Jul 26

Awhile back we discussed Lions, Tigers, and Bears.  No, we didn’t talk about the Wizard of Oz…really.  Lions, Tigers, and Bears: The Battle at the North Cape is a War at Sea Scenario depicting The Battle at the North Cape. This time we have another official scenario to share with all you War at Sea fans. The scenario is titled Action Deferred: The Battle of Cape Teulada and it is the first of, hopefully, many official War at Sea scenarios.

We found this, and the second, scenario in response to a comment made by Dane in the Lions, Tigers, and Bears article.   For a long time we’ve said that reader participation makes this blog excel and Dane’s comment is yet another example.  He prompted us to do the legwork resulting in our sharing two more great War at Sea scenarios. Firstly, there are some required equipment that you will need to play this scenario. Take a gander at the list below to make sure you have everything.

  1. Maps. Use the all-sea maps from the Starter Box
  2. Scenario Rules. Download them, read them (you need the free Adobe Acrobat Reader), and print them.
  3. Ships and Planes. Allies take 2 HMS Hood, 9 HMS Javelin (both as reinforcements), 1 HMS Exeter, 4 HMS Ajax, and 1 Swordfish Mk. II. Axis take 1 Vittorio Veneto, 1 USS Tennessee (replace with Guilio Cesare because that model is released in Task Force), 7 Luca Tarigo (all three are reinforcements), 4 Bolzano, and 7 more Luca Tarigo.
  4. Dice, tokens, and other standard accouterments.
The scenario depicts two convoys, one Axis and one Ally, crossing the Mediterranean Sea.  Players score 5 VPs per hit on each damaged or crippled ship.  They score VPs equal to the point value of sunk ships.  Lastly, they receive VPs for occupying enemy’s entry rows.  Each turn a British ship occupies a spot in Row A they earn 10 VPs or 20 if the occupying ship is the Hood.  Each turn an Italian ship occupies a spot in Row K they earn 10 VPs or 20 if the occupying ship is the Vittorio Veneto or Guilio Cesare.  Whichever player has the highest VPs at the game’s end is the winner.

There are other special rules dealing with Limited Opportunity (game ends in 1 turn if modified DR is 9 or more) and suggestions for house rules.  Looking at the house rules we advise against using them because the official WAS Rules Clarifications and special abilities for models in Task Force adopt some of those house rules.

The scenario officially calls for the Axis player to use a USS Tennessee to represent the Giulio Cesare.  But now that Task Force has been officially released the Axis player can use the actual Giulio Cesare model.  This is our recommended course of action but there are some important notes.  First the Cesare costs 9pts less than the Tennessee.  Secod the Cesare has weaker main guns (13 12 11 10) compared to the Tennessse (15 15 15 11).  Its secondary guns are more powerful, which is a plus (6 5 5) than the Tennessee (5 5 4).

It has two more major differences.  It has weaker armor and hull points (7 13 4) than the Tennessee (8 14 5).  But, unlike the Tennessee the Cesare is not slow.  The Tennessee suffers from Slow 2 as a special ability.  Avoiding that negative ability does prop the Cesare up a bit.  We do not see this severely unbalancing the scenario.  However, it does not seem to be a problem if players wish to give the Italians a handicap such as an extra Luca Tarigo (9pts) for Admiral Campioni’s Task Force.

Be sure to check back for the second War at Sea Scenario.  It is In Harm’s Way: The Battle of Sunda Strait featuring a combined Allied force of US, British, Dutch, and Australians versus the Imperial Japanese Navy.

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written by ^Raven^

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Jul 25

I am pleased to share the results of opening 3.6 cases of Task Force with all of you.  I am only missing 4 ships.

Knowing my intention to blog about the contents I was prepared before I cracked any cases.  With pen and notebook at the ready I opened case #1 followed by case #2, then case #3 and I wrote down what I got (the list below is in order from #1-#60).  The .6 case was a handful of boosters I individually purchased.  They were part of another case the store owner opened for me.

