War at Sea: Task Force officially releases tomorrow but we’ve already shared the complete set list with all of you. Now we have the pleasure of sharing stats for the Hellcat (USN), Haruna (IJN), Yamashiro (IJN), Musashi (IJN), King George V (UK) and Warspite (UK). This information comes to me courtesy of our newest member Extended_Range.
We will have pictures of minis and stat cards in an upcoming article.
Without further adieu here are the stats courtesy of Extended_Range.
USN Hellcat:
Cost: 10 pts.
Guns: 3
Anti-Air: 8
Armor: 7
Vital Armor: 10
Hull Points: 1
Special Abilities: Combat Air Patrol, Advanced fighter (2 extra dice against Fighters). Escort
IJN Haruna
Cost: 38 Pts
All stats same as Kongo
No Flagship bonus
Special Abilities: Evade Bombs: once per game, when this unit is the target of a bomb attack, you may roll a dice. On a 4 or higher, the bomb attack misses.
Bombard: Once per game, instead of making a mani gunnery attack, this unit can bombard your opponent’s land airbase if this unit is in your opponent’s ship deployment area. At the end of that turn, place 2 additional rearming counters next to each aircraft at the airbase.
IJN Yamashiro:
Cost: 43 pts.
Main Guns: 13 12 11 11
Secondary Guns: 2 6 5 5 4
Tertiary Guns: 3 4 4 3
Anti-Air: 7
Armor: 8
Vital Armor: 13
Hull Points: 5
Flagship Bonus 1
Special Abilities: Slow 1, Extended Range 4, Torpedo Defense 1, Masked guns: If you win initiative, this unit rolls two extra attack dice when making Main Gunnery attacks within Range 2 this turn
IJN Musashi
Points: 66 pts.
Same stats as Yamato
Flagship Bonus 1
Special Abilities: Anti-Air Barrage (can make 2 AA attacks against separate targets, 2nd attack at 5 dice), Extended Range 4, Torpedo Defense 1
HMS King George V
Cost: 51 pts
Main Guns: 15 15 13 12
Secondary Guns: 2 5 5 4
Anti-Air: 7
Armor: 9
Vital Armor: 15
Hull Points: 5
Special Abilities: Jammed Mount: (Roll a dice before main gunnery attack-on a 1, this unit rolls 3 less attack dice for main gun until end of your next turn), Bristling with guns, Extended Range 4, Torpedo Defense 1
HMS Warspite
Main Guns: 15 15 14 12
Secondary Guns: 2 6 5 4 4
Tertiary Guns: 3 4 4 3
Anti-Air: 7
Armor: 8
Vital Armor: 14
Hull Points: 5
Flagship Bonus 1
Special Abilities: Slow 1, Extended Range 4, Long Shot 6: (Once per game, make a range 6 main gun attack against an enemy BB using range 3 dice)