Black Powder Fog of War

LISTEN, my children, and you shall hear
Of the midnight ride of Paul Revere,
On the eighteenth of April, in Seventy-Five;
Hardly a man is now alive
Who remembers that famous day and year.

Henry Wadsworth Longfellow, 1860.

Warlord Games publishes the Black Powder rules written by Rick Priestley and Jervis Johnson (both of Games Workshop fame). This rule set creates a Warmaster-esque environment for gamers to recreate historical battles and create their own spanning from the War of the Spanish Succession and ending with the Mahdist uprising in the Sudan.

A lot of excitement surrounds these rules not least of which is a result of the co-authors. My interest washed the sleep from its eyes at the chance to use supposedly good rules for one of my favorite settings from all of history. The American Revolutionary War or American War of Independence (AWI) in gaming parlance. Immersing myself in a few discussions and several issues of Battlegames Magazine prodded my purchase of this rule set. The hardcover book arrived less than five business days later.

Excitement gushed from every fiber of my being and then was, promptly, stampeded on when I tried to understand how to use the book to create an army. Just where would I begin? Coming from a Games Workshop/Privateer Press/Battlefront Miniatures background I was completely unprepared for this new and alien world. The beautifully designed and illustrated book has no army lists! Instead of pages devoted to army composition, unit types (Core, Special, Rare) I found numerous pages on how to play the game but none on how to build the army.

A friend told me a typical size force would be 3,000 pts. They said this equated to a 2,000 pt Warhammer 40k or Warhammer Fantasy army. Surely points values existed. Frantic searching produced no official points (*NOTE* Tom later remarked that point values are somewhere in the back of the book, which I found and noted lack of rigidity provided to the points values by the authors). How the heck are gamers supposed to have an even fight?

So no army composition guidelines and no concrete points listings. There must, I thought, be rules for choosing what type of battle will be fought. There isn’t but there are a nice selection of historical battles from different conflicts, which highlight types of battles and scenarios.

All of this left me reeling and wondering how I would know what I needed to buy to build my army. Changing gears I plowed into 28mm AWI manufacturers and got nowhere fast. Clearly, help would be needed so I implored Henry Hyde, editor of Battlegames Magazine, to impart some wisdom. He e-mailed me a thoroughly researched and helpful listing of manufacturers, with links, and advice for this reluctant assembler and painter. You can find his annotated list at the bottom of this posting.

A couple late nights picking what I do and don’t like in AWI miniatures led to e-mails to Minifigs UK (Minifigs USA seems down for the count) and Neal Capatano at The Warstore.

At last I placed an order for some Perry Miniatures to begin my Black Powder journey. One pack of American Militia walking single file, one pack of Southern Militia/Continental Command advancing in shirt sleeves, and one pack of Southern Militia in a firing line will all soon be in my hands at the cost of $41.92 (including shipping and handling).

What does this mean in game terms? I haven’t the foggiest. A brief discussion with Tom resulted in my learning to buy the models first and the rules last. As you may have guessed this entire process is so unfamiliar and disjointing for me. It is truly unlike anything I’ve ever experienced in the GW/Private Press/FoW universe that I really don’t know how to proceed. Every question answered births numerous queries.

With all the help I can get I know that I’ll figure out how to build an army and play Black Powder. Until then I’m glued into a roller coaster without a safety harness and hoping for a net.

If you can untangle the Gordian’s Knot in my mind I’d be most appreciative in your communication.

Henry’s e-mail to me with annotated list of AWI model manufacturers

Hi Jonathan

Sheesh! How long is a piece of string! I should charge you for a question like that! :-D

Okay, from what you’re saying, I assume you mean 28mm?

The Perry’s are by far and away the best range and the most extensive. Their range is, at the moment, all metal, so no assembly required. They carry a lot of detail and are not cheap.

If you want ‘old school’ and less costly, but in a slightly smaller scale, then look at Miniature Figurines (Minifigs). They are 25mm, slightly ‘stiff’, but nice clean castings and considerably less expensive. There is a Minifigs USA as well as the ‘mother’ UK version. Try http://www.minifigs.com/ (website defunct, try Minifigs UK)

Another excellent option is Foundry (see http://www.thewarstore.com/foundry28mmarmericanwarofindependence.html for US supplier) — hardly surprising, because I believe they were originally sculpted by the Perrys! Again, though, they aren’t the cheapest option.

