician, and Standard Bearer...one group is lacking a Leader), 3 Officers on horseback (to be used as army general), and 1 6pdr with 4 crew.

Moving forward I plan to get a cavalry regiment plus some Continental infantry to bolster my militia.]]></description>
		<content:encoded><![CDATA[<p>Thanks Adrian.  Are you planning in using any cavalry?  How many bases of 4 will you have of the Jaegers?  How many cannon are in your battery?</p>
<p>I figured out that so far I have 2 Militia Regiments and 1 Artillery Battery.  All told I have 30 Militia soldiers, 4 2/3 Command groups (Leader on foot, Musician, and Standard Bearer&#8230;one group is lacking a Leader), 3 Officers on horseback (to be used as army general), and 1 6pdr with 4 crew.</p>
<p>Moving forward I plan to get a cavalry regiment plus some Continental infantry to bolster my militia.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Crew at the Ready by Adrian</title>
		<link>http://wargamingforums.com/2011/07/21/artillery-crew-at-the-ready/comment-page-1/#comment-1343</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Fri, 22 Jul 2011 17:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4264#comment-1343</guid>
		<description><![CDATA[They look good Jon!  My first musketeer regiment is finished also.  Well, they&#039;re not based yet, but whatever.  I just ordered enough figures for a grenadier regiment and an artillery unit.  After this I&#039;m thinking perhaps one more musketeer regiment and perhaps a small sized unit of Jaegers and my Hessian brigade will be complete.]]></description>
		<content:encoded><![CDATA[<p>They look good Jon!  My first musketeer regiment is finished also.  Well, they&#8217;re not based yet, but whatever.  I just ordered enough figures for a grenadier regiment and an artillery unit.  After this I&#8217;m thinking perhaps one more musketeer regiment and perhaps a small sized unit of Jaegers and my Hessian brigade will be complete.</p>
]]></content:encoded>
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		<title>Comment on Artillery Barrage at the Ready by Artillery Crew at the Ready &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/07/13/artillery-barrage-at-the-ready/comment-page-1/#comment-1342</link>
		<dc:creator>Artillery Crew at the Ready &#124; CWF Game Cast</dc:creator>
		<pubDate>Thu, 21 Jul 2011 21:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4213#comment-1342</guid>
		<description><![CDATA[[...] At last it was time for my reward. I painted another group of six militia (article coming soon) finishing off my first militia regiment (excluding command). Now my 6pdr cannon would be given to its crew. The four crew members are Perry Miniatures AW101 Continental Artillery firing 6 pounder as is the 6pdr from the Artillery Barrage at the Ready article. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] At last it was time for my reward. I painted another group of six militia (article coming soon) finishing off my first militia regiment (excluding command). Now my 6pdr cannon would be given to its crew. The four crew members are Perry Miniatures AW101 Continental Artillery firing 6 pounder as is the 6pdr from the Artillery Barrage at the Ready article. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Artillery Barrage at the Ready by &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/07/13/artillery-barrage-at-the-ready/comment-page-1/#comment-1341</link>
		<dc:creator>&#124; CWF Game Cast</dc:creator>
		<pubDate>Thu, 21 Jul 2011 21:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4213#comment-1341</guid>
		<description><![CDATA[[...] At last it was time for my reward. I painted another group of six militia (article coming soon) finishing off my first militia regiment (excluding command). Now my 6pdr cannon would be given to its crew. The four crew members are Perry Miniatures AW101 Continental Artillery firing 6 pounder as is the 6pdr from the Artillery Barrage at the Ready article. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] At last it was time for my reward. I painted another group of six militia (article coming soon) finishing off my first militia regiment (excluding command). Now my 6pdr cannon would be given to its crew. The four crew members are Perry Miniatures AW101 Continental Artillery firing 6 pounder as is the 6pdr from the Artillery Barrage at the Ready article. [...]</p>
]]></content:encoded>
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		<title>Comment on Saturday Historical Gaming by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-1339</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 21 Jul 2011 15:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-1339</guid>
		<description><![CDATA[Adrian,

       I have the following:

Le Bataille de  - ..

La Moscowa
La Talavaera
La D&#039;Auerstaedt
De Deutsch-Wagram

Man these babies are old. They are the old Marshall games from the 1770&#039;s. I think that i have everything, but I am not sure. I maybe missing a piece here and there. 

I also have Wellington&#039;s Victory, but My brother mixed Quatre Bras in with it. I have to sort it out. I will bring them. 

                                Cort N]]></description>
		<content:encoded><![CDATA[<p>Adrian,</p>
<p>       I have the following:</p>
<p>Le Bataille de  &#8211; ..</p>
<p>La Moscowa<br />
La Talavaera<br />
La D&#8217;Auerstaedt<br />
De Deutsch-Wagram</p>
<p>Man these babies are old. They are the old Marshall games from the 1770&#8242;s. I think that i have everything, but I am not sure. I maybe missing a piece here and there. </p>
<p>I also have Wellington&#8217;s Victory, but My brother mixed Quatre Bras in with it. I have to sort it out. I will bring them. </p>
<p>                                Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Name the Podcast Deux by Paul Cerra</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1338</link>
		<dc:creator>Paul Cerra</dc:creator>
		<pubDate>Thu, 21 Jul 2011 14:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1338</guid>
		<description><![CDATA[Or if you really want to make people stop and take a listen.      Try.  Intercourse of the war gamer]]></description>
		<content:encoded><![CDATA[<p>Or if you really want to make people stop and take a listen.      Try.  Intercourse of the war gamer</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by Paul Cerra</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1337</link>
		<dc:creator>Paul Cerra</dc:creator>
		<pubDate>Thu, 21 Jul 2011 13:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1337</guid>
		<description><![CDATA[How about.    War gamers intel channel    Or. War-games intel channel

Paul]]></description>
		<content:encoded><![CDATA[<p>How about.    War gamers intel channel    Or. War-games intel channel</p>
<p>Paul</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by CWF Game Cast Episode 61: Bailey Records Music to Game By &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1336</link>
		<dc:creator>CWF Game Cast Episode 61: Bailey Records Music to Game By &#124; CWF Game Cast</dc:creator>
		<pubDate>Thu, 21 Jul 2011 05:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1336</guid>
		<description><![CDATA[[...] Name The Podcast Contest Deux is mentioned. Submissions are coming in but it is still possible to enter your ideas! Please e-mail [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Name The Podcast Contest Deux is mentioned. Submissions are coming in but it is still possible to enter your ideas! Please e-mail [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Name the Podcast Deux by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1335</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 20 Jul 2011 18:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1335</guid>
		<description><![CDATA[Keep the suggestions coming.  I updated the prize basket with:

1 RPG Adventure for either the Pathfinder or D&amp;D 4th ed system
1 digital copy of Disposable Heroes Soldier Statix 4: Napoleonics
1 digital copy of Disposable Heroes American Revolution Statix 1]]></description>
		<content:encoded><![CDATA[<p>Keep the suggestions coming.  I updated the prize basket with:</p>
<p>1 RPG Adventure for either the Pathfinder or D&#038;D 4th ed system<br />
1 digital copy of Disposable Heroes Soldier Statix 4: Napoleonics<br />
1 digital copy of Disposable Heroes American Revolution Statix 1</p>
]]></content:encoded>
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	<item>
		<title>Comment on Name the Podcast Deux by Gordon</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1334</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 20 Jul 2011 17:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1334</guid>
		<description><![CDATA[Games of War New England - GOWNE or GOW podcast
We all play war games and your focused in the NE area. you might try New England Games of War or  Games of War-East coast this would allow you to to cover gaming conventions as a topic of interest from Historicon to Huzzah with either titles.  its descriptive and short new listeners can decide interest by just reading your name I have no idea what CFW means could someone tell me LOL thanks I think sometimes abbreviations are not good for promoting try using the full name of what ever you choose it should inform and advertise what your about, hope this helps and inspires you 
Best of luck
Gordon]]></description>
		<content:encoded><![CDATA[<p>Games of War New England &#8211; GOWNE or GOW podcast<br />
We all play war games and your focused in the NE area. you might try New England Games of War or  Games of War-East coast this would allow you to to cover gaming conventions as a topic of interest from Historicon to Huzzah with either titles.  its descriptive and short new listeners can decide interest by just reading your name I have no idea what CFW means could someone tell me LOL thanks I think sometimes abbreviations are not good for promoting try using the full name of what ever you choose it should inform and advertise what your about, hope this helps and inspires you<br />
Best of luck<br />
Gordon</p>
]]></content:encoded>
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		<title>Comment on FREE Huzzah Con 2011 T-Shirt Giveaway by Amanda Pennington</title>
		<link>http://wargamingforums.com/2011/07/19/free-huzzah-con-2011-t-shirt-giveaway/comment-page-1/#comment-1333</link>
		<dc:creator>Amanda Pennington</dc:creator>
		<pubDate>Wed, 20 Jul 2011 07:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4251#comment-1333</guid>
		<description><![CDATA[Thanks for the opportunity to try and get one of these shirts!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the opportunity to try and get one of these shirts!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Saturday Historical Gaming by Dean Emmerson</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-1332</link>
		<dc:creator>Dean Emmerson</dc:creator>
		<pubDate>Tue, 19 Jul 2011 00:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-1332</guid>
		<description><![CDATA[Napoleon&#039;s Triumph is a fabulous game, and beautiful too.]]></description>
		<content:encoded><![CDATA[<p>Napoleon&#8217;s Triumph is a fabulous game, and beautiful too.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Saturday Historical Gaming by Adrian</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-1331</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Mon, 18 Jul 2011 16:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-1331</guid>
		<description><![CDATA[Thanks for the pics Jon, Cort&#039;s figures do look good!  As to the scale 25&#039;s mix ok with 28&#039;s.  Not really within the same unit, but on the same table it&#039;ll be fine.

I&#039;ll go on record in this public forum and state how hugely, incredibly annoying it is to me that it&#039;s even a problem; 25mm shouldn&#039;t exist.  Or, if you prefer, 28mm shouldn&#039;t exist.  There&#039;s no legitimate reason to have both scales, at least as far as I can tell.

