Mar 02

Logo from ThePirateBay for its King Kong Defense

The Pirate Bay torrent website is being sued by just about everyone for copyright violations. The big trial is taking place in Sweden where the defendants, three of whom run the site and one who has donated to it, are on the receiving end of criminal charges of “promoting other people’s infringements of copyright laws” according to an article in Wired magazines blog network.

We do not support illegal activities such as the sharing of copyrighted material without the permission of the copyright holder.  But, we do support free speech.  This trial hinges on the prosecution’s misunderstanding of how file sharing works.  It is very rare that I will discuss anything not directly tied to gaming here on the blog.  After all the purpose of this blog is to discuss gaming.  ”You Play It, We Discuss It” is our motto and one that I do my best to adhere to.  On the surface The Pirate Bay’s trial has nothing to do with gaming but we must dig beneath the surface to find the link.

Many electronic games such as those played on computers suffer loss of sales, or so we’re told, from gamers illegally downloading the games on the internet.  This loss of sales is supposedly the cause of major problems in the computer game industry covering everything from delayed releases, poor products, and lack of finances to fund new games and pay the developers for the games they’ve already made.

At the heart of the case is free speech and intellectual property.  Where does one end and the other begin?  The mighty Games Workshop corporation takes a hard line on intellectual property.  They have been kind enough to share a list of what gamers can and cannot do with their IP.  Most of it is benign but some is as draconian as to inhibit your freedom of speech on internet message boards and webcomics that you own and create.  If you discuss any Games Workshop game on an internet forum or webcomic in less than a positive light then Games Workshop may come after you for violation of their intellectual property.

From their official Can and Cannot Page regarding online forums:

We have no problem with people using forums to express their love (or even hate) of the hobby. We would, however, ask people to bear in mind that the hobby is for people all ages. Please be careful of the language used and the topics discussed. We would strongly recommend that you avoid any discussion of illegal behavior.

Regarding webcomics:

We would probably not take issue with anyone creating a web comic based upon our intellectual property – but as with forums, keep in mind that the hobby is for people of all ages. Please be careful of the language used and the topics discussed. We would strongly recommend that you avoid any topics concerning illegal behavior, obscenity, or libel.

Many gamers will remember the legal dispute between Games Workshop and the makers of the Warhammer 40,000 inspired fan film Damnatus (we discussed it here).  Games Workshop predicated their stance on their legal rhetoric below:

The video games that our licensing partners have created have done an incredible job of bringing the Warhammer and Warhammer 40,000 games to life, and we appreciate that hobbyists may even want to make movies based upon our intellectual property. Unfortunately, due to the nuances of the law in some territories, we cannot allow any unlicensed movies to be created which are based upon our intellectual property.

Other game companies use similar methods and take related stances.  These companies do spend a lot of blood, sweat, tears, and money to create the games we love and play.  They are entitled to ownership of their work and to protect it.  Nobody can reasonably support someone illegally copying and disseminating an entire rulebook for a game.

The recent legal disputes…represent only skirmish in what is likely to be a decade long war over intellectual property, a war which will determine not simply the future direction of digital cinema but the nature of creative expression in the 21st century.-Professor Henry Jenkins, Rethinking Media Change (Cambridge: MIT Press, 2003)

Then there are companies who seem to turn a blind eye to gamer activity that could potentially be in violation of the company’s intellectual property.  Wizards of the Coast sticks out in my mind.  They allow gamers a wide berth when it comes to creating works to use with and based on the Dungeons & Dragons roleplaying system.  I know many gamers who create their own adventures and derivative works from the D&D system.  In fact up to and including D&D edition 3.5 is covered by the Open Game License.  Their 4th edition is covered by a different license however WoTC has said they do not require others to switch to their new license to cover older versions of D&D (3.5 and below).

We spend a lot of time discussing War at Sea on the blog, which is also produced by Wizards of the Coast through their Avalon Hill subsidiary.  I’ve come across numerous gamers who create scratchbuild ships to use with the WAS rules or who convert existing WAS models.  Some make other ships from the models, some repaint them, some modify them to better fit the unit represented.  In none of these instances have I heard that WoTC slinging a lawsuit against the gamers for violating their intellectual property.