Another excellent quality manufacturer is Eureka, based in Australia, see http://eurekamin.com.au/index.php?cPath=87_126_127_128

Much cheaper, and US based, are Old Glory. They call their size 25mm, and they certainly are smaller than Perrys: see http://www.oldgloryminiatures.com/products.asp?cat=201

Then there’s Dixon — personally, I don’t like the proportions, but some love them: http://www.dixon-minis.com/dixoncatalogue.php?maintype=26

Again on your side of the pond, and considered by some to be very desirable indeed, are Scruby: see http://www.historifigs.com/American_Revolution.htm#28mm%20Figures though the website is a bit of a nightmare!

And finally, an extensive range can be found at Redoubt http://www.redoubtenterprises.com/ in 28mm.

ALL the above are metal — no assembly required, just a bit of filing to get rid of mould lines/flash.

And if you really want to save money by going 20mm plastic instead of 28mm metal, there are of course Revell, Airfix, Italeri, Imex and others selling boxes via toy shops and hobby shops: see http://www.plasticsoldierreview.com/PeriodList.aspx?period=20 for details and reviews.

Okay, finally, if you’re not keen on complicated painting, definitely go American, and produce an army based mostly on militia with a few Continental regiments thrown in. Many militiamen wore whatever they liked, so nobody can criticise your painting! Avoid Hessians — really complex uniforms and mitre helmets, including some with pinstriped trousers! Eek! And they were, of course, mercenaries in the British army, not really a separate force. The only other truly separate army were the French, way up north or way, way down south. If you fancied some quirky campaigns and lots of white uniforms, then of course they are an option.

The fact of the matter is that the British won almost all of the battles, but the Americans (with French help) won the war, so if you’re going to be remotely historical, then you just have to suck that up!

If you want inspiration, check out Giles Allison’s painting blog at http://www.gilesallison.blogspot.com/ (NB He collects for the “British Grenadier” rules so his units are all very small.) Also see my online album of a huge Long Island game from a couple of years ago that featured in issue 16 (click link to go to official website to buy digital issue: http://www.battlegames.co.uk/dispatches/dispatches_historical/Long-Island_gallery/index.html — many of the figures belong to Giles.

OK?

Best wishes

Henry

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Pay Where You Play?

An oft quoted statement amongst gamers is “pay where you play.” It is meant to concisely remind gamers of how important it is to financially support your friendly local game store (FLGS). Proponents declare this to their fellow gamers by implying that the little mom and pop game shop will go the way of Main Street America when Walmart sets up shops next door if gamers continue to make gaming purchases online.

This is blatantly untrue. Gamers have been paying and playing at local game stores while also paying (and playing) elsewhere and they have been doing this for ages. Before the widespread adoption of e-commerce, gamers gladly used mail order to purchase mountains of lead figurines.

Although the internet does provide some cost benefits to companies that use it to do their business, gamers may forget that successful online vendors must carry a substantial stock of products to meet demand. It is costly, very costly, to purchase and house those items and then to hire the help to manually fill the orders. This is necessary because if Vendor A doesn’t do this then the customer will go to Vendor B who does have the items in stock, the staff to fill the orders and provide customer service.

Proponents of “pay where you play” treat the issue as one with inherent exclusivity. They imply, although some blatantly state, that gamers pay online or in their FLGS. Yet again this is untrue. Most gamers that I know who make purchases online also make purchases at their FLGS. Sometimes they spend money at one and sometimes at the other. I know a handful of individuals who buy boxes of CCGs online and then spend a pretty penny in store on singles. One gamer, in particular, price checks online and if the item is within a certain range of the FLGS’s price then they make the purchase at the store.

There are many reasons why gamers may purchase online. The number one, I hypothesize, is price. But, that is not the end all and be all of reasons. Value, Accessibility, and Customer Service are all influencing factors. Where does the gamer receive better customer service? Who treats them better? What place tends to have the item(s) they want? Who is most willing to special order the items and actually obtains the item(s)? How easy is it to get to the FLGS? Is the online vendor’s store offline more than it is on? Where does the gamer feel they receive a better value for their money?

This issue is similar to one at my day job. My work entails the borrowing and lending of materials amongst libraries. If every single library only borrowed and never lent anything then the system would break. That may seem worrisome but it needn’t be. There is an equitable distribution of lending and borrowing. Some places may borrow more and lend less while others lend more and borrow less.

