22nd Massachusetts Brigade Reporting

Brigadier General Nathaniel Hawkinsworth, commander, of the 22nd Massachusetts Brigade is prepared to devise a cunning plan that will push the Redcoats back into the ocean and, hopefully, send them packing to their mad King George. If only he could get his men to follow the plan it will be a smashing success.

As you may guess by that horrible attempt at fiction I made progress today to create a hybrid historical/fictional setting for my AWI army. This was first described in War of American Independence – Black Powder Style. Many thanks need to go to Tilman who recently prodded me to design support for my fictitious paint scheme. Thanks also need to be given to Henry Hyde for sharing the secrets to injecting personality into a campaign like he did with The Wars of the Faltenian Succession.

The 22nd Massachusetts Brigade

Why 22nd? Why not 91st or 43rd? I like the number 22. No other reason than that. I chose Massachusetts because I live there and my army is a militia army. What that means for army composition is a majority of the units will be militia with some Continental Army units tossed into the mix.

Composition

I decided to create a predominantly infantry brigade. There will be four infantry regiments, mainly militia but with some Continental Army, plus two artillery batteries of one gun apiece, and one cavalry regiment.

Breathing Life into Pewter

Each regiment and battery needs leadership. In Part VII and Part VIII of The Wars of the Faltenian Succession (see early issues of Battlegames Magazine for details) the topic of adding personality to an army is covered. The way this is handled in that campaign is by naming the commanders and creating ratings for each commander in certain attributes. Intelligence, Initiative, Courage, Charisma, Strength, and Health are produced by rolling a percentage die (d100) and writing down the result.

For my purposes the result is below (many thanks to my wife for helping to name the commanders):

Commander Int Init Cour Cha Str Hlth Role # of Men
Brig. Gen. Nathaniel Hawkinsworth 99 13 87 1 68 54 General Himself
Col. Thomas Bradford 84 5 12 53 95 55 Infantry 16
Cpt. Roger Ayer 61 99 62 68 98 63 Artillery 4 & gun
Cpt. Thaddeus Glockenspiel 55 83 26 96 74 42 Artillery 4 & gun
Col. Abraham Turner 55 64 74 12 89 20 Infantry 16
Col. Samuel Hitchins 27 58 87 9 28 97 Cavalry 12
Col. William Tinselbrock 21 45 8 79 8 99 Infantry 16
Col. Enoch Smith 15 3 84 46 86 43 Infantry 16

(Int=Intelligence, Init=Initiative, Cour=Courage, Cha=Charisma, Str=Strength, Hlth=Health)

The more I treated these names as real people the more they actually came alive.  Brigadier General Nathaniel Hawkinsworth is a military tactician and strategist of the highest order.  Massachusetts Bay is lucky to have him creating military strategy for the 22nd.  But, once the plan is planned he’s more likely to sit still perfecting his plan than actually enacting it.  Nathaniel isn’t afraid to lead from the front but his men hate him for it.  They think he’s nothing more than a pencil pusher who has no place in the front lines.  Everything he tries explodes in his face.  He’s can handle the rigors of warfare, the training, the marching, the tireless activity.  But, he doesn’t like to do any of that.

Each commander has his own story to tell.  Colonel Thomas Bradford is liked by his men for his willingness to debate ethics day after day after day after day.  Captain Roger Ayer has the strength of eight oxen and routinely pushes his 6pdr into place all on his own instead of waiting for help from the crew.  Captain Thaddeus Glockenspiel is beloved by all in the brigade but is secretly afraid of combat.  He joined the artillery corp in the hopes of killing all the redcoats before they get too close.  Colonel Abraham Turner is always sick.  He wheezes, coughs, sputters, sneezes, and exudes disease.  His men hate him for his stupidity and his illness.  Colonel William Tinselbrock is a weakling that turns tail at the slightest breeze.  Lastly, Colonel Enoch Smith.  He’s dumber than a brick, needing tons of time to understand the simplest order.  As soon as he knows what needs doing he’ll fight to the death with his brute strength and glass jaw.

The 22nd Massachusetts is nobody’s idea of the ideal fighting machine.  They’re inept, prone to idleness, arrogant, and timid.  Their faults are many.  Can they overcome these faults and give freedom to everyone in the 13 colonies?  Let’s hope so.

