War of American Independence – Black Powder Style

Podcast listeners and blog readers will be familiar with my ramblings, frustration, and discussions of Warlord Games’ Black Powder ruleset. Lately, I’ve heavily blogged on this subject. Black Powder has managed to kick Earth out of its orbit by enticing me to paint miniatures. That is a feat I haven’t accomplished in a long time. Don’t believe me? I wouldn’t either but the proof is in my Perry Miniatures articles.

Collecting and painting some finely sculpted pewter 3D representations of the human form is one thing. Using them in a tabletop wargame is something else entirely. The American Revolution, or War of American Independence as it is known in the historical wargaming field, lends itself to more than random one-off battles. It lends itself to a campaign atmosphere. Henry Hyde discusses, in Battlegames Magazine, his Wars of the Faltenian Succession. Early issues of that insightful periodical explain how Henry created this decade plus long imagined campaign. He explains the reasons for his fictitious conflict in issue 1, describes the role of weather and movement in issue 2, map creation in issue 3, continues that in issue 4, personifies his military commanders in issue 5, and even customizes their uniforms in issue 6.

All of this strongly appeals to me. Allow me to step backward and say that most of what Henry is doing appeals to me. I am not, never have been, and likely never will be a person with artistic talent visually speaking. Henry creates stunning hex maps and amazing uniforms. He comes from a background of a graphic designer, which aides his task. Without any of those skill sets in my repertoire it is nigh impossible for me to create a map. My attempting custom uniforms is less likely than humanity colonizing Mars.

What does all of this have to do with Black Powder and my attempt to create an AWI army? A hope and a goal, of course. A smattering of gamers at my local game store, Battleground Games & Hobbies, have or are collecting armies for Black Powder AWI. This group could gather once a week and play a random game. Lobsterbacks versus heroic colonists. Imported Hessians fighting the French. That would be fun for a time and in due course would, likely, fade away.

To achieve a lasting appeal there needs to be more than randomly created games. Playing a historical AWI campaign becomes difficult. Not only is the outcome known but the battles are mostly concentrated in the Mid-Atlantic states. The battle sizes and composition do not lend themselves to adaptability for the gamers who are, slowly, creating and adding onto their armies. Instead of playing a historical campaign, or historical one off games, how about participating in historical what if situations?

This could take the form of a campaign that operates on a parallel but slightly different track to what led to American independence. Or, it could be what if scenarios that alter location, timing, composition, and strength of forces. Maybe it could be un-related what if one off games. Gamer A has one brigade of 10 infantry and Gamer B has half a brigade of cavalry. Instead of trying to find an engagement this compares to, the gamers instead play a what if battle.

Unless you are an “old school” gamer this will be a foreign concept. It was for me until I began to read Battlegames Magazine. There is a strength in the adaptability of the “old school” mindset. Black Powder espouses versatility throughout its pages. It frequently mentions taking the gentlemanly route instead of behaving like a power-gaming or rules lawyering gamer. A significant purpose is to gather with friends and have fun commanding opposing armies of toy soldiers.

In the coming weeks I will continue to paint my Perry Miniatures AWI models and I will also hone this what if mindset. Using Henry’s experience with the Wars of the Faltenian Succession I have begun to breath life into my commanders. My army will actually start life as a brigade of three infantry regiments. Each regiment will consist of 24 models each. Naming my commanders and creating their character traits is particularly exciting.

CWF Game Cast Episode 50: WWPD News From the Front and Steven MacLauchlan

Host Tom Barbalet’s records this very special 50th episode to cover for Jonathan who was sick with the zombie flu (actually, a severe respiratory virus that grossly exacerbated his asthma). Tom interviews special guest Steven MacLauchlan of WWPD: News From the Front.

As usual the week in wargaming is discussed. Steven discusses Cold Wars 2011 while Tom briefly mentions working on his RPG based on his book Field of Chaos.

The two move on to the interview where Steven bares all. He explains how he got into gaming, how WWPD: News From the Front started, and which podcasts he regularly looks forward to and listens to (yes, we’re one of them). The two discuss the Vietnam War rules from Battlefront Miniatures along with Battlegames Magazine.

Tom explains the Field of Chaos Political Compass Contest to Steven while also poking fun at Jonathan, whom he refers to as “a hard-line communist” based on the Political Compass results. Submit your results directly to Tom at Tom@nobleape.com.

Tom then gives a wrap up of the War at Sea Contest, which is covered in detail by Jonathan at the conclusion of the show in a special segment.

Jonathan makes a brief appearance in a special segment, recorded on 4/3/11, discussing the War at Sea Contest. He reveals the winner, and runner-up, who both receive some prizes. Jonathan thanks everyone who participated, Battleground Games & Hobbies and Axis & Allies ForuMINI for allowing the contest to be promoted on their message boards, and all the prize sponsors:

12-7-Games.com
Battlegames Magazine
TotalCon
Imperium Star Games
Troll in the Corner

As always we conclude with a message from our sponsor, 12-7-Games.com, contest sponsor Battlegames Magazine, our Creative Commons license and contact information (find us on Facebook and Twitter).

