Wargaming Recon – The Promo

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The promo clocks in at 46 seconds in length.

Hope you like the promo.

Wargaming Recon Episode 72: HUZZAH 2012

Host Jonathan J. Reinhart begins the show with a monologue on the responsibility podcasters have to their listeners (inspired by the latest installment of his column at TrollITC, read How Kevin Smith Rekindled My Podcasting Flame). The show discusses Huzzah Convention 2012 held in Portland, Maine.

Jonathan discusses all things Huzzah Con 2012 including his thoughts on the First Battle of Sacket’s Harbor 1812, played with the Warhammer Historical Trafalgar rules, and Conquest of Hanghai games that he played. Sacket’s Harbor was run by Rich Claydon of the Boston Trained Bands and Hanghai was GMed by Mike Paine.

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Wargaming Recon Episode 71: Let’s Play in a Campaign

Host Jonathan J. Reinhart begins the show apologizing for background noise from the fans needed to cool down on a very hot day. The show includes an overview of Havoc 2012, updates the situation with Battlegames Magazine’s digital “subscription”, discusses the Crisis Point Cold War Commander, examines the Seaward March 1 Day campaign, and various other updates.

Jonathan announces a new development with how Battlegames magazine’s digital “subscriptions” are handled. The fog of war is parted on the Havoc 2012 convention.

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ReCast #2: CWF-2007-12-27 Cases for Collectible Minis, Welcome Back Podcast, and December Wrap-up

THIS IS A PREVIOUSLY BROADCAST EPISODE FROM DECEMBER 27, 2007. IT FEATURES A REVIEW OF CASES FOR COLLECTIBLE MINIATURES FOR GAMES LIKE WAR AT SEA, HEROCLIX, AND D&D MINIS. PLEASE NOTE THAT NOT ALL LINKS INCLUDED BELOW ARE OPERATIONAL. THESE SHOW NOTES ARE COPIED, VERBATIM, FROM THE ORIGINAL POSTING.

CWF GameCast features Cases for Collectible Minis, Welcome Back Podcast, and December Wrap-up.

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Naming Dedhampton Revolution’s Citizens

Henry Hyde, yes the Henry Hyde that I keep mentioning in relation to the Dedhampton Revolution, asked me for feedback on his Wars of the Faltenian Succession articles, which appeared in early issues of Battlegames Magazine.

I wrote him 3,000 words responding to his 30+ pages of imagi-nation goodness. While I wrote my thoughts I realized that one area Henry glosses over is naming the people inhabiting your world. He mentions that foreign languages can be a gilded chest when needing to name countries and other places. When it comes to naming the hundreds of people living and fighting in our fictional worlds we can quickly run out of steam.

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