A Short Review: A Wargamer’s Guide to The Early Roman Empire by Daniel Mersey

Last month, I picked up a copy of Daniel Mersey’s A Wargamer’s Guide To the Early Roman Empire (AFFILIATE LINK) via Amazon out of pure curiosity.

Daniel Mersey is well known for creating game books for Osprey Publishing: Dux Bellorum (2012), Lion Rampant (2014), Dragon Rampant (2015), The Men Who Would Be Kings (2016), and A Wargamer’s Guide to 1066 and The Norman Conquest (2017).

A Wargamer’s Guide To The Early Roman Empire was published as a simple guide to the Principate period (27 B.C. to A.D. 284). Over the past few years, the Roman Empire has been a fascination for me.  It would be safe to say that I may host an Ancient Roman war game with friends as some point. As a history buff and a gamer, I was interested in seeing how Mersey’s book explains the period to gamers, and how they can incorporate that knowledge into the wargaming hobby. The book is fairly simple to thumb through, as it is not a large book, being only 136 pages, including the index. The sections that list the history, military equipment and tactics, key battles, wargaming the period, scenarios, rules, army building, and further reading are brief. In the Introduction, Mersey states:

“This book helps you to collect and field armies for wargames, and play through an enjoyable, historically plausible battle on your tabletop…It is a wargamer’s guide, rather than a linear military history of the period.”

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This is the video that Youtube removed claiming it violated one or more of their community guidelines.

See for yourself how objectionable it is.

We also apologize for the audio quality halfway through. Our audio came through Joerg’s speakers and then it was picked up by his mic to feed it back into the livestream.

Stalled projects, or Oh Shiny! The road to 350.

We all have projects we started and then ignored for awhile. My biggest issue is when I put a wash on something and wait for it to dry overnight, only to immediately start on something else and ignore the first project. This is one of the reasons why when I’m painting my D&D monsters and NPCs I stop after the wash and simply seal them. I don’t need to have a top notch paint job on a monster who will hit the table once or twice, so it’s base coat, wash, heavy varnish since it’ll be abused, and shoved in the plastic tubs I keep them in.

Unfortunately wargamers are basically hoarders. Every single wargamer that I know, and role player for that matter, has piles of unfinished projects, rule books and instruction sheets from everything they’ve ever done. 14 pairs of spare arms from a finished box of plastic infantry? Better keep them, you never know when you’ll need 30 left arms that only hold a specific SMG!

Mostly arms… a couple of heads…

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