These two gigantic game manufacturers (Games Workshop and Hasbro, which owns Wizards of the Coast) have taken two different roads when it comes to intellectual property.  The trial on The Pirate Bay symbolizes the clash between free speech and intellectual property.  The defense lawyers used what is being called the King Kong defense to state that a user named King Kong could “very well be found in the jungles of Cambodia” to show that the owners of The Pirate Bay have not interacted with the user King Kong and do not have a close tie to them.

Instead of governments working to truly reform copyright and trademark law to both protect the creators of original products AND encourage creative outlets by customers, which ultimately serves to heighten the visibility of the games and products, we see the various industries lashing out at four guys in an attempt to terrorize consumers everywhere.  Their scare tactics won’t work and the day will come when free speech is vindicated.  A balance is necessary and obtainable.  We do not condone violating anyone’s intellectual property but at the same time game companies must realize and embrace the fact that fan actions taken with a positive attitude serve to broaden the scope of the games we play.  These fan movies, fan fictions, converted models, scans, and distribution projects help to raise awareness of the games while also inducting more gamers to purchase and play these games.

In the long run the game manufacturers will make out.  People need to be sensible and the game manufacturers should allow gamers to police themselves.  If the manufacturers place a little trust in their customers they will be greatly rewarded.  This is why we support The Pirate Bay’s King Kong Defense and why we hope The Pirate Bay is proven innocent at the conclusion of their trial.  We have not, do not, and will never support piracy but we do support free speech and free expression of ideas.

If you agree we ask you to DIGG The Pirate Bay Trial and raise awareness on this issue.

written by ^Raven^

Tags

, , , , , .

Related Articles

Aug 24

GenCon 2008 Report Part 3

Games No Comments »   
Vote This Post DownVote This Post Up (No Ratings Yet)
Loading ... Loading ...
Print This Post Print This Post

This is our final GenCon 2008 Report.  It is an overview of the con with positives and negatives according to attendee Chase.

We will be returning to other gaming topics soon such as confirmed releases for Set 4 of War at Sea and a splash of 40k.  Lots of great games happening and GenCon is the impetus for much of that.  

Hope you enjoy this final installment of GenCon 2008 Report.

Gencon 2008 was a really good time overall.  The Con itself was a really positive experience.  Personally, I lucked out and got some great DM’s running the games I played.

My favorite events were:  The Dungeon Crawl Classics tournament, the Living Forgotten Realms 8 hour Special Event, and True Dungeon (as usual).

Pleasant Surprises:  the DCC event, good RPGA DM’s, Elmanster the Invincible (my Elf Cleric made 100% of win), Heidi, my question to the R&D guys not sounding completely retarded.

Disappointments:  2.5 hour skill challenges, < 4 or 5 hours of sleep 6 days in a row, Elmanster not ascending to godhood at level 3, the dealer room.

The dealer room really was lack luster.  I spent maybe an hour in there over the 4 days.  The Paizo booth, the Upper Deck booth, and the Privateer booth were the most busy (and best).  WotC didn’t have anything to special going on other than a 17th level Dungeon Delve… but the lines at all booths were to long to wait in.

Pro Tip:  Never, ever drive to Gencon.  It’s pretty much the definition of hell on earth.  I’ve made plenty of mistakes in 2008, but this might be one of the worst.

written by ^Raven^

Tags

, , , .

Related Articles

Aug 18

GenCon 2008 Report Part 2

Games No Comments »   
Vote This Post DownVote This Post Up (No Ratings Yet)
Loading ... Loading ...
Print This Post Print This Post

Today is the first day back for most if not all of the attendees at GenCon Indianapolis 2008 from Battleground Games in Abington.  The owner of the store, Derek, has been posting intermittent reports on their message board about GenCon and we’re sharing his final one with all of you.

Fear not for there will be one more GenCon 2008 Report to come.  It will be a summary of GenCon with pros and cons by Battleground Games attendee Chase.  Look for it soon.

 

We have safely returned from GENCON.

As it turns out, our group progressed to the final round of the D&D Open. Unfortunately, we were thwarted in the last leg of the competition pretty much due to the fact that our DM was exceptionally slow. On average, it took him 10 minutes of game time to determine the order people should go in initiative each time an encounter began. Essentially, we lost close to half an hour of a four hour timed game to the collecting and sorting of initiative cards. To add, this was just one of many slow downs caused by our DM. Oh well. Glory must wait for another year.

