Mar 28

Episode 36 with Jonathan as your host discussing News, Server Move Complete, Getting Out of Axis & Allies Minis, and musical guest Black Crowes.

Show Length: 43:26

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00:00 Theme, Zombie by Devin Anderson (Electronic)

02:16 News

02:21 Event Countdowns @ CWF

War @ Sea at Battleground Games on Wednesdays

‘Ard Boyz Tournaments for 40k

Havoc XXIV in 14 Days

Total Confusion XXII Presents All Day Boardgaming at Rising Phoenix Games in Leicester on April 19th

7:02 Battlegrounds Special Offers

D&D 4th Edition Offer - Pre-order & pre-pay all 3 core books and be entered to win a free case of D&D minis.

Battleground d20 20% Off Coupon

8:53 Music to Game By Check Out “Goodbye Daughters of the Revolution” by Black Crowes

14:06 Server Move Complete/New Changes

Server Move Complete

25:20 New England Podcasters Promo

26:09 Getting Out of Axis & Allies Minis

Getting Out of Axis & Allies Minis = Cheap Models

Axis & Allies Minis Articles

32:07 Inside No Quarter #17 March 08

Inside No Quarter #17

40:15 Please send us feedback. E-mail it to cwfgamecast [at] wargamingforums [dot] com. Use the Contact Us Page. Go to iTunes and leave a comment. Send an IM to cwforums on AIM.

41:29 Next cast will be Wednesday April 10, 2008

42:52 Exit Theme, Pop Science by Devin Anderson (Electronic)

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written by ^Raven^

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Mar 17

After spending much time, energy, and many resources on the game I am now getting out of Axis & Allies Minis. I will keep a few items for display purposes but am getting rid of 99% of my stuff. I am keeping all my War at Sea but not my regular AAM.

Therefore all of you lucky readers get the chance to pick up items at good deals. I am more than happy to do trades for War at Sea Set 2 items (or the rare WAS Set 1 item). But, I’d really like to sell the items. Contact me privately and we can work out a deal for whatever you want.

The list below shows everything I have. I have a lot of Reserves set. The list is in order by set and in each set the list goes in order of the checklist. I didn’t include the number for the model. I only list the Quantity, Name, and Rarity. C = Common, U = Uncommon, R = Rare. You can search for certain items by clicking Edit in your web browser and then clicking on Find. Type the name of what you’re looking for and it’ll take you directly to that item.

This is the perfect time to stock up on models for when AAM 1939-1945 North Africa and Eastern Front come out.

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written by ^Raven^

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Mar 14

Axis & Allies Minis North Africa is the newest set to appear at a gaming store near you on March 28, 2008. The set is part of the 1939-1945 revised series that Wizards created for the game. 1939-1945 issued some fixes for the game including a larger size tank, which puts the tanks more correctly in scale with everything else from the game. The new set is North Africa, which issues units from the famous North Africa Campaign.

If you’ve ever wanted to be the Desert Fox or thought you could destroy the Afrika Korps this expansion is your chance. The set is composed of 60 pre-painted durable plastic models including the German 88 and British Matilda tank.

Be sure to read the North Africa 1939-1943 FAQ before you buy the set. It answers all your questions covering rules changes. Additionally, you’ll want to pick up the North Africa 1940-1943 Map Guide. Long time AAM players will likely have the Advanced Rules and this map guide is very similar. It features three new double sided hex maps and two new scenarios.

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written by ^Raven^

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Mar 10

A long time ago in a galaxy far, far away we discussed a War @ Sea scenario depicting the battle at Guadalcanal. This time we have another official scenario to share with all you Axis & Allies Minis fans. The scenario is titled Lions, Tigers, and Bears: The Battle at the North Cape and was composed by Paul Rohrbaugh. You can find this scenario on the official War at Sea website. But, we thought it’d be fun to discuss it with you and share some links.

Firstly, there are some required equipment that you will need to play this scenario. Take a gander at the list below to make sure you have everything.

  1. Maps. All of the maps from the Starter Box
  2. Scenario Rules. Download them, read them (you need the free Adobe Acrobat Reader), and print them.
  3. Ships and Planes. Allies take 1 HMS Rodney, 1 HMS Ajax, 3 HMS Javelin, and 3 SS Jeremiah O’Brien. Axis roll 1d6 to determine fleet composition. 1-2 is the 1 Bismark, 1 Admiral Graf Spee, and 1 Z 20 Karl Galster. 3-4 is 1 Admiral Graf Spee, 2 U-510, 1 Koln, 2 Z 20 Karl Galster, and 1 FW-200 Kondor. 5-6 is 1 Koln, 3 U-510, 3 Z 20 Karl Galster, 1 FW-200 Kondor, and 1 Ju 87b Stuka.
  4. Dice, tokens, and other standard accouterments.

The scenario takes place in 1942 so there are some changes to units and their rules. All of those are shown on page 3 of the scenario rules but the most notable affects the Kriegsmarine. If your fleet includes Kondors you are not allowed to use their special ability granting a single range 1 bomb attack per game.