We hope you enjoy this episode of the CWF Game Cast and are eager for your feedback (both positive remarks and constructive criticism). Send it all to cwfgamecast at wargamingforums dot com. Find us on Facebook, Twitter, or Xbox Live with gamertag cwfgamecast.

The intro song is “Downtown” by Matthew Ebel. Please give his other music a listen at www.matthewebel.com.

War at Sea Contest Ended

1 Monty and the Fox’s Wargaming Show t-shirt (being designed by Tom’s wife, not yet completed)
1 War at Sea booster (sponsored by 12-7-Games.com)
1 Set of 4 Litko Aerosystems Small Smoke Markers
1 TotalCon 25 t-shirt (courtesy of TotalCon)
1 The World of Aruneus – Contagion Infected Zombies PDF for the Pathfinder RPG system (courtesy of Troll in the Corner)
1 Sidequest 001 Temple of Stone PDF by Imperium Star Games for D&D 4th ed
1 Sidequest 002 Goblins in the Streets PDF by Imperium Star Games for D&D 4th ed (sponsored by Imperium Star Games)
1 Current issue of Battlegames Magazine (sponsored by Henry Hyde Editor of Battlegames Magazine)

Estimated value of Prizes: $58.26

Painting Update 2: Perry Bros AWI American Militia

Ever since I painted trousers onto my Perry Miniatures AWI Southern American Militia I became eager to paint again. This unusual feeling went unrecognized at first. Slowly, the persistent feeling broke through my mental barrier. Another trek to Battleground Games & Hobbies transformed into a prime painting opportunity.

The agenda held realistic and optimistic goals.

Realistic
Get paint on models

Optimistic
Complete trouser repairs
Complete shirts
Paint skin
Paint hats
Paint footwear
Decide on color scheme for rest of model (e.g. accessories and guns)

I began the actual painting with the trouser repairs. Please refer to the end of Painting Update: Perry Bros AWI American Militia for why I needed to repair some trousers. As mentioned in a previous article, I repainted part of two trousers to abide by the plans in Painting Perry Miniatures American Revolution Militia. Time to check off the first of my optimistic goals.

Looking down the list shirts are listed second. Last time I:

All six shirts were base coated with Calthan Brown, one of the Citadel Foundation paints. As always, the paint was watered down to help it flow while also avoiding brush strokes. At this point the butts of each musket received Calthan Brown for down the road. Some touchups followed before the models were ready for the next step. Derek suggested mixing Calthan Brown and Graveyard Earth for a drybrush highlight. It sounded like a good idea so I tried it out on a couple figs to see what that produced.

Devlan Mud was used to ink all of the shirts. Once dry I altered things. A couple models were drybrushed with Derek’s first suggestion and the rest with his second. Method #1 drybrush Dark Flesh to simulate a reddish leather look. Method #2 mix Calthan Brown and Graveyard Earth (1:2 or 1:3), then drybrush.

The first method gives a richer look to the clothing but I also wish to use a spot of Dark Flesh on the skin, more on that later in this article. The second method looks good but it is a lot of brown.

Next up, skin. I am usually abhorrent at painting skin. Actually, abhorrent may not accurately describe how truly dreadful I am as a painter. But, people need skin to keep their innards…well inside. Working up from the Chaos Black priming I basecoated all of the skin in Tallarn Flesh. If any skin was a different color, such as Mordian Blue, that was first repainted in Chaos Black and then a brush applied a Tallarn Flesh basecoat. Once that dried, Dwarf Flesh, thinned with water perhaps 2 parts paint to 1 part water, was brushed on. Ogryn Flesh wash came next and then dried. A drybrush of Elf Flesh hit the high points such as noses, cheekbones, mouth, eye sockets, and knuckles.

The skin looks decent, I guess, but it may be too light. So, I’m thinking of hitting the lightest skin with a very light drybrush of Dark Flesh. Enough to darken the complexion a little to just this side of white as a ghost.

Three items remained on my optimistic list. They were hats, footwear, and accessories. The minute hand inched around the dial declaring the lapsing of much time. I knew I couldn’t get it all done but thought the hats and footwear quick enough to complete. Boots and hats would be Chaos Black with a drybrush of something else to provide definition.

Hats received a drybrush of Space Wolves Grey. Boots experienced a Codex Grey drybrush. I called it a night at that point. I spent 3 hours to paint shirts, trousers, skin, hats, and boots. Accessories and guns are all that remain.

The next article should detail how I finish painting the figures. If I’m feeling ambitious it will also share my basing plan and method. The pictures below will give you an idea of what I accomplished in my three hours of painting. Hopefully you enjoy them.