I&#039;ll have to bring some of my Clash of Arms games with me so you can check them out.  They might be too scary for you, but if you&#039;re interested in trying paper maps and cardboard, there aren&#039;t any better tactical level Napoleonics games available.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the pics Jon, Cort&#8217;s figures do look good!  As to the scale 25&#8242;s mix ok with 28&#8242;s.  Not really within the same unit, but on the same table it&#8217;ll be fine.</p>
<p>I&#8217;ll go on record in this public forum and state how hugely, incredibly annoying it is to me that it&#8217;s even a problem; 25mm shouldn&#8217;t exist.  Or, if you prefer, 28mm shouldn&#8217;t exist.  There&#8217;s no legitimate reason to have both scales, at least as far as I can tell.</p>
<p>I&#8217;ll have to bring some of my Clash of Arms games with me so you can check them out.  They might be too scary for you, but if you&#8217;re interested in trying paper maps and cardboard, there aren&#8217;t any better tactical level Napoleonics games available.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Saturday Historical Gaming by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-1330</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Mon, 18 Jul 2011 12:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-1330</guid>
		<description><![CDATA[Jonathan,
 

          Flattery will get you anywhere. Thank you for the complement. The Old Glory Minis suite my rather ancient method of painting which is to block in colors and douse with Futura Floor wax and India Ink. 

On Napoleon&#039;s Triumph, Yes I have not played it yet. The board is bigger than my table at home. I will re-read the rules for next Saturday. Have fun on the Salem!


                                                          Thanks again for the complements
                                                                           Cort Naegelin]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>          Flattery will get you anywhere. Thank you for the complement. The Old Glory Minis suite my rather ancient method of painting which is to block in colors and douse with Futura Floor wax and India Ink. </p>
<p>On Napoleon&#8217;s Triumph, Yes I have not played it yet. The board is bigger than my table at home. I will re-read the rules for next Saturday. Have fun on the Salem!</p>
<p>                                                          Thanks again for the complements<br />
                                                                           Cort Naegelin</p>
]]></content:encoded>
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		<title>Comment on Saturday Historical Gaming by Drew</title>
		<link>http://wargamingforums.com/2011/07/16/saturday-historical-gaming/comment-page-1/#comment-1329</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 18 Jul 2011 08:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4235#comment-1329</guid>
		<description><![CDATA[Good game Jon! I hope to try out Napoleon&#039;s Triumph and see what it&#039;s about. The board and pieces on that game were amazing. It can only be a good time to play.]]></description>
		<content:encoded><![CDATA[<p>Good game Jon! I hope to try out Napoleon&#8217;s Triumph and see what it&#8217;s about. The board and pieces on that game were amazing. It can only be a good time to play.</p>
]]></content:encoded>
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		<title>Comment on War at Sea: 2010 Starter Stat Card Gallery by Saturday Historical Gaming &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2010/03/28/war-at-sea-2010-starter-stat-card-gallery/comment-page-1/#comment-1328</link>
		<dc:creator>Saturday Historical Gaming &#124; CWF Game Cast</dc:creator>
		<pubDate>Sun, 17 Jul 2011 04:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=1522#comment-1328</guid>
		<description><![CDATA[[...] save myself from devising balanced fleet lists I used the units from the 2010 starter. We played two games. For the first game Drew fielded the American/Australian force. With the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] save myself from devising balanced fleet lists I used the units from the 2010 starter. We played two games. For the first game Drew fielded the American/Australian force. With the [...]</p>
]]></content:encoded>
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		<title>Comment on Panzergrenadiers Reporting For Duty by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/15/panzergrenadiers-reporting-for-duty/comment-page-1/#comment-1324</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Fri, 15 Jul 2011 14:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4228#comment-1324</guid>
		<description><![CDATA[Part of me is equally astonished...and ashamed that it took me so long to get these done.  At least I&#039;m motivated now.  :)]]></description>
		<content:encoded><![CDATA[<p>Part of me is equally astonished&#8230;and ashamed that it took me so long to get these done.  At least I&#8217;m motivated now.  :)</p>
]]></content:encoded>
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		<title>Comment on Panzergrenadiers Reporting For Duty by Adrian</title>
		<link>http://wargamingforums.com/2011/07/15/panzergrenadiers-reporting-for-duty/comment-page-1/#comment-1322</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Fri, 15 Jul 2011 12:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4228#comment-1322</guid>
		<description><![CDATA[They look good Jonathan. I can&#039;t believe, truly can&#039;t believe that these guys finally have paint!  I look forward to grinding them into paste.  Hear that funny &quot;SPROING&quot; sound?  That&#039;s a PIAT killing another tank :)]]></description>
		<content:encoded><![CDATA[<p>They look good Jonathan. I can&#8217;t believe, truly can&#8217;t believe that these guys finally have paint!  I look forward to grinding them into paste.  Hear that funny &#8220;SPROING&#8221; sound?  That&#8217;s a PIAT killing another tank :)</p>
]]></content:encoded>
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	<item>
		<title>Comment on Name the Podcast Deux by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1317</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 14 Jul 2011 19:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1317</guid>
		<description><![CDATA[Andrew,
                      Yah, I thought of that, but it ties into his loacal coverage. Who cares, I like your &quot;Rumors of War&quot; Better anyway.



                                 Cort N]]></description>
		<content:encoded><![CDATA[<p>Andrew,<br />
                      Yah, I thought of that, but it ties into his loacal coverage. Who cares, I like your &#8220;Rumors of War&#8221; Better anyway.</p>
<p>                                 Cort N</p>
]]></content:encoded>
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	<item>
		<title>Comment on Name the Podcast Deux by Andrew Malcolm</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1316</link>
		<dc:creator>Andrew Malcolm</dc:creator>
		<pubDate>Thu, 14 Jul 2011 18:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1316</guid>
		<description><![CDATA[@ Cort,

While your suggested title is very appropriate, if I was a newcomer going through a list of podcasts, I wouldn&#039;t bother to download one with a place name in it&#039;s title.  I would assume it was only of interest to gamers in the New England area.

But THE WARGAMES RECON PODCAST would be cool.  :-)

ANDREW.]]></description>
		<content:encoded><![CDATA[<p>@ Cort,</p>
<p>While your suggested title is very appropriate, if I was a newcomer going through a list of podcasts, I wouldn&#8217;t bother to download one with a place name in it&#8217;s title.  I would assume it was only of interest to gamers in the New England area.</p>
<p>But THE WARGAMES RECON PODCAST would be cool.  :-)</p>
<p>ANDREW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by Andrew Malcolm</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1315</link>
		<dc:creator>Andrew Malcolm</dc:creator>
		<pubDate>Thu, 14 Jul 2011 18:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1315</guid>
		<description><![CDATA[Dear Jonathan,

How about:

RUMOURS OF WAR.

It&#039;s short, snappy, and summarizes the fact you are talking about wargaming, reviewing games, and interviewing figures from the industry.

All the best,

ANDREW MALCOLM.]]></description>
		<content:encoded><![CDATA[<p>Dear Jonathan,</p>
<p>How about:</p>
<p>RUMOURS OF WAR.</p>
<p>It&#8217;s short, snappy, and summarizes the fact you are talking about wargaming, reviewing games, and interviewing figures from the industry.</p>
<p>All the best,</p>
<p>ANDREW MALCOLM.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1314</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 14 Jul 2011 17:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1314</guid>
		<description><![CDATA[Jonathon,
         

          Sorry, Pressed tab. How about New England Recon or Recci. Did I spell that right? Pertains to New England and Recon for gathering info. Lame?


                                 Cort]]></description>
		<content:encoded><![CDATA[<p>Jonathon,</p>
<p>          Sorry, Pressed tab. How about New England Recon or Recci. Did I spell that right? Pertains to New England and Recon for gathering info. Lame?</p>
<p>                                 Cort</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1313</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 14 Jul 2011 17:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1313</guid>
		<description><![CDATA[Yes Cort?]]></description>
		<content:encoded><![CDATA[<p>Yes Cort?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name the Podcast Deux by Cort Naegelin</title>
		<link>http://wargamingforums.com/2011/07/12/name-the-podcast-deux/comment-page-1/#comment-1312</link>
		<dc:creator>Cort Naegelin</dc:creator>
		<pubDate>Thu, 14 Jul 2011 17:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4211#comment-1312</guid>
		<description><![CDATA[Johnathan,]]></description>
		<content:encoded><![CDATA[<p>Johnathan,</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1310</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 12 Jul 2011 20:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1310</guid>
		<description><![CDATA[Hey!  We wash......sometimes.]]></description>
		<content:encoded><![CDATA[<p>Hey!  We wash&#8230;&#8230;sometimes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Adrian</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1309</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 12 Jul 2011 19:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1309</guid>
		<description><![CDATA[I&#039;m not concerned about it; as unwashed, half drunk rebel militia I believe your guys are all going to have the &quot;Unreliable&quot; and &quot;Wavering&quot; special rules as their defining characteristics.  Have you ever blown the seeds off of a dandelion puff?  I imagine that&#039;s what it will be like.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not concerned about it; as unwashed, half drunk rebel militia I believe your guys are all going to have the &#8220;Unreliable&#8221; and &#8220;Wavering&#8221; special rules as their defining characteristics.  Have you ever blown the seeds off of a dandelion puff?  I imagine that&#8217;s what it will be like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1308</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 12 Jul 2011 18:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1308</guid>
		<description><![CDATA[Adrian, that&#039;s the word on the street.  I&#039;m hearing the dream of a Boston-ish store was never given up and may happen within 3-5 years.  When I interview Derek and Chase, to be recorded on the 28th and released after, I&#039;ll try to get it straight from the horse&#039;s mouth.