Overall I’m happy with what I pulled but I’m sad that I didn’t get the Graf Zeppelin.  It is the ship I most wanted.  My first case had a great diversity with virtually 1 of every item.  The second case gave more multiples.  The .6 case (i.e. 8 boosters) helped give more of the Commonwealth vessels and padded Japan too.  Unfortunately I have a plethora of multiple rares from the same cases that has me quite upset.  Some of the rares weren’t seen in 1 case and then showed up 2 (or in some cases 3) times in another.  I’m very angry about that and think the distribution needed to be handled much better.

5 HMAS Arunta C

5 HMCS Haida C

6 Casabianca C

3 Dunkerque R

3 Jean Bart R

4 Hr. Ms. De Ruyter UC

5 Hr. Ms. Van Galen C

6 Hr. Ms. Zvaardvisch C

6 Barracuda Mk. II C

4 Halifax GR Mk. V UC

4 HMS Fencer UC

0 HMS Illustrious R

4 HMS Jamaica UC

3 HMS Kent R

2 HMS King George V R

0 HMS Warsprite R

4 Beaufighter TF Mk. X UC

4 B-25H Mitchell UC

5 F6F-3 Hellcat C

7 TBF Avenger C

8 USS Archerfish (SS 311) C

3 USS California (BB 44) R

4 USS Cleveland (CL 55) UC

5 USS Hoel (DD 533) C

7 USS John C. Butler (DE 339) C

5 USS Laffey (DD 724) C

4 USS Massachusetts (BB 59) R

1 USS Missouri (BB 63) R

2 USS San Francisco (CA 38) R

1 USS Yorktown (CV 5) R

2 USS Saratoga (CV 3) R

2 Admiral Hipper R

3 Admiral Scheer R

5 Bf 109 C

0 Graf Zepplin R

4 Karlsruhe UC

4 S-Boat C

1 Tirpitz R

8 U-66 C

6 Z18 Hans Ludemann C

5 C.202 Folgore C

3 Eugenio Di Savoia UC

4 Giulio Cesare R

6 Ju-87 R2 Picchiatelli C

2 Littorio R

4 SM.79 Sparviero UC

5 Ugolino Vivaldi C

3 Zara R

6 A6M2 Zero Kamikaze C

6 Akitsuki C

6 D4YI “Judy” C

4 H8KI Type 2 “Emily” UC

2 Haruna R

5 I-26 C

8 Isokaze C

3 Musashi R

1 Nachi R

4 Yahagi UC

1 Yamashiro R

0 Zuikaku R

In some cases I’m more surprised by what I pulled than what I didn’t.  I’m only missing 4 ships including the HMS Illustrious, HMS Warspite, Graf Zeppelin, and Zuikaku.  However I am quite surprised to pull 4 USS Massachusetts, 3 Jean Barts, 3 Musashis, 4 Yahagis, 3 Zaras, 4 Giulio Cesares, 3 Admiral Scheers, and 7 USS Archerfish.

Analyzing the contents by case I believe case #1 to have a better variation of contents.  I pulled almost every model in case #1 but only pulled 1 of each item.  Case #2 provided duplicates of many items but fewer pulls.  Case #3 increased my irritation with a plethora of duplicates.

Now that the initial flurry is completed questions remain.  Word from WoTC has long been that Task Force would include night fighting and kamikaze rules.  I, perhaps erroneously, expected those rules to be offered in the individual boosters on the back side of the checklist.  WoTC has done this for Dungeons & Dragons Miniatures and that led me to believe they’d follow suit.  However, they failed to include checklists in any of the 32 boosters I opened and also failed to include any of those rules.  It is uncertain if those rules will still be released and in what manner.

Nightfighting is an existing rule from the core rulebook and the text of stat cards.  I expected altered or advanced rules to cover that situation.  Additionally, kamikaze rules are brand new.  The only mention to them in the set is on the individual Zero Kamikaze plane’s stat card.

Simply listing a special ability titled Suicide Attack with the text of “This unit is destroyed at the end of the Air Attack phase if it isn’t at the land airbase” is insufficient as a means of marketing the new set to say that kamikaze rules are included.  Perhaps both sets of rules will be released in an online FAQ/Rules Clarification.  WoTC has done this before for War at Sea and I’ll give them the benefit of the doubt.  No matter the reason I was greatly disappointed to not see checklists and the new rules.