Gamers pay online and at brick and mortar game stores. If every single gamer, everywhere, only spent their money online then brick and mortar game stores would go the way of the dodo. Is this a likely or even remotely probable situation? Certainly not! Some game stores may suffer but the good ones will succeed. Those with good locations, owners who have a solid business sense, well stocked shelves full of desirable merchandise, and treat the customer as king will, and do, thrive.

If you’d like to read a view opposite mine then I recommend checking out The Gate Stormers “Why To ‘Pay Where You Play'” written by my friend Drew. He is firmly entrenched in the “pay where you play” camp.

For those who are curious about my spending habits I’ll tell you this. I’ve spent over 4,000 dollars at Battleground Games & Hobbies over the years. I’ve spent several thousand dollars at the now defunct Danger Planet Games. The Whiz in Northborough has received hundreds and hundreds of my hard earned dollars. I’ve made purchases online. I support my FLGS (and other game stores) with my money, my time, this blog, and the podcast. I will continue to shop at brick and mortar game stores but I won’t give up shopping online either.

I know this is a volatile topic for the community. I look forward to receiving your civilized and mature feedback/comments.

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War at Sea Contest

Please read the bottom of this article to find out who won!

Episode 47 of our podcast featured Bill Dettmers, CEO of our sponsor 12-7-Games.com, and I discussing War at Sea. During the interview Bill expressed his desire to help younger gamers obtain the expensive and out of print units they seek from the early War at Sea sets. Many units from those sets fetch top dollar on the secondary market with Kondors and PBY-Catalinas routinely selling for $30+ per plane. I’ve personally seen Kondors and Catalinas sold online at a cost of over $50 for a single plane.

Like Bill, we at the CWF Game Cast believe that younger gamers deserve reasonable access to those out of print models. To make Bill’s desire a reality we are running a War at Sea contest.

What You Need To Do

You are asked to submit your ideas for how young players can get the older (and out of print) War at Sea units they need/want without needing to spend money. This needs to include some sort of “sweat equity” in that the young players need to work for the models. The models will NOT be just given away.

Please submit all of your ideas. We will pick the one we like best as the winner. If more than one person submits a great idea then there may be multiple winners. The winning idea(s) will be sent to Bill Dettmers who may institute it as a system enabling the young players to receive out of print models from his store in adherence with the winning idea(s).

Deadline

Thursday, March 31, 2011

Prizes

The prize basket so far consists of:
1 Monty and the Fox’s Wargaming Show t-shirt (being designed by Tom’s wife, not yet completed)
1 War at Sea booster (sponsored by 12-7-Games.com)
1 Set of 4 Litko Aerosystems Small Smoke Markers
1 TotalCon 25 t-shirt (courtesy of TotalCon)
1 The World of Aruneus – Contagion Infected Zombies PDF for the Pathfinder RPG system (courtesy of Troll in the Corner)
1 Sidequest 001 Temple of Stone PDF by Imperium Star Games for D&D 4th ed
1 Sidequest 002 Goblins in the Streets PDF by Imperium Star Games for D&D 4th ed (sponsored by Imperium Star Games)
1 Current issue of Battlegames Magazine (sponsored by Henry Hyde Editor of Battlegames Magazine)
and prizes not yet decided on. The other prizes most likely will include some previously mentioned prizes along with PDF game downloads.

Estimated value of Prizes: $58.26

UPDATE 3/28/11
We’re getting down to the wire. If at least 5 people participate in the contest we will add the below to the prize basket.

1 War at Sea Booster
1 set of Litko Aerosystems War at Sea tokens

These two additions will increase the value of the prize basket by almost $40. That will bring the total value of the prize basket to around $100 (over when you include postage etc).

All you need to do is submit and get your friends to submit. Remember, if at least 5 people participate in the contest we will include those items and, in the process, will increase the prize value to $100.

UPDATE 4/4/11

We are delighted to announce that we have chosen the winner. Bill, Tom, and myself unanimously agree that Ant S from the Axis & Allies ForuMINI is the winner of this contest. He wins everything cited above in the official prize basket.

Additionally, we are awarding Joe, also from the Axis & Allies ForuMINI, as the runner-up. He will receive 1 PDF copy of Battlegames Magazine courtesy of Henry Hyde, editor, of Battlegames Magazine.