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Artillery Crew at the Ready

At last it was time for my reward. I painted another group of six militia (article coming soon) finishing off my first militia regiment (excluding command). Now my 6pdr cannon would be given to its crew. The four crew members are Perry Miniatures AW101 Continental Artillery firing 6 pounder as is the 6pdr from the Artillery Barrage at the Ready article.

The artillerymen are the first non-militia models I painted for my army. Painting Continental soldiers require a different tact than the militia. For starters they have a uniform. Using Tarleton’s Quarter as inspiration I devised a plan. Cohesiveness is very important to make the army look like it belongs together. Joining the disparate militia and regular soldiers in a unified appearance was made easy with a standard color palette. Blue, Brown, and Green are the primary three colors that appear on all of the figures. Some models have blue coats and green pants. Others have Brown coats and blue pants. But all of them have blue, brown, and green on each model.

The Continental soldiers would have a modified uniform. Their coats, shirts, etc would be blue. The trousers are brown and accessories will be green unless another color is more accurate. For example, obviously wooden accessories will be painted in brown instead of green. My standard base coat, ink wash, and drybrush hi light method was also used. All paints are GW.

Brown
Khemri Brown-Gryphonne Sepia-Graveyard Earth
-Used on Pants

Calthan Brown-Gryphonne Sepia-Dessert Yellow
-Used on wooden pole to swab the gun

Blue
Mordian Blue-Asurmen Blue-Ice Blue
-Used on Coat/Shirt

Green
Knarloc Green-Thraka Green-Goblin Green
-Used on all accessories

Flesh
Tallarn Flesh-Ogryn Flesh-Elf FLesh
-Hands and faces

White
Skull White-Badab Black-Skull White
-Used on chest straps

Grey
Codex Grey
-Drybrushed onto hats and boots to provide shading.

The models were finally protected with a coat of gloss varnish followed by Testor’s Dullcote. You can see pictures below of the pre-varnished models followed by the completed battery. My apologies for the poor quality.

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CWF Game Cast Episode 61: Bailey Records Music to Game By

Host Jonathan J. Reinhart and guest host Drew McCarthy begin with the usual week in gaming. Drew mentions dropping from a weekly RPG he was participating in. Jonathan announces dropping from the the monthly Dungeons & Dragons 4th edition he played with Drew McCarthy and his friends. Additionally, he discussed the many painting projects he is completing.

The duo talk about the informal Saturday gaming social Jonathan set up at Battleground Games & Hobbies in Plainville. At it Drew learned how to play War at Sea using the 2010 Starter. Cort N. stopped by the event, showed his 25mm Old Glory AWI Redcoats and numerous 15mm Napoleonics and 6mm GHQ WWII models. Plus, he showed off the Napoleon’s Triumph board game. Thoughts are bantered as to why the event was sparsely attended. Jonathan mentions wanting to do another one of these and promises to better research what other events will be taking place at the same time. A Magic: The Gathering release took up most of the space in the store. Drew highlights an upcoming Warhammer 40k Singles Tournament held by BG.

Jonathan then mentions the monthly Painting Social at BG Plainville along with similar events held by Adler Hobby in Hollis, New Hampshire and The Whiz on Rte 9 East in Westborough. A short discussion ensues covering the hobby side of gaming, i.e. assembly and painting. The co-hosts both declare their dislike for assembling models and Jonathan shares that he nows enjoys painting. He lists his pile of painting projects for Black Powder and what he hopes to work on at the Painting Social. Thankfully most historical figures require no assembly. Dystopian Wars is also mentioned and weighed in regards to assembling and painting the models.

The two discuss painting and painting setups. Jonathan mentions his Ott craft light and using cork to affix models that he is painting. Drew discusses how different lights alter how models look whether one uses sunlight/Ott lights, fluorescent, etc.

The show moves on to reviewing Bailey Records and their gaming soundtracks. Bryan K. “Stratos” Borgman generously donated the albums: Autumnal Slumber, Warlands The Soundtrack, and Cybernet Official Roleplaying Soundtrack.

Drew disliked the heavy Jazz influence that permeates throughout the Cybernet album. At first listen the Warlands album was something that Drew would like but then it turned into more techno, which Autumnal Slumber also did. Drew felt they were good albums but not his favored genre. Technically speaking he felt they were beautifully crafted and he enjoyed the Eastern feel in some of the titles.