Please be sure to check out the other WAS Task Force articles we have. They cover sneak peaks, pictures, and information about the new set. Remember that Task Force officially goes on sale this Friday. If you haven’t pre-ordered boosters it may not be too late to pick some up at your local gaming store.

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written by ^Raven^

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Jul 24

I am pleased to share a gallery of War at Sea Task Force (Set 2) models and stat cards with all of you. It comes to me courtesy of the official War at Sea website.

Please be sure to check out the other War at Sea Task Force articles we have.  They cover sneak peaks, pictures, and information about the new set.  Remember that Task Force officially goes on sale this Friday.  If you haven’t pre-ordered boosters it may not be too late to pick some up at your local gaming store.

Without further adieu here is the gallery of pictures.  Don’t forget to click the pictures for a closer look.  You can click them a second time for the best resolution.

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written by ^Raven^

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Jul 24

War at Sea: Task Force officially releases tomorrow but we’ve already shared the complete set list with all of you.  Now we have the pleasure of sharing stats for the Hellcat (USN), Haruna (IJN), Yamashiro (IJN), Musashi (IJN), King George V (UK) and Warspite (UK).  This information comes to me courtesy of our newest member Extended_Range.

We will have pictures of minis and stat cards in an upcoming article.

Without further adieu here are the stats courtesy of Extended_Range.

USN Hellcat:

Cost: 10 pts.

Guns: 3

Anti-Air: 8

Armor: 7

Vital Armor: 10

Hull Points: 1

Special Abilities: Combat Air Patrol, Advanced fighter (2 extra dice against Fighters). Escort

IJN Haruna

Cost: 38 Pts

All stats same as Kongo

No Flagship bonus

Special Abilities: Evade Bombs: once per game, when this unit is the target of a bomb attack, you may roll a dice.  On a 4 or higher, the bomb attack misses.

Bombard:  Once per game, instead of making a mani gunnery attack, this unit can bombard your opponent’s land airbase if this unit is in your opponent’s ship deployment area.  At the end of that turn, place 2 additional rearming counters next to each aircraft at the airbase.

IJN Yamashiro:

Cost: 43 pts.

Main Guns: 13 12 11 11

Secondary Guns: 2 6 5 5 4

Tertiary Guns: 3 4 4 3

Anti-Air: 7

Armor: 8

Vital Armor: 13

Hull Points: 5

Flagship Bonus 1

Special Abilities: Slow 1, Extended Range 4, Torpedo Defense 1, Masked guns:  If you  win initiative, this unit rolls two extra attack dice when making Main Gunnery attacks within Range 2 this turn

IJN Musashi

Points: 66 pts.

Same stats as Yamato

Flagship Bonus 1

Special Abilities: Anti-Air Barrage (can make 2 AA attacks against separate targets, 2nd attack at 5 dice), Extended Range 4, Torpedo Defense 1

HMS King George V

Cost: 51 pts

Main Guns: 15 15 13 12

Secondary Guns: 2 5 5 4

Anti-Air: 7

Armor: 9

Vital Armor: 15

Hull Points: 5

Special Abilities: Jammed Mount:  (Roll a dice before main gunnery attack-on a 1, this unit rolls 3 less attack dice for main gun until end of your next turn), Bristling with guns, Extended Range 4, Torpedo Defense 1

HMS Warspite

Main Guns: 15 15 14 12

Secondary Guns: 2 6 5 4 4

Tertiary Guns: 3 4 4 3

Anti-Air: 7

Armor: 8

Vital Armor: 14

Hull Points: 5

Flagship Bonus 1

Special Abilities: Slow 1, Extended Range 4, Long Shot 6: (Once per game, make a range 6 main gun attack against an enemy BB using range 3 dice)

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written by ^Raven^

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Jul 24

I am pleased to share the War at Sea Task Force (Set 2) set list with all of you.  It comes to me courtesy of Extended_Range over at Axis & Allies foruMINI with much credit going to that forum for being a great community to discuss War at Sea.

I have also confirmed the set list with the two cases of miniatures I have purchased.  Remember that Task Force officially goes on sale this Friday.  If you haven’t pre-ordered boosters it may not be too late to pick some up at your local gaming store.

Without further adieu here is the set list as shared by Extended_Range.

Continue reading »

written by ^Raven^

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