Oct 15

Recently a friend of mine purchased the Space Hulk Limited Edition and invited me to square off in a 1 vs 1 match.  I’m familiar with the second edition of the game and thought it’d be fun to play this limited edition.  It was.

There’s been a lot of hype and reviews of the game.  Most of the reviews I’ve seen have great things to say.  The Table Top Battlefield podcast did an entire episode (Season 3 Episode 19 (listen here)) reviewing the game with several of the hosts declaring it a contender for game of the year.

Playing this with my friend was a lot of fun.  The tiles look nice, the models are expertly sculpted, the printing is good, and game play is a blast.  But, I have one huge concern with this game.  The lack of value.

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written by ^Raven^

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May 23

  Games Workshop has announced a new price increase, which will cover many popular products for 40k, Warhammer Fantasy, and Lord of the Rings.  The price hike will also cover rulebooks, templates, hobby supplies (flock, glue, bases, spray paint).  Some of the products to suffer from this increase are the new plastic Baneblade (it will now cost $99), Von Carstein Vampires (now $22), and even most mainstream plastic kits will now go for $41.25.

Although the economy is in the dumpster now seems to be the time to grab that Ork Stompa you wanted before it costs you over $100 with tax.  Below you will find the list of all products affected by this hike.  We broke the list down by game then faction.  We show the current price and the increased price.

This is a very long list so you need to click the MORE link below to see the entire post.

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written by ^Raven^

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Mar 02

Logo from ThePirateBay for its King Kong Defense

The Pirate Bay torrent website is being sued by just about everyone for copyright violations. The big trial is taking place in Sweden where the defendants, three of whom run the site and one who has donated to it, are on the receiving end of criminal charges of “promoting other people’s infringements of copyright laws” according to an article in Wired magazines blog network.

We do not support illegal activities such as the sharing of copyrighted material without the permission of the copyright holder.  But, we do support free speech.  This trial hinges on the prosecution’s misunderstanding of how file sharing works.  It is very rare that I will discuss anything not directly tied to gaming here on the blog.  After all the purpose of this blog is to discuss gaming.  ”You Play It, We Discuss It” is our motto and one that I do my best to adhere to.  On the surface The Pirate Bay’s trial has nothing to do with gaming but we must dig beneath the surface to find the link.

Many electronic games such as those played on computers suffer loss of sales, or so we’re told, from gamers illegally downloading the games on the internet.  This loss of sales is supposedly the cause of major problems in the computer game industry covering everything from delayed releases, poor products, and lack of finances to fund new games and pay the developers for the games they’ve already made.

At the heart of the case is free speech and intellectual property.  Where does one end and the other begin?  The mighty Games Workshop corporation takes a hard line on intellectual property.  They have been kind enough to share a list of what gamers can and cannot do with their IP.  Most of it is benign but some is as draconian as to inhibit your freedom of speech on internet message boards and webcomics that you own and create.  If you discuss any Games Workshop game on an internet forum or webcomic in less than a positive light then Games Workshop may come after you for violation of their intellectual property.

From their official Can and Cannot Page regarding online forums:

We have no problem with people using forums to express their love (or even hate) of the hobby. We would, however, ask people to bear in mind that the hobby is for people all ages. Please be careful of the language used and the topics discussed. We would strongly recommend that you avoid any discussion of illegal behavior.

Regarding webcomics:

We would probably not take issue with anyone creating a web comic based upon our intellectual property – but as with forums, keep in mind that the hobby is for people of all ages. Please be careful of the language used and the topics discussed. We would strongly recommend that you avoid any topics concerning illegal behavior, obscenity, or libel.

Many gamers will remember the legal dispute between Games Workshop and the makers of the Warhammer 40,000 inspired fan film Damnatus (we discussed it here).  Games Workshop predicated their stance on their legal rhetoric below:

The video games that our licensing partners have created have done an incredible job of bringing the Warhammer and Warhammer 40,000 games to life, and we appreciate that hobbyists may even want to make movies based upon our intellectual property. Unfortunately, due to the nuances of the law in some territories, we cannot allow any unlicensed movies to be created which are based upon our intellectual property.