We want to thank Bill Dettmers for coming up with the contest idea and for inspiring us to run this contest.

We want to thank all of our contest sponsors: 12-7-Games.com, Battlegames Magazine, TotalCon, Imperium Star Games, and Troll in the Corner for supplying prizes.

Many thanks are heaped onto Battleground Games & Hobbies and the Axis & Allies ForuMINI for allowing us to promote this contest on their internet message boards.

Finally, thanks are given to all who participated in this contest. We know this was one of our more difficult ones. We are very delighted to award over $60 in prizes! We hope you will take the time to enter our Field of Chaos Political Compass Contest.

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Something Looks A Little Different Here…

YES! We have changed our appearance. Spring fast approaches and with it comes Spring cleaning. We’ve done some cleaning of our own. First up is Mimbo, by Darren Hoyt, which provides a magazine oriented style.

The CWF Game Cast wishes to reflect its maturation from a personal blog to a gaming news blog supported by members of the industry. We refocused our purview, redesigned our logos, and restarted our podcast. We renamed it to reflect our changes. The right new theme, in our case Mimbo, simplifies navigation and our process of conveying information.

Mimbo highlights key information for visitors. The most recent article takes center stage. Links to Monty & the Fox’s Wargaming Show, War at Sea Digitization Project, and the Editor’s Choice Award sit above the masthead. A search bar awaits your input to retrieve content from the vault. RSS feed links can be found in a sidebar at right. That sidebar includes a wealth of information. Links to our sponsors, our affiliations, our friends, and our Facebook page are just a few of the valuable resources. It culminates with Recent Posts, Recent Comments, and our Twitter feed.

On the left of the page you will find Featured content. This is usually a handful of articles pertaining to Contents, Announcements, and our Podcast.

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Total Con 25 Game Designers Panel

From right to left: Jay Libby, Gary Astleford, Jeff Talanian, Ben Gerber, James Carpio

Brimming with anticipation I attended my first gaming convention on Friday night. Total Confusion celebrates its silver anniversary, which portented a good time.

Despite the rain and the snow I arrived at the convention in Mansfield, Massachusetts. The venue is expansive and constructed with a good flow for people to travel. I had some time to kill before the start of the Game Designers Panel, which I used to survey the lay of the land.

After a handful of minutes I stumbled on the registration room, at the back of the building, checked in, got my swag bag, didn’t get my t-shirt, inquired on the panel’s location and meandered into the auditorium.

The previous panel ended early, which enabled me to get a good seat up front. Entrenched into a comfortable chair I pulled out my iPad, wireless keyboard, iPhone 4, and Zoom H2. The iPhone snapped good shots of the panelists chatting amongst themselves. Those shots promptly made their way onto Facebook despite the inability to get online with the iPad. The hotel required a special passkey, which TotalCon staff failed to provide when I first inquired as to the availability of free wifi.

A few moments the Zoom H2 stood in a secure and upright position capturing the distinct voices of the panelists as they responded to moderator Blix’s questions. The five member panel stated their credentials, discussed their best and worst game design experiences, and shared their modus operandi for design. The small but passionate crowd sat, enraptured, and then asked a few questions as the hour drew to a close.

Although I am not a game designer, and likely will never be one, the session was fascinating. Below you can find my notes from the event. Please accept my apologies for any errors they contain. I typed them up on my iPad, which may have contributed to any errors.

Peter Blix Bryant, artist and writer and co-host of the TriTac Podcast, is moderating.

From right to left

Jay Libby- known for cyberpunk art, wrote for Dr. Who aliens and creatures book, freelance artist. wrote free gi joe rpg.

Gary Astleford- freelancer worked for wizards, fantasy flight. Did Warhammer Online and is at 38 studios.

Jeff Talanian- Northwind adventures doing sword and sorcery adventures. Worked with Gary Gygax for Castle Zagyg and got a credit for it.

Ben Gerber- Owner of Troll in the Corner gaming website. publish pdfs for pathfinder.

James Carpio “Dregg”- Chapter 13 press co-owner. Working on savage worlds ruleset. Wrote for exile studios.

Questions to the panel

How did you get started in gaming?

common threads of wanting to write, websites, stumbled into.

Asteford got into it via star wars rpg, going to gencon and making friends.