You do know that in order to get to the artillery battery that you&#039;ll have to get through a bunch of crackshot, but perhaps disorderly, militia?  And then you can overrun the artillery and get fat off the land allowing my riflemen to create gaping holes in the craniums of your bratwurst-loving mercenaries.  Pow-pow.  :)]]></description>
		<content:encoded><![CDATA[<p>Adrian, that&#8217;s the word on the street.  I&#8217;m hearing the dream of a Boston-ish store was never given up and may happen within 3-5 years.  When I interview Derek and Chase, to be recorded on the 28th and released after, I&#8217;ll try to get it straight from the horse&#8217;s mouth.</p>
<p>You do know that in order to get to the artillery battery that you&#8217;ll have to get through a bunch of crackshot, but perhaps disorderly, militia?  And then you can overrun the artillery and get fat off the land allowing my riflemen to create gaping holes in the craniums of your bratwurst-loving mercenaries.  Pow-pow.  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Adrian</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1307</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 12 Jul 2011 18:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1307</guid>
		<description><![CDATA[The cannon looks great Jonathan!  It&#039;s going to be a shame when a flood of Hessian Grenadiers overrun it and you have to take it off the table.

&quot;Battleground Games &amp; Hobbies. That is the local game store I play at, which has two locations (and may be working on a third).&quot;
Really???]]></description>
		<content:encoded><![CDATA[<p>The cannon looks great Jonathan!  It&#8217;s going to be a shame when a flood of Hessian Grenadiers overrun it and you have to take it off the table.</p>
<p>&#8220;Battleground Games &amp; Hobbies. That is the local game store I play at, which has two locations (and may be working on a third).&#8221;<br />
Really???</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1306</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 12 Jul 2011 14:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1306</guid>
		<description><![CDATA[Hi Tilman.  Since you asked about pictures check out http://www.flickr.com/photos/cwfgamecast/

That is still a work in progress and those pictures WILL, if they&#039;re not already, appear on this blog.  They&#039;ll be accompanied by a write-up, which takes a little doing.

http://www.flickr.com/photos/cwfgamecast/sets/72157626272483917/with/5578749662/ has all of my AWI figs that I&#039;m working on.  Or, they will soon be on there.]]></description>
		<content:encoded><![CDATA[<p>Hi Tilman.  Since you asked about pictures check out <a href="http://www.flickr.com/photos/cwfgamecast/" rel="nofollow">http://www.flickr.com/photos/cwfgamecast/</a></p>
<p>That is still a work in progress and those pictures WILL, if they&#8217;re not already, appear on this blog.  They&#8217;ll be accompanied by a write-up, which takes a little doing.</p>
<p><a href="http://www.flickr.com/photos/cwfgamecast/sets/72157626272483917/with/5578749662/" rel="nofollow">http://www.flickr.com/photos/cwfgamecast/sets/72157626272483917/with/5578749662/</a> has all of my AWI figs that I&#8217;m working on.  Or, they will soon be on there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Tilman</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1305</link>
		<dc:creator>Tilman</dc:creator>
		<pubDate>Tue, 12 Jul 2011 09:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1305</guid>
		<description><![CDATA[Many thanks for your kind comment on my blog. Glad you like what you see, though I&#039;m really not playing in the upper classes (or even willing to). Would love to see what you&#039;re painting, cause I always enjoy other people&#039;s work, regardless what they think about it themselves!
Also thanks for the heads up on the next shows&#039; contents, Jonathan. Much appreciated.
Actually, I told Jasper right from the start that your review had led me to subscribing. I referred in particular to you mentioning the zoom function - which was in fact spoilt by the original downsized version.

Anyway, keep up the good work.

Cheers
Tilman]]></description>
		<content:encoded><![CDATA[<p>Many thanks for your kind comment on my blog. Glad you like what you see, though I&#8217;m really not playing in the upper classes (or even willing to). Would love to see what you&#8217;re painting, cause I always enjoy other people&#8217;s work, regardless what they think about it themselves!<br />
Also thanks for the heads up on the next shows&#8217; contents, Jonathan. Much appreciated.<br />
Actually, I told Jasper right from the start that your review had led me to subscribing. I referred in particular to you mentioning the zoom function &#8211; which was in fact spoilt by the original downsized version.</p>
<p>Anyway, keep up the good work.</p>
<p>Cheers<br />
Tilman</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1304</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Mon, 11 Jul 2011 20:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1304</guid>
		<description><![CDATA[Hi Tilman.  I know this is a little off topic but I want to compliment you on your blog and the models you painted.  They look FANTASTIC!  May I say they make mine look like something that spent a long time in a sludge factory?  I love your blog&#039;s aesthetic.  The little touches make the difference.  Guess who will be following you.  :)

Thank you for the kind words about the show.  You&#039;re the second person to tell me that they subscribe or purchased something as a result of this show.  It is nice to know you&#039;re happy with WSS.  It is a great magazine, which I&#039;m experiencing some technical difficulties of my own with.  That&#039;s most likely an issue with my own device so please don&#039;t let it reflect on WSS.

If you wanted to send Jasper, or Guy, an e-mail telling them how you became a subscriber as a result of listening to my show that would be awesome.  If you wanted to that is.  I think it is important for companies to know of the impact from independent, and amateur, podcasters such as myself (and Neil Shuck and WWPD, etc).  It comes in handy when they look at places to sponsor, or contests to sponsor, too.

Hope you&#039;ll enjoy the next issue I&#039;ll be releasing.  My friend Drew joins me to talk about things gaming.  A big show will be recorded at the end of this month when he and I jointly interview Derek Lloyd, owner, and Chase Laquidara, manager, of Battleground Games &amp; Hobbies.  That is the local game store I play at, which has two locations (and may be working on a third).  Should be fun to peek behind the curtain of a successful game store.

Thank you for listening and thank you for your comment.

-Jonathan]]></description>
		<content:encoded><![CDATA[<p>Hi Tilman.  I know this is a little off topic but I want to compliment you on your blog and the models you painted.  They look FANTASTIC!  May I say they make mine look like something that spent a long time in a sludge factory?  I love your blog&#8217;s aesthetic.  The little touches make the difference.  Guess who will be following you.  :)</p>
<p>Thank you for the kind words about the show.  You&#8217;re the second person to tell me that they subscribe or purchased something as a result of this show.  It is nice to know you&#8217;re happy with WSS.  It is a great magazine, which I&#8217;m experiencing some technical difficulties of my own with.  That&#8217;s most likely an issue with my own device so please don&#8217;t let it reflect on WSS.</p>
<p>If you wanted to send Jasper, or Guy, an e-mail telling them how you became a subscriber as a result of listening to my show that would be awesome.  If you wanted to that is.  I think it is important for companies to know of the impact from independent, and amateur, podcasters such as myself (and Neil Shuck and WWPD, etc).  It comes in handy when they look at places to sponsor, or contests to sponsor, too.</p>
<p>Hope you&#8217;ll enjoy the next issue I&#8217;ll be releasing.  My friend Drew joins me to talk about things gaming.  A big show will be recorded at the end of this month when he and I jointly interview Derek Lloyd, owner, and Chase Laquidara, manager, of Battleground Games &#038; Hobbies.  That is the local game store I play at, which has two locations (and may be working on a third).  Should be fun to peek behind the curtain of a successful game store.</p>
<p>Thank you for listening and thank you for your comment.</p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 60: Local Events Roundup by Tilman</title>
		<link>http://wargamingforums.com/2011/07/08/cwf-game-cast-episode-60-local-events-roundup/comment-page-1/#comment-1303</link>
		<dc:creator>Tilman</dc:creator>
		<pubDate>Mon, 11 Jul 2011 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4204#comment-1303</guid>
		<description><![CDATA[Good call on the issues with WSS. After listening to your enthusiasm about digital copies (and receiving an adequate device finally) I subscribed to the magazine and ordered right away the latest back issue. Have to admit, I was rather disappointed by the quality which wasn&#039;t up to zooming in. So, quite possibly, I triggered the whole revamp in calling Jasper Oorthuys on this, he reporting back to me in just a few hours and doing a general update. After this great deed of customer service digital copies of WSS are much more enjoyable.

Anyway, love the show and keep checking for updates regularly.

Cheers from overseas
Tilman]]></description>
		<content:encoded><![CDATA[<p>Good call on the issues with WSS. After listening to your enthusiasm about digital copies (and receiving an adequate device finally) I subscribed to the magazine and ordered right away the latest back issue. Have to admit, I was rather disappointed by the quality which wasn&#8217;t up to zooming in. So, quite possibly, I triggered the whole revamp in calling Jasper Oorthuys on this, he reporting back to me in just a few hours and doing a general update. After this great deed of customer service digital copies of WSS are much more enjoyable.</p>
<p>Anyway, love the show and keep checking for updates regularly.</p>
<p>Cheers from overseas<br />
Tilman</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 59: Wargaming Magazine Extravaganza by CWF Game Cast Episode 60: Local Events Roundup &#124; CWF Game Cast</title>
		<link>http://wargamingforums.com/2011/06/20/cwf-game-cast-episode-59-wargaming-magazine-extravaganza/comment-page-1/#comment-1301</link>
		<dc:creator>CWF Game Cast Episode 60: Local Events Roundup &#124; CWF Game Cast</dc:creator>
		<pubDate>Fri, 08 Jul 2011 05:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4187#comment-1301</guid>
		<description><![CDATA[[...] The newest issue of Wargames, Soldiers &amp; Strategy (issue #55) is briefly discussed based on Jonathan&#8217;s first glance at a few of the pages in the magazine. He highlights two areas he would like improved, one turns out to be a problem with using the iPad to read the magazine digitally, and mentions the positive reviews for issue 54. Check out our review of that issue in CWF Game Cast Episode 59: Wargaming Magazine Extravaganza. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The newest issue of Wargames, Soldiers &amp; Strategy (issue #55) is briefly discussed based on Jonathan&#8217;s first glance at a few of the pages in the magazine. He highlights two areas he would like improved, one turns out to be a problem with using the iPad to read the magazine digitally, and mentions the positive reviews for issue 54. Check out our review of that issue in CWF Game Cast Episode 59: Wargaming Magazine Extravaganza. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Cort N</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1300</link>
		<dc:creator>Cort N</dc:creator>
		<pubDate>Thu, 07 Jul 2011 11:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1300</guid>
		<description><![CDATA[Jonathan,

           Here is a good place for flags. http://www.warflag.com

The price is right free.]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>           Here is a good place for flags. <a href="http://www.warflag.com" rel="nofollow">http://www.warflag.com</a></p>
<p>The price is right free.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Cort N</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1299</link>
		<dc:creator>Cort N</dc:creator>
		<pubDate>Wed, 06 Jul 2011 16:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1299</guid>
		<description><![CDATA[For Cannon, I agree with Mr. Hyde. I would use a gold with a black wash then dull coat.]]></description>
		<content:encoded><![CDATA[<p>For Cannon, I agree with Mr. Hyde. I would use a gold with a black wash then dull coat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Cort N</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1298</link>
		<dc:creator>Cort N</dc:creator>
		<pubDate>Wed, 06 Jul 2011 16:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1298</guid>
		<description><![CDATA[Adrian/Johnathan,

I just got my British line. I thought that would be a safe bet at this point. I did not know what other people where ordering. I probably should have ordered French. If I ever finish painting them, I will order some continentals to balance thing out. 16 is the base unit?