Other game companies use similar methods and take related stances.  These companies do spend a lot of blood, sweat, tears, and money to create the games we love and play.  They are entitled to ownership of their work and to protect it.  Nobody can reasonably support someone illegally copying and disseminating an entire rulebook for a game.

The recent legal disputes…represent only skirmish in what is likely to be a decade long war over intellectual property, a war which will determine not simply the future direction of digital cinema but the nature of creative expression in the 21st century.-Professor Henry Jenkins, Rethinking Media Change (Cambridge: MIT Press, 2003)

Then there are companies who seem to turn a blind eye to gamer activity that could potentially be in violation of the company’s intellectual property.  Wizards of the Coast sticks out in my mind.  They allow gamers a wide berth when it comes to creating works to use with and based on the Dungeons & Dragons roleplaying system.  I know many gamers who create their own adventures and derivative works from the D&D system.  In fact up to and including D&D edition 3.5 is covered by the Open Game License.  Their 4th edition is covered by a different license however WoTC has said they do not require others to switch to their new license to cover older versions of D&D (3.5 and below).

We spend a lot of time discussing War at Sea on the blog, which is also produced by Wizards of the Coast through their Avalon Hill subsidiary.  I’ve come across numerous gamers who create scratchbuild ships to use with the WAS rules or who convert existing WAS models.  Some make other ships from the models, some repaint them, some modify them to better fit the unit represented.  In none of these instances have I heard that WoTC slinging a lawsuit against the gamers for violating their intellectual property.

These two gigantic game manufacturers (Games Workshop and Hasbro, which owns Wizards of the Coast) have taken two different roads when it comes to intellectual property.  The trial on The Pirate Bay symbolizes the clash between free speech and intellectual property.  The defense lawyers used what is being called the King Kong defense to state that a user named King Kong could “very well be found in the jungles of Cambodia” to show that the owners of The Pirate Bay have not interacted with the user King Kong and do not have a close tie to them.

Instead of governments working to truly reform copyright and trademark law to both protect the creators of original products AND encourage creative outlets by customers, which ultimately serves to heighten the visibility of the games and products, we see the various industries lashing out at four guys in an attempt to terrorize consumers everywhere.  Their scare tactics won’t work and the day will come when free speech is vindicated.  A balance is necessary and obtainable.  We do not condone violating anyone’s intellectual property but at the same time game companies must realize and embrace the fact that fan actions taken with a positive attitude serve to broaden the scope of the games we play.  These fan movies, fan fictions, converted models, scans, and distribution projects help to raise awareness of the games while also inducting more gamers to purchase and play these games.

In the long run the game manufacturers will make out.  People need to be sensible and the game manufacturers should allow gamers to police themselves.  If the manufacturers place a little trust in their customers they will be greatly rewarded.  This is why we support The Pirate Bay’s King Kong Defense and why we hope The Pirate Bay is proven innocent at the conclusion of their trial.  We have not, do not, and will never support piracy but we do support free speech and free expression of ideas.

If you agree we ask you to DIGG The Pirate Bay Trial and raise awareness on this issue.

written by ^Raven^

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Jul 15

At Battleground Games in Abington gamers have started to return to the realm of Battlefleet Gothic.  BFG is a great game, created by Andy Chambers, and my absolute favorite Games Workshop production.  I highly recommend reading the Wikipedia article for an overview behind the game.  Also don’t forget to get the rulebook for FREE at the Specialist Games website (yes this is legal).

In addition to BFG veterans getting back into the game there have been some new players eager to join the fray.  I’ve been playing BFG for almost a decade having started back in 2000, or thereabouts, at Danger Planet Games in Waltham.  One of the new players has a Tau fleet utilizing the special Tau torpedoes.  Sunday he played a 1k game against a friend’s Space Marine fleet resulting in a draw.  After watching the game I remembered that other fleets, excluding Tau, can use Appendix I of the Armada book to field special torpedoes too and wondered the value of doing so.

I created a study to determine the value of spending 20 or 30pts for special torpedoes.  This study is not scientific, I’m not a scientist, and I’m not a mathematician but I hope this study will be useful to you BFG fans.  I rolled 10 dice 10 times for a total of 100 rolls.  I recorded the results of each roll and then tabulated the totals.  This provided me with the percentage that a given result will be rolled on the Special Torpedoes table (see page 156 of Armada).

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written by ^Raven^

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