Talanian fell into it. wanted to be a fiction writer. Started in ’90s. wrote a novel in 2000s, spent 5 years. finally thought he couldn’t publish the novel. stumbled into gary gygax wanting freelance writers for a project. e-mailed gary, got a reply the next morning. gary accepted him, worked for gary until he died. side work for troll lord games.

Gerber has a degree in medieval studies, decided he should get into gaming. Troll in the corner website. Publishes on DriveThruRPG.

Carpio started writing in 1995. Nothing serious. did play testing for eden studios for beyond human. then with army of darkness rpg and also proofreader for it. full time staffer wanted him to help with a players guide for a zombie set. got paid and then ended up at excise studios.

What is your favorite project, when you look back you enjoyed the most.

Libby dr who aliens and creatures. always wanted to write for dr. who. “That was awesome.”

Astleford said hard to pick one but they’re not all good but all fun…except one. the children of the horde wrap supplement for war hammer fantasy 2nd edition rob schwalb and steve darlington were really good. was partly responsible for why ea mythic hired him for warhammer online.

Talanian said working with gygax was a dream come true. is like working with stan lee on a spider man comic. working with gygax was the
pinnacle. [My note: He seems really passionate about that and it looked like he had a tear looming in his eye]

Gerber designed a goblin magician that makes magical items that almost work. is a lot of fun creating those supplements. the gobbos 3 hobbies are knitting, finding things that are pink and something I missed

Carpio hollow earth expedition secrets of the surface world, loves alternate history and 1930s pulp era setting.

what was the most difficult project you ever worked on

Libby gangs of night city book for cyberpunk. had the fem nazis, he wouldn’t be allowed to publish them though. many variations of the gangs. 24 images in 7 days, was theartist.

Astleford fire born rpg. had to devise the old world, world before history. scope was originally entire world. did lots of mythology research. pre-history etc. needed to do 40k words, had 22k words done. project was scaled back to just europe and then half of his work was not needed. submitted everything on time, then nothing but silence. most of his stuff didn’t get into the book. head honcho at ffg liked the old world, took what he wrote
and had it rewrote such as design of atlantis. not much survived the edits.

Talanian his current project, complete rpg astonishing swordsmen and sorcerers of hyperboria. 2 year ride so far. rooted in traditional themes i.e. gygaxian and arnesonian themes. main aspect is not just a rule system, “a setting ingrained into a rule system” love craft, howard, and smith are his primary literary influences. a big challenge is to not write this as fiction. make it so there can be clear cut rulings. “doesn’t want to be a storyteller” and needs a robust rule system.

Gerber works for his himself. “I can be sometimes an idiot.” finishing 115 pg sourcebook where he’s writing 90% of the text, getting editors, play testers, artists, etc. is his first attempt on this scale. has 5 or 6 months to go.

Carpio all flesh must be eaten book that was canned by eden studios. i’m gonna eat you suck a, is a blaxploitation title. he had parts about the kkk, “can you write something about white supremacy but make it kinda pc?” the 80k words he wrote, the ip finally came back to him, sat in limbo for 5 years. lots of waiting.

everyone has their own process, what is your design process, outline.

Libby designer does nto pay bills so have full time job. immerses self in the genre, don’t look at something else or throws him off. did a mech a title and had to watch transformers, watch anime mechs etc. uses post its.

Astleford was after work when he had a day job. isn’t freelance anymore. children put a dampener on creative impulses. usually at lunch or after work. used to be a buyer for a biomedical company. would go to a coffee shop, listened to music that dictated tone, strong coffee. would design at night. works for a computer game company now. most creativity goes into day job.

Talanian must be 7 days a week. must write every day. stephen king writes every day, xmas etc. even if you only write 50 words…it is so important. he has a journal program on laptop. discusses what accomplished in last writing session, plans for future writing on that day, is a starter to get the juices flowing. is a part time thing, does it almost ever day. sometimes 4 hours sometimes not. coffee shop writing helps. the white noise and strong coffee is helpful. has 3 kids, will type on laptop while kids bathe. must make the time to write.

Gerber it is 24/7. works with computers, typing out ideas on e-mail. has 2 kids. after kids go to bed, puts on headphones with loudest music, then starts typing. hates to write but loves the “having written” writes until he’s half asleep. starts each session looking at what he wrote before.