 I am presently planning on using  Yellow or Blue for facings. 

For basing, I was thinking of using  3/4&quot; Fender washers with a magnetic moving tray. This would give me the flexibility to build the unit to your specs. and use them for skirmish games too. 

For the magnetic tray, I use business card magnets and balsa wood. 

Does that make sense?]]></description>
		<content:encoded><![CDATA[<p>Adrian/Johnathan,</p>
<p>I just got my British line. I thought that would be a safe bet at this point. I did not know what other people where ordering. I probably should have ordered French. If I ever finish painting them, I will order some continentals to balance thing out. 16 is the base unit?</p>
<p> I am presently planning on using  Yellow or Blue for facings. </p>
<p>For basing, I was thinking of using  3/4&#8243; Fender washers with a magnetic moving tray. This would give me the flexibility to build the unit to your specs. and use them for skirmish games too. </p>
<p>For the magnetic tray, I use business card magnets and balsa wood. </p>
<p>Does that make sense?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Henry Hyde</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1297</link>
		<dc:creator>Henry Hyde</dc:creator>
		<pubDate>Wed, 06 Jul 2011 15:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1297</guid>
		<description><![CDATA[Yes, I&#039;ve emailed him to say &quot;Get a proper website!&quot;  :-D]]></description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;ve emailed him to say &#8220;Get a proper website!&#8221;  :-D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1296</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 06 Jul 2011 15:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1296</guid>
		<description><![CDATA[They look nice, a little slender, but I chalk that up to their 30mm height.  The &lt;a HREF=&quot;http://fifedrumminis.blogspot.com/2011/04/figure-comparisons.html&quot; rel=&quot;nofollow&quot;&gt;Figure Comparisons&lt;/a&gt; post is nice to see.  It would be nice to see the F&amp;D figs compared to metal Perrys.  Hmm....I wonder.....

One initial complaint I have, which piggybacks onto your blog remark, is the difficulty I&#039;m experiencing in trying to see all of the models available for sale.  Perhaps a list, maybe with pictures, would be helpful.

I&#039;m game to give them a try though.]]></description>
		<content:encoded><![CDATA[<p>They look nice, a little slender, but I chalk that up to their 30mm height.  The <a HREF="http://fifedrumminis.blogspot.com/2011/04/figure-comparisons.html" rel="nofollow">Figure Comparisons</a> post is nice to see.  It would be nice to see the F&#038;D figs compared to metal Perrys.  Hmm&#8230;.I wonder&#8230;..</p>
<p>One initial complaint I have, which piggybacks onto your blog remark, is the difficulty I&#8217;m experiencing in trying to see all of the models available for sale.  Perhaps a list, maybe with pictures, would be helpful.</p>
<p>I&#8217;m game to give them a try though.</p>
]]></content:encoded>
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		<title>Comment on Painting AWI American Militia Update by Henry Hyde</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1295</link>
		<dc:creator>Henry Hyde</dc:creator>
		<pubDate>Wed, 06 Jul 2011 15:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1295</guid>
		<description><![CDATA[Jonathan -- new manufactuer of AWI minis *Stateside* is Fife &amp; Drum, run by one of my contributors Jim Purky. See http://fifedrumminis.blogspot.com/

Jim is a really nice guy and an expert on the AWI and 7 Years War. He lives near Chicago -- drop him a line.
fife_drum_minis@yahoo.com
Prices: $1.80 per figure, sold as single figures + applicable postage

My only complaint is that a blog isn&#039;t the ideal vehicle for a commercial range of figures!]]></description>
		<content:encoded><![CDATA[<p>Jonathan &#8212; new manufactuer of AWI minis *Stateside* is Fife &amp; Drum, run by one of my contributors Jim Purky. See <a href="http://fifedrumminis.blogspot.com/" rel="nofollow">http://fifedrumminis.blogspot.com/</a></p>
<p>Jim is a really nice guy and an expert on the AWI and 7 Years War. He lives near Chicago &#8212; drop him a line.<br />
<a href="ma&#105;&#108;to&#58;&#102;ife_&#100;&#114;&#117;&#109;_&#109;&#105;&#110;is&#64;y&#97;&#104;&#111;&#111;&#46;com">&#102;&#105;&#102;&#101;_d&#114;um&#95;&#109;in&#105;s&#64;&#121;a&#104;&#111;o&#46;&#99;om</a><br />
Prices: $1.80 per figure, sold as single figures + applicable postage</p>
<p>My only complaint is that a blog isn&#8217;t the ideal vehicle for a commercial range of figures!</p>
]]></content:encoded>
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		<title>Comment on Painting AWI American Militia Update by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1294</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 06 Jul 2011 13:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1294</guid>
		<description><![CDATA[That&#039;s why I need to &quot;dirty&quot; them up!  They&#039;ll already look battle-damaged so the enemy will ignore them.  Seriously though I agree with you.  Using the Battle of Olustee as an example I saw how ineffective they could easily be.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s why I need to &#8220;dirty&#8221; them up!  They&#8217;ll already look battle-damaged so the enemy will ignore them.  Seriously though I agree with you.  Using the Battle of Olustee as an example I saw how ineffective they could easily be.</p>
]]></content:encoded>
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		<title>Comment on Painting AWI American Militia Update by Adrian</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1293</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Wed, 06 Jul 2011 13:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1293</guid>
		<description><![CDATA[I looked at the GF9 magnetic bases.  They&#039;re a bit pricey though, and I don&#039;t love the rubbery feel they have.  I doubt paint and whatnot would stick to them very well.

What I would actually like to do is base each individual figure on its own thin metal magnetic 20mm x 20mm base and then stick 4 of these on a thin metal 40mm x 40mm base.  This would give a lot of flexibility and would be especially useful for units that are able to go into skirmish order.  I haven&#039;t been able to find a supplier for anything like this though.

As for your desire to field a flock of cannons, keep in mind a.) they aren&#039;t wonder weapons by any means, at least not in BP and b.) if infantry or cavalry touches them, they die.]]></description>
		<content:encoded><![CDATA[<p>I looked at the GF9 magnetic bases.  They&#8217;re a bit pricey though, and I don&#8217;t love the rubbery feel they have.  I doubt paint and whatnot would stick to them very well.</p>
<p>What I would actually like to do is base each individual figure on its own thin metal magnetic 20mm x 20mm base and then stick 4 of these on a thin metal 40mm x 40mm base.  This would give a lot of flexibility and would be especially useful for units that are able to go into skirmish order.  I haven&#8217;t been able to find a supplier for anything like this though.</p>
<p>As for your desire to field a flock of cannons, keep in mind a.) they aren&#8217;t wonder weapons by any means, at least not in BP and b.) if infantry or cavalry touches them, they die.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Painting AWI American Militia Update by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1292</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 06 Jul 2011 13:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1292</guid>
		<description><![CDATA[I blame my peculiar desire to &quot;dirty&quot; everything up so that it might appear as if it spent a decade residing in the mud.  Of course, even that desire coupled with the Tin Bitz and Dwarven Bronze wouldn&#039;t result in what I&#039;d be hoping for.  Wow....shiny guns is surprisingly different than what I&#039;m used to.  Must spend more time thinking about polished artillery.  Hmm...maybe I can dirty up the gun carriage......

As always Henry you keep me on the straight and narrow.  I&#039;m eternally grateful to you.  But, you&#039;re becoming used to that.]]></description>
		<content:encoded><![CDATA[<p>I blame my peculiar desire to &#8220;dirty&#8221; everything up so that it might appear as if it spent a decade residing in the mud.  Of course, even that desire coupled with the Tin Bitz and Dwarven Bronze wouldn&#8217;t result in what I&#8217;d be hoping for.  Wow&#8230;.shiny guns is surprisingly different than what I&#8217;m used to.  Must spend more time thinking about polished artillery.  Hmm&#8230;maybe I can dirty up the gun carriage&#8230;&#8230;</p>
<p>As always Henry you keep me on the straight and narrow.  I&#8217;m eternally grateful to you.  But, you&#8217;re becoming used to that.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Painting AWI American Militia Update by Henry Hyde</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1291</link>
		<dc:creator>Henry Hyde</dc:creator>
		<pubDate>Wed, 06 Jul 2011 09:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1291</guid>
		<description><![CDATA[Jonathan, the Dwarven Bronze and Tin Bitz are the wrong colour for artillery of this period -- they are far too &#039;coppery&#039;.

