Feb 28

An update to the Update and Clarifications (formerly called Rules Clarifications) came out at the end of this month. We have have made them available at http://wargamingforums.com/downloads/War_at_Sea_Clarifications.pdf (the pdf requires the FREE Adobe Acrobat Reader to view the file. You can get Acrobat Reader for FREE HERE).

This update makes two changes to the February 4, 2009 document.  The first is one that we can claim responsibility for.  The second concerns the Hi-Level Bomber special ability.

Even if you have the document from February 4th we strongly urge you to amend it with this new update.  You can either download the complete file using the link above or you can manually make the changes.  We will tell you how at the end of this article.

Continue reading »

written by ^Raven^

Tags

, , , , , , .

Related Articles

Feb 20

The newest Update and Clarifications (formerly called Rules Clarifications) came out this month. We have have made them available at http://wargamingforums.com/downloads/War_at_Sea_Clarifications.pdf (the pdf requires the FREE Adobe Acrobat Reader to view the file. You can get Acrobat Reader for FREE HERE).

The new clarifications combines the April 2007 and July 2007 updates, eliminating the need to have the old ones, and introduce several major and minor updates.

The new clarifications introduces some minor changes, which I’ll cover below, along with roughly 3 major updates that every War at Sea gamer has to pay close attention to.  The major updates are actually new rules that were supposed to come out with Task Force but are now available giving us plenty of time to master them before Flank Speed releases in June 2009.

Continue reading »

written by ^Raven^

Tags

, , , , , , .

Related Articles

Jul 30

War at Sea: Task Force FAQ

Games, ^Raven^ No Comments »   
Vote This Post DownVote This Post Up (+2 rating, 1 votes)
Loading ... Loading ...
Print This Post Print This Post

Wizards has released an official FAQ for Task Force, which is the new War at Sea release.  The game became available for sale this past Friday and prompted lots of discussion regarding hopeful misprints.

Thankfully Wizards heard the dissent and answered the questions in their document.  We’ve turned their FAQ into a proper pdf file so you can download, print, and use it at your leisure.  This is a document that will be quite helpful to have at hand.  Not everyone checks online for updates and there’s a good chance that at least one member of your gaming group still believes the U-66 has speed 2.

While we could say go to War at Sea Task Force FAQ and read the pdf (you need the FREE Adobe Acrobat Reader) that wouldn’t be much of a blog article.  I know you, the reader, come here for more than my sparkling personality and superior gaming intellect.  Yes, I am jesting.  But seriously you enjoy, at least I pretend you do, my analysis and thoughts on the gaming issues at hand.

Some of the entries I knew about last week, say Thursday (after I opened several of my cases) or Friday but most people did not.  Richard Baker, lead game designer for War at Sea, announced a few of them on the official, read horrendous, Gleemax WoTC forum.  Most, however, of the entries are new.

I strongly believe that several of the entries are unnecessary expenditures of time and energy on WotC’s end.  For example of course the Jean Bart, the bane of my existence, only has one turret.  If it was supposed to have more than one then everyone who pulled one, or in my case many, would have more turrets.  At bare minimum we’d be able to compare with other gamers and see that our Jean Bart was the only one with a single turret.

The question relating to the SM.79 is yet another space waster.  The Advanced Rules book specifically states that patrol bombers cannot base on a carrier.  More exactly it says that “carriers can only base Fighters, Dive Bombers, and Torpedo Bombers (p. 31 Advanced Rules book).

Luckily most of the questions are very good and the answers very helpful.  In particular the two dealing with smoke screens provide an answer to many questions.  I’ve been entrenched in a debate on the very issue all weekend long and at last the answer is at our fingertips.  Wizards has backpedaled and said that the rules for the Lay Smoke Screen SA from Set 1 is the way to handle it.

Other entries are helpful, and in my opinion should have been addressed before the release, but the star goes to solving the smoke screen confusion.

written by ^Raven^

Tags

, , , , , , .

Related Articles

Jul 28

On Saturday last we discussed the 1st official War at Sea Scenario by Wizards of the Coast.  Action Deferred: The Battle of Cape Teulada pitted the British versus the Italians in the Med Sea. Before that we shared the scenario Lions, Tigers, and Bears: The Battle at the North Cape. This time we have the 2nd official scenario to share with all you War at Sea fans. The scenario is titled In Harm’s Way: The Battle of Sunda Strait.

We found this, and the first, scenario in response to a comment made by Dane in the Lions, Tigers, and Bears article. For a long time we’ve said that reader participation makes this blog excel and Dane’s comment is yet another example. He prompted us to do the legwork resulting in our sharing two more great War at Sea scenarios.

Firstly, there are some required equipment that you will need to play this scenario. Take a gander at the list below to make sure you have everything.

  1. Maps. Use Battle Map 6 from page 6 of the Advanced Rules Book.
  2. Scenario Rules. Download them, read them (you need the free Adobe Acrobat Reader), and print them.
  3. Ships and Planes. Allies take 1 USS Baltimore, 1 HMAS Sydney, and 1 HMS Javelin (reinforcements). Axis take 3 Kinai Maru, 1 Jintsu, up to 5 Yukikaze, 2 Myoko (reinforcements), and 1 Yukikaze (reinforcements).
  4. Dice, tokens, and other standard accouterments.
The scenario depicts a Japanese invasion of Borneo and a combined American, Australian, and Dutch force trying to prevent the invasion. Whichever player has the highest VPs at the game’s end is the winner.  Points are scored differently for each side.  The Allies get 4VPs for each Kinau Maru crippled, 8VP for each one sunk.  They also get 2VPs for each crippled Japanese DD and 4 for each one sunk.  Lastly, they get 2VPs for each crippled Japanese cruiser (Jintsu and Myoko) and the full points cost for sinking cruisers.

The Axis get 1.5 times the point value of every sunk Allied ship.  They also get 12VPs for each Kinau Maru that is not crippled or sunk by the end of game.  The game ends when there are no longer vessels of one side remaining.

There are other special rules dealing with Unloading Transports (Kinai Marus cannot move), Battle Shock (severe movement restrictions for the IJN), Night Surprise (a remedy for Battle Shock) and of course reinforcements. Looking at the house rules we advise against using them because the official WAS Rules Clarifications and special abilities for models in Task Force adopt some of those house rules.

Be sure to check back for more War at Sea Scenarios.

written by ^Raven^

Tags

, , , , , , .

Related Articles