I posted the video of Chase’s exchange with the R&D staff of D&D 4th edition on Youtube. You can view it here (he asks the second question in the video):

YouTube Preview Image

Overall, it was a really good show. The exhibit hall was a little underwhelming in comparison to years past, but I think that might be because 4th edition D&D is so new and the industry is sort of in a state of flux. I was able to find and purchase a large Dalek action figure, complete with plunger appendages – so that, at least, was a major success.

Declan Lynch, one of our Tuesday night D&D Miniatures players, came in 5th place in the D&D Miniatures Championship Tournament. Congratulations Declan! That tournament is tough to even qualify for, let alone come in 5th in the world!

There were lots of funny stories/moments that I’m sure you’ll overhear me chatting about at the store so I’ll just wait to tell you those in person Smiley

Good to be back!

D. 

written by ^Raven^

Tags

, , , .

Related Articles

Aug 17

GenCon Report

Games No Comments »   
Vote This Post DownVote This Post Up (No Ratings Yet)
Loading ... Loading ...
Print This Post Print This Post

Today ends GenCon Indianapolis 2008.  The owner of Battleground Games in Abington has been posting intermittent reports on their message board about GenCon and we’ve taken the liberty of sharing his most recent one with all of you.

This is a great way for us to be in the midst of activity without making the trek to GenCon.

 

It’s Friday evening here in Indianapolis and all is going well.

The dealer hall is not quite as exciting as it has been in years past. At least, there isn’t anything that I didn’t already know about.

The Paizo booth is perhaps one of my favorite stops. They’ve released (and sold out of) the Pathfinder Beta rulebook (essentially a beta version of what amounts to “3.75″ D&D). It’s a really interesting book that I expect will be very popular over the next few months at the store for those who aren’t ready to let go of 3.5 D&D. It’s far more interesting than I had expected it to be. I think we’ll have this book in the store sometime over the next few weeks. Definitely check it out.

On Thursday, six of us entered the D&D Open Tournament (a competitive, 3 or 4 round D&D Tournamtent) and have successfully advanced to the second round this Saturday. On Thursday night we survived the True Dungeon experience. It’s sort of like a live-action, puzzle-solving series of rooms in which you race against the clock to find the solution on how to progress to the next chamber. We made it through alive, only failing one puzzle in the first room. Luckily, we killed the stirges that attacked us and were able to continue.

Friday morning, we went to the D&D 4th edition R&D seminar. Chase was finally able to put the lead designers of 4th edition in the hotseat by asking them to clarify a as-yet unanswered question regarding rogue sneak attack damage and whether or not it’s maximized on a critical hit. He pointed out to them some flaws in their rules terminology and am happy to report that he had James Wyatt furiously scribbling on a piece of paper notes on the inconsistent rules.

“We’ll look into that,” they said.

“Please do,” said Chase. It was very funny, and I have it on video. Youtube FTW.

Later that afternoon, eight of us played in two groups of four in the Dungeon Crawl Classics Tournament. Group one consisted of Matt MacGregor, Rob Aldred, George Collins and myself. The other consisted of Chase Laquidara, Cale Laquidara, Adam Zaremba and Joe Creighton. My group… did not do so well. Matt’s character and my character died in the first encounter, while George and Rob survived for two more encounters before meeting their doom. The other group had a great run, surviving against all odds before finishing their session in a slaughterfest in which they brought down 56 minions before time ran out. We’re currently waiting to see if they did well enough to advance to the next round tomorrow. Hopefully, they’ll be posting the results soon.

Tonight, we’re going to try to enter an event called “The Tower of Gygax.” It’s basically a 1st Edition D&D game being run in honor of the passing of Gary Gygax. It’s supposed to be super-hard, run in the spirit of the famous killer-dungeon: “The Tomb of Horros.” I’m hoping our characters die in the first 5 minutes to uphold that spirit, and the memory of my personal hero.

Tomorrow, is the big D&D Miniatures tournament, in which some of our Tuesday night players from Battleground will be competing. Hopefully their D20’s will not be cruel to them.

That’s all for now…

D.

written by ^Raven^

Tags

, , , .

Related Articles