See http://www.buckstix.com/howitzer.htm

and http://www.public-domain-image.com/objects/slides/cannon-in-old-town-san-diego.jpg

and especially http://youtu.be/SbhSAyjeA74

Remember, it&#039;s only antique examples that start to turn greenish because of verdigris -- when new and looked after by their crews, those suckers shone!]]></description>
		<content:encoded><![CDATA[<p>Jonathan, the Dwarven Bronze and Tin Bitz are the wrong colour for artillery of this period &#8212; they are far too &#8216;coppery&#8217;.</p>
<p>See <a href="http://www.buckstix.com/howitzer.htm" rel="nofollow">http://www.buckstix.com/howitzer.htm</a></p>
<p>and <a href="http://www.public-domain-image.com/objects/slides/cannon-in-old-town-san-diego.jpg" rel="nofollow">http://www.public-domain-image.com/objects/slides/cannon-in-old-town-san-diego.jpg</a></p>
<p>and especially <a href="http://youtu.be/SbhSAyjeA74" rel="nofollow">http://youtu.be/SbhSAyjeA74</a></p>
<p>Remember, it&#8217;s only antique examples that start to turn greenish because of verdigris &#8212; when new and looked after by their crews, those suckers shone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1290</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 06 Jul 2011 01:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1290</guid>
		<description><![CDATA[As a side note I should say that the GW bases and all my GW paints are purchased at my FLGS and other area game stores.  I buy the Perry Miniatures and Wargames Foundry, if I get any, online because my FLGS cannot get them and the owner has told me to get them however I need to and for me to not feel badly about doing so.  The Woodland Scenics is purchased at The Whiz on Rte 9 East in Westborough, where a large selection of Woodland Scenics products can be found.]]></description>
		<content:encoded><![CDATA[<p>As a side note I should say that the GW bases and all my GW paints are purchased at my FLGS and other area game stores.  I buy the Perry Miniatures and Wargames Foundry, if I get any, online because my FLGS cannot get them and the owner has told me to get them however I need to and for me to not feel badly about doing so.  The Woodland Scenics is purchased at The Whiz on Rte 9 East in Westborough, where a large selection of Woodland Scenics products can be found.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1289</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 06 Jul 2011 01:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1289</guid>
		<description><![CDATA[Giles&#039; work is both inspiring and terrifying at the same time if that makes any sense.  I look and think &quot;how awesome, that looks great&quot; and those thoughts are quickly followed by &quot;I can never make it look that good...why bother&quot; :(

I was considering Dwarven Bronze (or Tin Bitz) with perhaps an ink wash, I do like that Devlan Mud, for a quick and dirty (pun intended) barrel.  The GW bases I picked up should be suitable for me.  Adrian, I think you could use another source.  Three packs of the Citadel Square Bases and one pack of the Citadel Round Bases are in my possession.  Unfortunately, they are a tad expensive at $8.25 per bag.  The bags do include:

Round Bases
20 25mm Round
5 40mm Round (monster)
1 60mm Round
5 Bike Bases

Square Bases
20 20mm Square
12 25mm Square
5 40mm Square (regiment)
5 Cavalry Bases

My thinking was the round would be good for characters, unit leaders, artillery and anything that doesn&#039;t need to base up such as Regulars in skirmish order and Irregulars (mainly).  The square bases are better for ranking up and so everyone else goes on them.  Yes, the cavalry too.

Diane Sutherland&#039;s article titled Meet the flockers has some great advice on making homemade flock, which is a little different than what you suggest Henry.  It looks good but is a thicker and coarser consistency than the sand, which may produce a better result for the infantry.

I&#039;m tempted to create a &quot;cool&quot; vignette style piece for unit leaders/army leader/artillery pieces using the Woodland Scenics field grass, lichen, and branches I have.  The field grass takes longer to set and dry but produces a nice result.  The lichen could be interesting and the branches would make nice logs for an impromptu defensive redoubt for those cannon.  Not sure if it&#039;ll happen but maybe.  I still need to spray Dullcote on my latest 6 militia.

The consensus, so far, seems to be for me to finish my first infantry unit (to some degree) and then tackle the cannon.  Horses didn&#039;t come with this piece, it is AW101.  So, suggestions for 28mm horses (at what I consider a reasonable price...coming from my GW background) are welcomed.  The Perry options for horse and cannon, with limber, are 3pdr Butterfly or 3pdr (AWI 117 and 119 respectively) but not the 6pdr like I have.  Or, I could go for AWI 128 (see http://www.perry-miniatures.com/images/aw/AW%20128.jpg), which costs almost $19 and I don&#039;t really need another cannon...just the horses.

Despite the significantly higher price I&#039;m planning on picking up some Wargames Foundry items.  In particular I want to get http://www.thewarstore.com/media/ss_size2/FND-AWI1-1.jpg (it is out of stock, don&#039;t know if/when it&#039;ll ever be back in stock).  That is my only option, so far, for an army general and for mounted unit leaders.  http://www.perry-miniatures.com/images/aw47.jpg could be an option but they are British mounted officers.  It may be too difficult to pretend they&#039;re Americans.

http://www.thewarstore.com/media/ss_size2/FND-AWI2-5.jpg ($23.99) is tempting because I&#039;m not sure how much I like the Perry&#039;s Mounted Riflemen (http://www.thewarstore.com/media/ss_size2/aw36.jpg) and having mounted close combat could be useful.

Finally, http://www.thewarstore.com/media/ss_size2/FND-AWI4-7.jpg ($21.99) and http://www.thewarstore.com/media/ss_size2/FND-AWI4-8.jpg ($21.99) are of interest.  Having actual Minuteman models would be awesome considering where I live.  All of the Foundry stuff is nice but so much more than the other stuff the Perry&#039;s are doing, which makes it difficult to justify the expense.  Sadly, I haven&#039;t come across any other more reasonably priced manufacturers that make the pieces I want (cavalry, army general and unit leaders all on horseback, and minutemen) that would fit in with the figures sculpted by the Perry Brothers.

Maybe one exists but I haven&#039;t come across it yet.  :(]]></description>
		<content:encoded><![CDATA[<p>Giles&#8217; work is both inspiring and terrifying at the same time if that makes any sense.  I look and think &#8220;how awesome, that looks great&#8221; and those thoughts are quickly followed by &#8220;I can never make it look that good&#8230;why bother&#8221; :(</p>
<p>I was considering Dwarven Bronze (or Tin Bitz) with perhaps an ink wash, I do like that Devlan Mud, for a quick and dirty (pun intended) barrel.  The GW bases I picked up should be suitable for me.  Adrian, I think you could use another source.  Three packs of the Citadel Square Bases and one pack of the Citadel Round Bases are in my possession.  Unfortunately, they are a tad expensive at $8.25 per bag.  The bags do include:</p>
<p>Round Bases<br />
20 25mm Round<br />
5 40mm Round (monster)<br />
1 60mm Round<br />
5 Bike Bases</p>
<p>Square Bases<br />
20 20mm Square<br />
12 25mm Square<br />
5 40mm Square (regiment)<br />
5 Cavalry Bases</p>
<p>My thinking was the round would be good for characters, unit leaders, artillery and anything that doesn&#8217;t need to base up such as Regulars in skirmish order and Irregulars (mainly).  The square bases are better for ranking up and so everyone else goes on them.  Yes, the cavalry too.</p>
<p>Diane Sutherland&#8217;s article titled Meet the flockers has some great advice on making homemade flock, which is a little different than what you suggest Henry.  It looks good but is a thicker and coarser consistency than the sand, which may produce a better result for the infantry.</p>
<p>I&#8217;m tempted to create a &#8220;cool&#8221; vignette style piece for unit leaders/army leader/artillery pieces using the Woodland Scenics field grass, lichen, and branches I have.  The field grass takes longer to set and dry but produces a nice result.  The lichen could be interesting and the branches would make nice logs for an impromptu defensive redoubt for those cannon.  Not sure if it&#8217;ll happen but maybe.  I still need to spray Dullcote on my latest 6 militia.</p>
<p>The consensus, so far, seems to be for me to finish my first infantry unit (to some degree) and then tackle the cannon.  Horses didn&#8217;t come with this piece, it is AW101.  So, suggestions for 28mm horses (at what I consider a reasonable price&#8230;coming from my GW background) are welcomed.  The Perry options for horse and cannon, with limber, are 3pdr Butterfly or 3pdr (AWI 117 and 119 respectively) but not the 6pdr like I have.  Or, I could go for AWI 128 (see <a href="http://www.perry-miniatures.com/images/aw/AW%20128.jpg" rel="nofollow">http://www.perry-miniatures.com/images/aw/AW%20128.jpg</a>), which costs almost $19 and I don&#8217;t really need another cannon&#8230;just the horses.</p>
<p>Despite the significantly higher price I&#8217;m planning on picking up some Wargames Foundry items.  In particular I want to get <a href="http://www.thewarstore.com/media/ss_size2/FND-AWI1-1.jpg" rel="nofollow">http://www.thewarstore.com/media/ss_size2/FND-AWI1-1.jpg</a> (it is out of stock, don&#8217;t know if/when it&#8217;ll ever be back in stock).  That is my only option, so far, for an army general and for mounted unit leaders.  <a href="http://www.perry-miniatures.com/images/aw47.jpg" rel="nofollow">http://www.perry-miniatures.com/images/aw47.jpg</a> could be an option but they are British mounted officers.  It may be too difficult to pretend they&#8217;re Americans.</p>
<p><a href="http://www.thewarstore.com/media/ss_size2/FND-AWI2-5.jpg" rel="nofollow">http://www.thewarstore.com/media/ss_size2/FND-AWI2-5.jpg</a> ($23.99) is tempting because I&#8217;m not sure how much I like the Perry&#8217;s Mounted Riflemen (<a href="http://www.thewarstore.com/media/ss_size2/aw36.jpg" rel="nofollow">http://www.thewarstore.com/media/ss_size2/aw36.jpg</a>) and having mounted close combat could be useful.</p>
<p>Finally, <a href="http://www.thewarstore.com/media/ss_size2/FND-AWI4-7.jpg" rel="nofollow">http://www.thewarstore.com/media/ss_size2/FND-AWI4-7.jpg</a> ($21.99) and <a href="http://www.thewarstore.com/media/ss_size2/FND-AWI4-8.jpg" rel="nofollow">http://www.thewarstore.com/media/ss_size2/FND-AWI4-8.jpg</a> ($21.99) are of interest.  Having actual Minuteman models would be awesome considering where I live.  All of the Foundry stuff is nice but so much more than the other stuff the Perry&#8217;s are doing, which makes it difficult to justify the expense.  Sadly, I haven&#8217;t come across any other more reasonably priced manufacturers that make the pieces I want (cavalry, army general and unit leaders all on horseback, and minutemen) that would fit in with the figures sculpted by the Perry Brothers.</p>
<p>Maybe one exists but I haven&#8217;t come across it yet.  :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Henry Hyde</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1288</link>
		<dc:creator>Henry Hyde</dc:creator>
		<pubDate>Wed, 06 Jul 2011 00:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1288</guid>
		<description><![CDATA[Finish your infantry unit, including the colour party, then paint a cannon with three or four crewmen (and a horse or two to pull it) as a reward. For basing, I recommend very thin MDF or plywood, or thick card (old beermats are good). You probably have someone in the States like www.warbases.co.uk doing cheap, thin bases en masse.