Jonathan counters saying how much he enjoyed the albums. Both agree that the albums would be perfect for the right setting and right type of game as a means to set the mood for gamers. Autumnal Slumber is cited as Jonathan’s favorite and it was the one Drew “disliked the least.” In Jonathan’s opinion Warlands was his least favorite. It has a purposefully disjointed feel to reflect the post-apocalyptic setting it depicts. Many apologies for the loud drinking noises from Jonathan’s bunnies during this review.

Both agree that they want to listen to more music by Stratos. To quote Drew, “I want to listen to everything he has.” Concluding the music discussion Drew gives the albums 3 out of 5 stars and Jonathan gives them 4 out of 5 stars citing the low purchase cost as increasing the value. There will be an album to accompany Bryan’s forthcoming miniatures game titled Kaiju Kaos.

The Name The Podcast Contest Deux is mentioned. Submissions are coming in but it is still possible to enter your ideas! Please e-mail them to [email protected], leave a comment on Facebook or on this blog. One person will win a prize basket that includes a 1 YEAR SUBSCRIPTION TO BATTLEGAMES MAGAZINE (courtesy of Henry Hyde, Editor of Battlegames Magazine), plus other prizes. Please check out Name the Podcast Deux for full details and information.

The Huzzah Con T-Shirt Giveaway, shirts courtesy of Dean Emmerson and the Maine Historical Wargamers Association, lasts until the last shirt is given away. The first 5 people to e-mail [email protected] win a FREE Huzzah 2011 Viking Dawn T-shirt. The available sizes are 1 XXL and 4 Larges. Include your t-shirt size and mailing address in the e-mail. Take a peek at this picture of Jonathan wearing the con t-shirt.

The show’s remainder is devoted to the Mailbag. Listener feedback, mostly focusing on painting, is shared. Giles Allison’s Tarleton’s Quarter blog is cited as an inspiration for painting AWI figures. Jonathan talks about how the podcast is connecting local gamers. Both Cort N. and new listener Aonghus have given feedback on this subject. Drew and Jonathan compare and contrast the GW metric with historical gaming. Each has its benefits and their faults. One makes it easy to find an opponent whereas the other offers freedom to use any rule set. This is the iPhone vs. Droid debate of gaming.

The show winds down with the the Music to Game By segment with Bailey Records’ “Prelude To Armageddon” from Stratos’ album Warlands The Soundtrack along with the Battlegames Magazine promo.

As always we conclude with a message from our sponsor, 12-7-Games.com, contest sponsor Battlegames Magazine, our Creative Commons license and contact information (find us on Facebook and Twitter).

We hope you enjoy this episode of the CWF Game Cast and are eager for your feedback (both positive remarks and constructive criticism). Send it all to cwfgamecast at wargamingforums dot com. Find us on Facebook, Twitter, or Xbox Live with gamertag cwfgamecast.

Our intro song is “Downtown” by Matthew Ebel. Please give his other music a listen at www.matthewebel.com.

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FREE Huzzah Con 2011 T-Shirt Giveaway

What’s this? FREE t-shirts from Huzzah Con 2011! ZOMFG! You can have your very own FREE t-shirt from Huzzah Con 2011. These are the very last t-shirts from this con that anyone, anywhere on the planet, can get their hands on.

If you want one of the t-shirts follow these easy steps.

What You Need To Do

  1. E-mail [email protected]
  2. Include your Mailing Address
  3. Include the t-shirt size you want

The first FIVE people to contact me will receive a FREE Huzzah Con 2011 t-shirt. Since these are the last available t-shirts in existence sizes are limited. If you can’t wear the size maybe a friend or family member can.

The Sizes

  • XXL (only 1 of these)
  • Large (4 of these)

This is first come first serve so please act fast.

I want to give a HUGE thank you to Dean Emmerson and everyone at the Maine Historical Wargamers Association (MHWA) for donating these t-shirts.

See the below picture of your’s truly modeling the Huzzah Con 2011 T-shirt and the t-shirt proof (it shows the back).

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Saturday Historical Gaming

In an attempt to try something new I set up an informal historical gaming gathering at Battleground Games Plainville for today. A few people popped in but sadly most were unable to attend. There is a small number of people interested in historical gaming. Most had other commitments such as reenacting, two do AWI, vacations, or being with their families.