Carpio sporadically write. gets a lot of energy, lets it out, and 2-3 weeks later waits for inspiration. immersion is big. music, day worth of movies, caffeine and his day job. gets inspired while at his day job.

what are your feelings on how new media has affected the industry? internet, Facebook, etc.

Libby Facebook helps him to get closer to people in the industry but that’s it.

Astleford internet made him want to do what he does. has made communicating with publishers and studios easier, less intimidating than phone calls etc. world is now a smaller place = good.

Talanian is good and bad. good = lot more opportunities for communication with designers, creators, and passionate people who are not on the creative end. dedicated fans have interesting insights. bad = too involved with that process can cause self to spend too much time caring about what the fans want and think. take internet opinions with a grain of salt. don’t let it control you.

Gerber wishes he could suck internet out of computer and into his brain. all his publications are on new media. you must print out his stuff cause his stuff is all digital. started off with website, got 40k visits per month and then grew into publishing. need filter because people are dumb on internet due to perceived “anonymity” new media really is wave of the future.

Carpio Facebook is amazing thing, taught him other designers are actually human too. think the designers are “gods amongst men” but can meet them online etc and learn they’re people too. mike pond smith, jamie chambers of serenity rpg, jess hartley etc. robin laws is his hero. met him a couple times at cons. but myspace and Facebook facilitated conversations on a personal level. robin laws noticed him in person at gencon and knew his name.

discuss what currently working on, future plans, and where find stuff

Libby g-core, trying to put stuff out weekly. buy the pdf, you get fan club card, get gm screen, card gives you free stuff at cons. thinks he’ll be doing this for 2-3 years. DillyGreenBeanGames.com google jay libby

Astleford work for 38 studios on a new mmo. can’t talk about it. big huge games making a rpg set in same world as mmo. go to wrecking in the game.com and find him at www.GaryAstleford.com most of his stuff is not in print. firestorm inc doing a project for them for a cybergen project.

Talanian has his rpg coming out this year, astonishing swordsmen etc. charnel crypt of the sightless serpent is an adventure for the same system. a mythos short story will be in a sf/horror. Go to www.Swordsmen-and-Sorcerers.com and find him on Facebook

Gerber can be found at www.TrollITC.com. He is doing a pathfinder sourcebook and does a podcast Old School Gaming is the name. doing some board games. is on Facebook, reddit, and twitter as trollitc

Carpio is making savage worlds bad mothers tales from the funk. supplement coming out death ray z is coming out before the main book. zombie type stuff.

Question?

compare working for larger corporations and working for self. how difficult is it to keep
what you make as a whole or do they tear it up as they want.

Carpio says depends on company. excel studios used everything as written minus some editing. eden studios nitpicked until it was in limbo for 5 years.

Astleford says depends on the IP. war hammer and star wars have lots of oversight. lucasfilm is very picky. almost everything ever written went into the books as written even sw. unless an adventure didn’t get in because of word count. a planet name was changed.

when writing for self/smaller presses how to deal with editing, how harsh do you want
them to be.

Talanian said you must realize you are not god, what you create isn’t perfect. must trust in an editor to pick apart what you’ve done. someone else with fresh eyes needs to make good changes with content. you can get too close to a project, don’t see own mistakes i.e. clarity and verboseness (not a word). must find someone who is quality and pay them.

Gerber has two people, tracey and nick (edits for his site), who can pinpoint where he went wrong. his grammar not the best but their’s is a knife edge.

Libby said his wife edits, she isn’t a gamer so she can say what doesn’t make sense. if she asks him to explain then he knows others will too.

dichotomy of the rpg market shrinking, companies going under and making less money yet biggest explosion of new publishers.

Gerber said it is really easy to be a rpg publisher if you do it yourself and do it online. 1 e-mail, 3 buttons, and a little bit of artwork gets it done. What you make may not be good but at least you are pubslishing it. online is rapidly gaining momentum. time to print can be 1 day. gaming sales etc just made enough to purchase his latest dominion supplement. doesn’t see the hobby shrinking.

Carpio said white wolf publishing has given up on traditional publishing methods. gonna be doing mainly print on demand. won’t be spending bulk loads of cash for overseas or printers. will have customers order online and then print the copy. industry speculation when a 5th ed of dnd comes out will be completely digital. DDI is prime example for next example. online subscription only.

Posted in Featured, Jonathan J. Reinhart | Tagged , , , | 1 Comment