If you can&#039;t stand the idea of painting sand, then it&#039;s simple: just mix wood glue, sand and green paint up together in an old tub or spray can lid and smear that over the base with an old brush or coffee stirrer. A light green or yellowish drybrush when it&#039;s dry, job done. Add a few brown mud patches, rocks and tufts of grass if you feel like it.

Remember your cannon barrels are mostly polished bronze, which looks like brass. I find that the GW Shining Gold, followed by a wash of Devlan Mud, then highlighted with Burnished Gold, looks perfect.

See Giles Allison&#039;s brilliant Tarleton&#039;s Quarter blog for inspiration
http://gilesallison.blogspot.com/2011/02/american-artillery-6.html]]></description>
		<content:encoded><![CDATA[<p>Finish your infantry unit, including the colour party, then paint a cannon with three or four crewmen (and a horse or two to pull it) as a reward. For basing, I recommend very thin MDF or plywood, or thick card (old beermats are good). You probably have someone in the States like <a href="http://www.warbases.co.uk" rel="nofollow">http://www.warbases.co.uk</a> doing cheap, thin bases en masse.</p>
<p>If you can&#8217;t stand the idea of painting sand, then it&#8217;s simple: just mix wood glue, sand and green paint up together in an old tub or spray can lid and smear that over the base with an old brush or coffee stirrer. A light green or yellowish drybrush when it&#8217;s dry, job done. Add a few brown mud patches, rocks and tufts of grass if you feel like it.</p>
<p>Remember your cannon barrels are mostly polished bronze, which looks like brass. I find that the GW Shining Gold, followed by a wash of Devlan Mud, then highlighted with Burnished Gold, looks perfect.</p>
<p>See Giles Allison&#8217;s brilliant Tarleton&#8217;s Quarter blog for inspiration<br />
<a href="http://gilesallison.blogspot.com/2011/02/american-artillery-6.html" rel="nofollow">http://gilesallison.blogspot.com/2011/02/american-artillery-6.html</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Contact Us by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/contact-us/comment-page-1/#comment-1287</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?page_id=28#comment-1287</guid>
		<description><![CDATA[Hi Richard.  That sounds wonderful.  I can even do better than that, if you want.  If you send me an e-mail I can set you up with a user account that you can use to write your own articles, which can then show on the blog.  Just e-mail cwfgamecast@wargamingforums.com and I&#039;ll get you started.]]></description>
		<content:encoded><![CDATA[<p>Hi Richard.  That sounds wonderful.  I can even do better than that, if you want.  If you send me an e-mail I can set you up with a user account that you can use to write your own articles, which can then show on the blog.  Just e-mail <a href="mailt&#111;&#58;c&#119;&#102;gam&#101;ca&#115;t&#64;&#119;ar&#103;&#97;&#109;in&#103;fo&#114;u&#109;&#115;&#46;c&#111;m">cwfgam&#101;&#99;a&#115;&#116;&#64;&#119;ar&#103;&#97;m&#105;ng&#102;&#111;&#114;&#117;&#109;&#115;.&#99;&#111;&#109;</a> and I&#8217;ll get you started.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Contact Us by Richard</title>
		<link>http://wargamingforums.com/contact-us/comment-page-1/#comment-1286</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 05 Jul 2011 21:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?page_id=28#comment-1286</guid>
		<description><![CDATA[Hi there,

I was wondering if you would be willing to host an article on 1/2400 WW2 ships which I now use with the War At Sea rules?

Specifically, I could showcase some of the models I&#039;ve painted up, and provide hints on painting, transfers etc.

please let me know if it&#039;s something you would be interested in.

Thanks]]></description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I was wondering if you would be willing to host an article on 1/2400 WW2 ships which I now use with the War At Sea rules?</p>
<p>Specifically, I could showcase some of the models I&#8217;ve painted up, and provide hints on painting, transfers etc.</p>
<p>please let me know if it&#8217;s something you would be interested in.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Painting AWI American Militia Update by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1285</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 05 Jul 2011 20:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1285</guid>
		<description><![CDATA[That&#039;s a good idea.  If I paint more guys, then I&#039;ll just do another blister/box (seriously, what are we supposed to call those things?) of 6 guys because of my assembly line method.  The remaining 2 guys would start off the next unit.

That cannon really tempts me and provides a great excuse to pick up more metallic paints.  I have Boltgun Metal and I think Chainmail but am lacking the rest.  Dwarf Bronze and Tin Bitz could be interesting choices.  I did come across an intriguing article at Dakka Dakka on using washes to &quot;stain&quot; the metallic paints.  Check it out at http://www.dakkadakka.com/dakkaforum/posts/list/235872.page

I have a strong love of cannons and may find myself so enraptured that I wish to field a plethora of the dang things.  The downside is it requires assembly, nothing major, to field.  I&#039;m going to paint it before assembling to make it easy to reach all the internal areas.

Might I suggest the GW bases or just making your own out of plasticard?  I bought a bunch of the GW bases from BG, which I intend to use.  I may buy, or make, movement trays too.  GF9 would be another option for bases, and movement trays.

Are you planning to base a unit at a time or the entire army in a go?  Over the weekend Derek was working on a Orc &amp; Goblin army for WFB.  He based it a unit at a time using a big bag of sand he purchased from Home Depot.  He keeps it in one of those 5 gallon buckets, used an old coffee mug to scoop up the substrate, &quot;painted&quot; on the white glue (he didn&#039;t like the GW PVA, moved on to Elmer&#039;s white glue but I&#039;m a fan of wood glue if you can get it cheaply) to the base (I usually water mine down a little to ensure it gets everywhere), and then dipped the figure into the mug before shaking off the excess.  I imagine he&#039;ll paint the sand, which is not something I&#039;d want to do.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a good idea.  If I paint more guys, then I&#8217;ll just do another blister/box (seriously, what are we supposed to call those things?) of 6 guys because of my assembly line method.  The remaining 2 guys would start off the next unit.</p>
<p>That cannon really tempts me and provides a great excuse to pick up more metallic paints.  I have Boltgun Metal and I think Chainmail but am lacking the rest.  Dwarf Bronze and Tin Bitz could be interesting choices.  I did come across an intriguing article at Dakka Dakka on using washes to &#8220;stain&#8221; the metallic paints.  Check it out at <a href="http://www.dakkadakka.com/dakkaforum/posts/list/235872.page" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/235872.page</a></p>
<p>I have a strong love of cannons and may find myself so enraptured that I wish to field a plethora of the dang things.  The downside is it requires assembly, nothing major, to field.  I&#8217;m going to paint it before assembling to make it easy to reach all the internal areas.</p>
<p>Might I suggest the GW bases or just making your own out of plasticard?  I bought a bunch of the GW bases from BG, which I intend to use.  I may buy, or make, movement trays too.  GF9 would be another option for bases, and movement trays.</p>
<p>Are you planning to base a unit at a time or the entire army in a go?  Over the weekend Derek was working on a Orc &#038; Goblin army for WFB.  He based it a unit at a time using a big bag of sand he purchased from Home Depot.  He keeps it in one of those 5 gallon buckets, used an old coffee mug to scoop up the substrate, &#8220;painted&#8221; on the white glue (he didn&#8217;t like the GW PVA, moved on to Elmer&#8217;s white glue but I&#8217;m a fan of wood glue if you can get it cheaply) to the base (I usually water mine down a little to ensure it gets everywhere), and then dipped the figure into the mug before shaking off the excess.  I imagine he&#8217;ll paint the sand, which is not something I&#8217;d want to do.</p>
]]></content:encoded>
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		<title>Comment on Painting AWI American Militia Update by Adrian</title>
		<link>http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/comment-page-1/#comment-1284</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Tue, 05 Jul 2011 18:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/2011/07/03/painting-awi-american-militia-update/#comment-1284</guid>
		<description><![CDATA[If we&#039;re going to go with 16 figures as our base &#039;normal sized&#039; infantry unit, I&#039;d paint 4 more militiamen, that&#039;ll give you a regiment.  Then I&#039;d reward myself with doing the artillery and crew (and limber if you have one).

I have 10 more Hessian musketeers laid out on the table to be prepped tonight.  When they&#039;re done I&#039;ll have 16 painted, but not based.  I ordered some 40mm x 40mm Renedra bases from the Warstore, but now find that the order is delayed since they&#039;re out of stock.  They weren&#039;t listed as out of stock on the website when I ordered though (or obviously I wouldn&#039;t have ordered them) so I&#039;m more than a little put out with The Warstore at the moment.