Before we get into more of the scenario I’d be remiss if I didn’t share information on fleet composition. I rolled 100 dice to see the probability of getting Force A, Force B, or Force C for the Axis player. Out of 100 dice here is the breakdown. Fifty of the dice were a 1 or 2. Thirty of them were 2’s and 20 of them were 1’s. Thirty of the dice were a 3 or 4. More exactly 20 were 3’s and 10 were 4’s. Lastly, 20 of the dice were a 5 or 6. Ten dice were 5’s and 10 were 6’s.

I was not a math major nor am I a mathematical genius but even I can make some deductions on that test. Firstly, if you’re the Axis player you are most likely to receive a double edged sword. Half of the time you’ll get the Bismark (representing the Tirpitz…at least until Set 2), the Graf Spee (representing the Scheer) and a Karl Galster. That means half of the time you will have a lot of surface firepower but you are also more likely to experience a tougher game. If you have the Bismark you need to accomplish your other goals while ensuring she doesn’t sink. That’s no mean task.

Next, 30% of the time you’ll have what I consider to be a really strong fleet. One battlecruiser, some u-boats, a cruiser, a bomber, and a couple destroyers isn’t a bad deal. The Allies have no air support but their ships do have anti-air batteries. If you’re thinking of taking that Kondor and killing the Rodney easy as pie you may want to think again. Don’t forget it has 7 dice for AA. In fact, all of the ships are decent at anti-air. Each Javelin has 5 AA dice plus their nifty smoke screen special ability. The obvious target for the quick win are those transports. Naturally, the Allied player should protect the transports with some destroyers.

Lastly, 20% of the time the Axis player has everything and the kitchen sink. There will be two air units that you can either stagger on air missions or send together for the knockout blow. The extra u-boat will be helpful but don’t forget that 3 sub hunters will be on the map for the Allies. The major downside of Force C is the exclusion of big ships. The biggest ship available to the Axis player in this force is a cruiser. The Koln is decent, no doubt about that, but can it really handle a range 4 battleship?

As an Axis player I am most excited by Force B with Force A as a close second. Force A has risks involved due to the Bismark’s appearance but it has some serious hitting power. Force B provides a lot of varied units including my beloved u-boats.

As a means of wrapping up this article I’d like to share the optional house rules. There are three of these rules that can impact the game. They are recommended, by WotC, to be used only for increased realism and/or when players of vastly different experience are battling. One alters the damage roll when firing on a ship larger than yourself and it also removes the 6 = 2 hits rule. Another affects secondary batteries whereby they do less damage in addition. The last increases the lifespan of destroyers by giving all destroyers the Chase the Salvoes special ability.

So, you’ve read all this and you want to know how to win the scenario. That is quite simple really. As the Allied player you need to get as many of your transports, the SS Jeremiah O’Brien, off the map through Row A (where the Axis player setup). It is a sliding scale with all 3 = Decisive Victory, 2 = Moderate Victory, and 1 = Marginal Victory. If you also manage to sink the Bismark, aka Tirpitz, you bump your win up a category. That makes a Marginal into a Moderate and a Moderate into a Decisive and a Decisive into Slaughter Victory. For the Axis player to win he or she must prevent the Allies from winning. Kill all the transports and don’t let the Bismark sink.

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written by ^Raven^

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Mar 05

Episode 34 with Jonathan as your host discussing Gary Gygax Dies, News, White Dwarf Magazine, and BG Weird War 2.

Show Length: 41:50

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00:00 Theme, Zombie by Devin Anderson (Electronic)

00:54 News

00:54 Gary Gygax Passed Away

An homage to the man behind Dungeons & Dragons

Gary Gygax on Wikipedia

05:06 Dawn of War Soulstorm

Released this week

06:04 Event Countdowns @ CWF

War @ Sea at Battleground Games on Wednesdays

‘Ard Boyz Tournaments for 40k

WordPress 2.5 Releases in 5 Days

Anime Boston in 16 Days

Quake City Rumble’s Warhammer Fantasy GT in 20 Days

Total Confusion XXII Presents All Day Boardgaming at Rising Phoenix Games in Leicester on April 19th

10:35 Battlegrounds Special Offers

D&D 4th Edition Offer - Pre-order & pre-pay all 3 core books and be entered to win a free case of D&D minis.

Battleground d20 20% Off Coupon

12:00 CWF March 2008 Newsletter Available

Read Issue #9

15:40 Music to Game By Check Out “Downtown” by Matthew Ebel.

21:07 White Dwarf #338 Quick Picks

White Dwarf #338 Quick Picks Article

31:31 High Orbit Podcast Promo

33:16 BG Weird War 2

Take 2: What The?! Miniatures to Sell First Custom Figs

39:50 Please send us feedback. E-mail it to cwfgamecast [at] wargamingforums [dot] com. Use the Contact Us Page. Go to iTunes and leave a comment. Send an IM to cwforums on AIM.

40:51 Next cast will be Thursday March 13, 2008

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written by ^Raven^

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