What was lacking in numbers was made up for in enthusiasm. My buddy Drew McCarthy of The Gate Stormers, stopped in asking for me to “show him one of [my] history games.” I knew WoTC’s War at Sea to be perfect! It is a casual, yet historical, beer & pretzel game with pre-painted miniatures. The rules are easy to pick up and the game provides lots of blow ’em up action.

To save myself from devising balanced fleet lists I used the units from the 2010 starter. We played two games. For the first game Drew fielded the American/Australian force. With the American power I thought he’d have the best chance of doing well. Plus, that force provides a good cruiser, two good destroyers, and a nice torpedo bomber that has a Special Ability allowing a dive bomb attack. I fielded the Japanese force, which focuses on long-lance torpedoes.

Drew’s Fleet Game 1

  • USS Montpelier
  • USS Taylor
  • HMAS Nizam
  • TBF-1 Avenger

Jonathan’s Fleet Game 1

  • Haguro
  • Teretsuki
  • I-25
  • G4M1 “Betty”

With the USS Montpelier’s Flagship 1 bonus Drew won almost every single initiative roll of the game, which lasted eight turns. In the first turn he destroyed the I-25 with depth charges from his Avenger. Subsequent turns saw heavy damage inflicted on both sides with both the USS Montpelier and USS Taylor destroyed in Turn 2. The HMAS Nizam was crippled in that very turn. The “Betty” was shot down and the Teretsuki sunk. The game progressed with the Haguro racing for objective markers as the Avengers spent alternating turns failing to sink her. The game ended when the Haguro captured the final objective marker.

For the second game we swapped sides. This gave Drew a chance to experience the awesomeness of the long-lance torpedo.

Drew’s Fleet Game 2

  • Haguro
  • Teretsuki
  • I-25
  • G4M1 “Betty”

Jonathan’s Fleet Game 2

  • USS Montpelier
  • USS Taylor
  • HMAS Nizam
  • TBF-1 Avenger

Game 2 ended very quickly. In turn 1 the Avengers went after the I-25 and failed to inflict any damage on the submarine. The HMAS Nizam forgot to lay it’s smoke screen and the “Betty” spent the turn uneventfully. Turn 2 saw a successful smoke screen and the USS Montpelier missing the Haguro with its main guns. So much for making use of it’s extended range. In a subsequent turn all of the Allied surface ships were sunk. Some damage was inflicted onto the Japanese strike force but not enough. Game 2 went to Drew.

Afterwards Cort. N showed up with his daughter. He brought a ton of 6mm WWII Micro Armor and his completed 25mm Old Glory AWI figures. He’s fielding British for our AWI battles and will be adding French to his collection. This will provide the opportunity to play whatever is needed. You may be asking why he is collecting 25mm when the rest of us are collecting 28mm. The answer is cost. He can get a lot more of 25mm Old Glory than he can get of 28mm Perry Miniatures. We’re unsure how we will mix his 25mm and our 28mm figures in the same battle but believe them to be close enough that the Black Powder rules will not need to be adjusted. If he was using 20mm or 15mm then that would need to be taken into account.

His models look amazing! I took pictures of them (see below) to share with everyone. He told me which unit his Brits are but all I can remember is 30 something of Foot. 33rd perhaps? The Old Glory figures are very nice sculpts with plenty of detail. If I didn’t start with 28mm I would be tempted to go with the 25mm Old Glory.

Afterwards he showed off a board game by Simmons Games named Napoleon’s Triumph. It looks stunning! This Napoleonic era board game portrays the Battle of Austerlitz. We didn’t play this but intend to. With a quick glance the rules look interesting. According to the game there are two scenarios to play. The first is December 1st at 7am. It features “Historical Allied advance. More lines of play, longer playing time. Two Allied corps start in play. All others enter as reinforcements.” This scenario has a 3 hour playing time. The second option is December 2nd 7am. This features “Historical day of battle. This is the game’s main scenario. All Allied pieces are in play at start.” Playing time runs to two hours for this scenario. The game costs $59.95, which seems like a fair price for all of the components. After we play this I will have feedback.

That ended the day. It was a lot of fun and I look forward to doing it again. Some talk was had about doing another next Saturday. I have to put the kibosh on that because my father and I will be touring the USS Salem (CA-139). I got a Groupon for that and it will be a good time exploring the vessel.

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