No huge hurry I guess since the minis aren&#039;t all painted yet anyway, but still...]]></description>
		<content:encoded><![CDATA[<p>If we&#8217;re going to go with 16 figures as our base &#8216;normal sized&#8217; infantry unit, I&#8217;d paint 4 more militiamen, that&#8217;ll give you a regiment.  Then I&#8217;d reward myself with doing the artillery and crew (and limber if you have one).</p>
<p>I have 10 more Hessian musketeers laid out on the table to be prepped tonight.  When they&#8217;re done I&#8217;ll have 16 painted, but not based.  I ordered some 40mm x 40mm Renedra bases from the Warstore, but now find that the order is delayed since they&#8217;re out of stock.  They weren&#8217;t listed as out of stock on the website when I ordered though (or obviously I wouldn&#8217;t have ordered them) so I&#8217;m more than a little put out with The Warstore at the moment.</p>
<p>No huge hurry I guess since the minis aren&#8217;t all painted yet anyway, but still&#8230;</p>
]]></content:encoded>
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		<title>Comment on War at Sea: Transportation &amp; Storage Woes by calgary chrysler dealers</title>
		<link>http://wargamingforums.com/2009/05/31/war-at-sea-transportation-storage-woes/comment-page-1/#comment-1283</link>
		<dc:creator>calgary chrysler dealers</dc:creator>
		<pubDate>Sat, 02 Jul 2011 23:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=1082#comment-1283</guid>
		<description><![CDATA[I don&#039;t have miniatures but i do have a lot of tiny stuff that I need to sort and keep in a safe container where I could bring them along with me in my trips. I collect keychains, coins, pins from every place I go to so  the Kwikdraw container you recommend may also be perfect for my collection.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t have miniatures but i do have a lot of tiny stuff that I need to sort and keep in a safe container where I could bring them along with me in my trips. I collect keychains, coins, pins from every place I go to so  the Kwikdraw container you recommend may also be perfect for my collection.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 59: Wargaming Magazine Extravaganza by Andrew Malcolm</title>
		<link>http://wargamingforums.com/2011/06/20/cwf-game-cast-episode-59-wargaming-magazine-extravaganza/comment-page-1/#comment-1282</link>
		<dc:creator>Andrew Malcolm</dc:creator>
		<pubDate>Fri, 01 Jul 2011 12:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4187#comment-1282</guid>
		<description><![CDATA[Another useful show, thanks.

After listening to it, I nipped along to my local W H Smiths newsagents, and bought the latest copies of WARGAMES ILLUSTRATED, MINIATURE WARGAMES, and WARGAMES, SOLDIERS &amp; STRATEGY, and am thoroughly enjoy them all.  :-)]]></description>
		<content:encoded><![CDATA[<p>Another useful show, thanks.</p>
<p>After listening to it, I nipped along to my local W H Smiths newsagents, and bought the latest copies of WARGAMES ILLUSTRATED, MINIATURE WARGAMES, and WARGAMES, SOLDIERS &#038; STRATEGY, and am thoroughly enjoy them all.  :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First Glance: Battlegames Magazine #26 by Paul</title>
		<link>http://wargamingforums.com/2011/06/30/first-glance-battlegames-magazine-26/comment-page-1/#comment-1281</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 01 Jul 2011 04:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4194#comment-1281</guid>
		<description><![CDATA[Should be NOW Neil is writing.]]></description>
		<content:encoded><![CDATA[<p>Should be NOW Neil is writing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First Glance: Battlegames Magazine #26 by Paul</title>
		<link>http://wargamingforums.com/2011/06/30/first-glance-battlegames-magazine-26/comment-page-1/#comment-1280</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 01 Jul 2011 04:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4194#comment-1280</guid>
		<description><![CDATA[Fair review.  No Neil is writing for BG I might subscrib.
Paul]]></description>
		<content:encoded><![CDATA[<p>Fair review.  No Neil is writing for BG I might subscrib.<br />
Paul</p>
]]></content:encoded>
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		<title>Comment on Wanted: New England Gaming Events by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/01/31/wanted-new-england-gaming-events/comment-page-1/#comment-1279</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 30 Jun 2011 19:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3441#comment-1279</guid>
		<description><![CDATA[Join the Maine Historical Wargamers Association Saturday

August 6th, for our first annual Wargamers Flea Market and

Game Day. Browse tables filled with miniatures, books, board

games, maybe complete armies, even a vendor or two! Bring

some of your own to sell or to trade. The flea market will run from

9am-12:00 noon.

During the afternoon, join the MHWA for miniatures and board

games, starting at 1:00pm and running until 6:00pm. Check the

MHWA forum for more details as they become available,

www.mainewargamershq.lefora.com

Get Figures, Armies, Books, Games, Paints, Rules

Date: Saturday, August 6th, 2011

Times: 9-12noon Flea Market

1-6pm Gaming

6-7pm Club meeting, followed by dinner

in town, all are welcome

Location:United Lodge, 65 Baribeau Drive,

Brunswick, Maine

Costs: Free to attend, $10 for a display table for

the flea market

Contact: mainewargamershq@gmail.com]]></description>
		<content:encoded><![CDATA[<p>Join the Maine Historical Wargamers Association Saturday</p>
<p>August 6th, for our first annual Wargamers Flea Market and</p>
<p>Game Day. Browse tables filled with miniatures, books, board</p>
<p>games, maybe complete armies, even a vendor or two! Bring</p>
<p>some of your own to sell or to trade. The flea market will run from</p>
<p>9am-12:00 noon.</p>
<p>During the afternoon, join the MHWA for miniatures and board</p>
<p>games, starting at 1:00pm and running until 6:00pm. Check the</p>
<p>MHWA forum for more details as they become available,</p>
<p><a href="http://www.mainewargamershq.lefora.com" rel="nofollow">http://www.mainewargamershq.lefora.com</a></p>
<p>Get Figures, Armies, Books, Games, Paints, Rules</p>
<p>Date: Saturday, August 6th, 2011</p>
<p>Times: 9-12noon Flea Market</p>
<p>1-6pm Gaming</p>
<p>6-7pm Club meeting, followed by dinner</p>
<p>in town, all are welcome</p>
<p>Location:United Lodge, 65 Baribeau Drive,</p>
<p>Brunswick, Maine</p>
<p>Costs: Free to attend, $10 for a display table for</p>
<p>the flea market</p>
<p>Contact: <a href="&#109;ai&#108;&#116;o:ma&#105;new&#97;&#114;&#103;&#97;m&#101;&#114;sh&#113;&#64;&#103;m&#97;il&#46;&#99;om">m&#97;in&#101;&#119;&#97;&#114;&#103;a&#109;e&#114;sh&#113;&#64;gma&#105;&#108;.c&#111;m</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wanted: New England Gaming Events by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/01/31/wanted-new-england-gaming-events/comment-page-1/#comment-1278</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Thu, 30 Jun 2011 19:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3441#comment-1278</guid>
		<description><![CDATA[Title: 	  	FOW at the Whiz
 
Date: 	  	Sunday July 3, 2011
Time: 	  	10:00 am - 5:00 pm
Repeats: 	  	This event repeats every week.
Location: 	  	The Whiz on rt 9 in Westboro, MA
Notes: 	  	FREE (NO CHARGE) Open gaming]]></description>
		<content:encoded><![CDATA[<p>Title: 	  	FOW at the Whiz</p>
<p>Date: 	  	Sunday July 3, 2011<br />
Time: 	  	10:00 am &#8211; 5:00 pm<br />
Repeats: 	  	This event repeats every week.<br />
Location: 	  	The Whiz on rt 9 in Westboro, MA<br />
Notes: 	  	FREE (NO CHARGE) Open gaming</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wanted: New England Gaming Events by Gordon</title>
		<link>http://wargamingforums.com/2011/01/31/wanted-new-england-gaming-events/comment-page-1/#comment-1275</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 29 Jun 2011 19:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3441#comment-1275</guid>
		<description><![CDATA[One more ...LOL
THURSDAY GAME TIME 
Date: Every  Thursday  
Time: 5:00 pm - 12:00 am 
 
Location: ADLER HOBBY 
Street: 96 Twiss Lane 
City/State/Zip: Hollis NH 03049 
www.adlerhobby.com

Malifaux, Board Games &amp; Flames of War your also welcomed to come down to model and paint just get out of the house and do SOMETHING hobby related...we typical order pizza &amp; subs (steak tip diner is my fav yum! ) by 6pm so be sure to get here before then if you want the &quot;break bread&quot; with us...lol]]></description>
		<content:encoded><![CDATA[<p>One more &#8230;LOL<br />
THURSDAY GAME TIME<br />
Date: Every  Thursday<br />
Time: 5:00 pm &#8211; 12:00 am </p>
<p>Location: ADLER HOBBY<br />
Street: 96 Twiss Lane<br />
City/State/Zip: Hollis NH 03049<br />
<a href="http://www.adlerhobby.com" rel="nofollow">http://www.adlerhobby.com</a></p>
<p>Malifaux, Board Games &amp; Flames of War your also welcomed to come down to model and paint just get out of the house and do SOMETHING hobby related&#8230;we typical order pizza &amp; subs (steak tip diner is my fav yum! ) by 6pm so be sure to get here before then if you want the &#8220;break bread&#8221; with us&#8230;lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wanted: New England Gaming Events by Gordon</title>
		<link>http://wargamingforums.com/2011/01/31/wanted-new-england-gaming-events/comment-page-1/#comment-1274</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 29 Jun 2011 19:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3441#comment-1274</guid>
		<description><![CDATA[North Africa Mid War Campaign at Adler Hobby 
Date: Saturday June 25, 2011  next month on  July 9th &amp; July 30th
Time: 1:00 pm - 5:00 pm 
Author: adlerhobby 
Repeat: This event repeats every month on the Second &amp;  last Saturday of every month . 
Street: 96 Twiss Lane 
City/State/Zip: Hollis NH 03049 
Phone: www.adlerhobby.com 
Bring 850 points with one HQ &amp; One troopfor some fun team games, face off on the table for control of north africa using a map and firestorm units( fun units to add to your force for free) players battle it out one on one or two on two in the heat of the Desert!
Starts at 1pm runs till 5pm on the 2nd and Last Sat of the month.

Also on this day:
1pm to 5pm every last sat of the month. We have gaming but also FOCUS on painting and Modeling in store a &quot;sewing bee&quot; for gamers if you will. Your invited to bring ANYTHING to paint and model we have a few supplies on hand, water basins and a few brushes you just bring your fav colors of paint, some glue and your models you&#039;d be surprised how much gets done sitting at a table with others doing the same thing and sometimes we also learn from each other while we paint chat and crack a few jokes...good times, all you need to do if show up for 1pm.]]></description>
		<content:encoded><![CDATA[<p>North Africa Mid War Campaign at Adler Hobby<br />
Date: Saturday June 25, 2011  next month on  July 9th &amp; July 30th<br />
Time: 1:00 pm &#8211; 5:00 pm<br />
Author: adlerhobby<br />
Repeat: This event repeats every month on the Second &amp;  last Saturday of every month .<br />
Street: 96 Twiss Lane<br />
City/State/Zip: Hollis NH 03049<br />
Phone: <a href="http://www.adlerhobby.com" rel="nofollow">http://www.adlerhobby.com</a><br />
Bring 850 points with one HQ &amp; One troopfor some fun team games, face off on the table for control of north africa using a map and firestorm units( fun units to add to your force for free) players battle it out one on one or two on two in the heat of the Desert!<br />
Starts at 1pm runs till 5pm on the 2nd and Last Sat of the month.</p>
<p>Also on this day:<br />
1pm to 5pm every last sat of the month. We have gaming but also FOCUS on painting and Modeling in store a &#8220;sewing bee&#8221; for gamers if you will. Your invited to bring ANYTHING to paint and model we have a few supplies on hand, water basins and a few brushes you just bring your fav colors of paint, some glue and your models you&#8217;d be surprised how much gets done sitting at a table with others doing the same thing and sometimes we also learn from each other while we paint chat and crack a few jokes&#8230;good times, all you need to do if show up for 1pm.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wanted: New England Gaming Events by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/01/31/wanted-new-england-gaming-events/comment-page-1/#comment-1273</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Wed, 29 Jun 2011 18:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3441#comment-1273</guid>
		<description><![CDATA[Hi Gordon.  If you guys continue telling me about the events you&#039;re holding I will continue to talk about them on the podcast and the blog.]]></description>
		<content:encoded><![CDATA[<p>Hi Gordon.  If you guys continue telling me about the events you&#8217;re holding I will continue to talk about them on the podcast and the blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wanted: New England Gaming Events by Gordon</title>
		<link>http://wargamingforums.com/2011/01/31/wanted-new-england-gaming-events/comment-page-1/#comment-1272</link>
		<dc:creator>Gordon</dc:creator>
		<pubDate>Wed, 29 Jun 2011 18:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=3441#comment-1272</guid>
		<description><![CDATA[Gaming &amp; Painting Social - Every Last Saturday of the Month! 


Next Date:  Saturday, July  30, 2011 
Time:       1:00PM-5:00PM
Cost:       free
Location:   Adler Hobby            96 Twiss Lane            Hollis, New Hampshire 03049

We have gaming, but also focus on painting and modeling in-store - a &quot;sewing bee&quot; for gamers, if you will.
You&#039;re invited to bring anything to paint and model. We have a few supplies on hand, water basins and a few brushes. You just bring your favorite colors of paint, some glue, and your models. You&#039;d be surprised how much gets done sitting at a table with others doing the same thing, and sometimes we also learn from each other while we paint, chat, and crack a few jokes...

Good times, all you need to do is show up for 1PM!]]></description>
		<content:encoded><![CDATA[<p>Gaming &amp; Painting Social &#8211; Every Last Saturday of the Month! </p>
<p>Next Date:  Saturday, July  30, 2011<br />
Time:       1:00PM-5:00PM<br />
Cost:       free<br />
Location:   Adler Hobby            96 Twiss Lane            Hollis, New Hampshire 03049</p>
<p>We have gaming, but also focus on painting and modeling in-store &#8211; a &#8220;sewing bee&#8221; for gamers, if you will.<br />
You&#8217;re invited to bring anything to paint and model. We have a few supplies on hand, water basins and a few brushes. You just bring your favorite colors of paint, some glue, and your models. You&#8217;d be surprised how much gets done sitting at a table with others doing the same thing, and sometimes we also learn from each other while we paint, chat, and crack a few jokes&#8230;</p>
<p>Good times, all you need to do is show up for 1PM!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 59: Wargaming Magazine Extravaganza by Cort N</title>
		<link>http://wargamingforums.com/2011/06/20/cwf-game-cast-episode-59-wargaming-magazine-extravaganza/comment-page-1/#comment-1270</link>
		<dc:creator>Cort N</dc:creator>
		<pubDate>Wed, 22 Jun 2011 14:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4187#comment-1270</guid>
		<description><![CDATA[Jonathan,

            Courier is out of print. Mr. Bettie Finally got tired of herding cats, or he just wanted to retire. I hope your wife isn&#039;t mad at me. Those mags have a little basement funk to them.

                                                        Cort]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>            Courier is out of print. Mr. Bettie Finally got tired of herding cats, or he just wanted to retire. I hope your wife isn&#8217;t mad at me. Those mags have a little basement funk to them.</p>
<p>                                                        Cort</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 58: Henry Hyde and Battlegames Magazine by Mike Siggins</title>
		<link>http://wargamingforums.com/2011/06/16/cwf-game-cast-episode-58-henry-hyde-and-battlegames-magazine/comment-page-1/#comment-1269</link>
		<dc:creator>Mike Siggins</dc:creator>
		<pubDate>Wed, 22 Jun 2011 04:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4184#comment-1269</guid>
		<description><![CDATA[Thoroughly enjoyed this epic podcast. More please!]]></description>
		<content:encoded><![CDATA[<p>Thoroughly enjoyed this epic podcast. More please!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CWF Game Cast Episode 57 FIXED: Neil Shuck and Force on Force by Jonathan J. Reinhart</title>
		<link>http://wargamingforums.com/2011/06/08/cwf-game-cast-episode-57-fixed-neil-shuck-and-force-on-force/comment-page-1/#comment-1266</link>
		<dc:creator>Jonathan J. Reinhart</dc:creator>
		<pubDate>Tue, 21 Jun 2011 01:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4137#comment-1266</guid>
		<description><![CDATA[We received, via Neil Shuck, an e-mail from Shawn Carpenter of Ambus Alley Games regarding comments made in this episode concerning the &quot;American-centric&quot; focus of the rules.

Shawn says, &quot;I was just listening to the CWF interview with you regarding FoF and I wanted to share an important fact with you: More Europeans were involved in the development of Force on Force than Yanks. We had a bucket of Brits, including Rich Jones, and folks from Germany, Portugal, France, and Ireland. We went to great lengths to be as even-handed in our treatment of the subject as possible, both because that was the right thing to do according to our sense of integrity and because more than 50% of our customers hail from beyond our borders.
 
That trend holds true for our companion books, as well. The lead author of Road to Baghdad, Enduring Freedom, and the upcoming Fallujah and Mogadishu books, for instance, is Leigh Neville – a gent who hails from Australia. The lead author on Ambush Valley is Piers Brand – I specifically chose a non-American to write that book in hopes of offering something that differed from the normal “Ballad of the Green Berets” or “Platoon” extremes found among so many of us Yanks.
 
There’s not a book that we’ve done (or will do) that doesn’t owe at least half of its flavor to non-US contributors.
 
Please take this in the right way: I’m not ranting angrily at you, I’m just sharing this information with you because I thought you might find it an interesting and factual counterpoint to the assertion that our rules are “America-Centric” should you be confronted with it again.
 
Best wishes as always!
 
Shawn.&quot;]]></description>
		<content:encoded><![CDATA[<p>We received, via Neil Shuck, an e-mail from Shawn Carpenter of Ambus Alley Games regarding comments made in this episode concerning the &#8220;American-centric&#8221; focus of the rules.</p>
<p>Shawn says, &#8220;I was just listening to the CWF interview with you regarding FoF and I wanted to share an important fact with you: More Europeans were involved in the development of Force on Force than Yanks. We had a bucket of Brits, including Rich Jones, and folks from Germany, Portugal, France, and Ireland. We went to great lengths to be as even-handed in our treatment of the subject as possible, both because that was the right thing to do according to our sense of integrity and because more than 50% of our customers hail from beyond our borders.</p>
<p>That trend holds true for our companion books, as well. The lead author of Road to Baghdad, Enduring Freedom, and the upcoming Fallujah and Mogadishu books, for instance, is Leigh Neville – a gent who hails from Australia. The lead author on Ambush Valley is Piers Brand – I specifically chose a non-American to write that book in hopes of offering something that differed from the normal “Ballad of the Green Berets” or “Platoon” extremes found among so many of us Yanks.</p>
<p>There’s not a book that we’ve done (or will do) that doesn’t owe at least half of its flavor to non-US contributors.</p>
<p>Please take this in the right way: I’m not ranting angrily at you, I’m just sharing this information with you because I thought you might find it an interesting and factual counterpoint to the assertion that our rules are “America-Centric” should you be confronted with it again.</p>
<p>Best wishes as always!</p>
<p>Shawn.&#8221;</p>
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		<title>Comment on CWF Game Cast Episode 58: Henry Hyde and Battlegames Magazine by Henry Hyde</title>
		<link>http://wargamingforums.com/2011/06/16/cwf-game-cast-episode-58-henry-hyde-and-battlegames-magazine/comment-page-1/#comment-1265</link>
		<dc:creator>Henry Hyde</dc:creator>
		<pubDate>Mon, 20 Jun 2011 15:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://wargamingforums.com/?p=4184#comment-1265</guid>
		<description><![CDATA[I had a memory lapse in the show. Bill Protz lives in Wisconsin, not Michigan, and his rules are called &quot;Battailles de L&#039;Ancien Regime&quot;. He has two wonderful blogs: the incredible http://generalpettygree.blogspot.com/ and http://campaignsingermania.blogspot.com/ . Well worth a visit!]]></description>
		<content:encoded><![CDATA[<p>I had a memory lapse in the show. Bill Protz lives in Wisconsin, not Michigan, and his rules are called &#8220;Battailles de L&#8217;Ancien Regime&#8221;. He has two wonderful blogs: the incredible <a href="http://generalpettygree.blogspot.com/" rel="nofollow">http://generalpettygree.blogspot.com/</a> and <a href="http://campaignsingermania.blogspot.com/" rel="nofollow">http://campaignsingermania.blogspot.com/</a> . Well worth a visit!</p>
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