Mar 13

Episode 35 with Jonathan as your host discussing News, Blog Changes, Rising Phoenix Games, Bloodninja, and Robby Roadsteamer. Explicit content from 20:21 ending at 24:48. Skip to 24:48 if you don’t want to listen to explicit content.

Show Length: 37:52

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00:00 Theme, Zombie by Devin Anderson (Electronic)

01:20 News

01:28 Empire Total War

Press Release

02:55 Event Countdowns @ CWF

War @ Sea at Battleground Games on Wednesdays

‘Ard Boyz Tournaments for 40k

WordPress 2.5 Releases in 4 Days

Anime Boston in 8 Days

Quake City Rumble’s Warhammer Fantasy GT in 12 Days

GameStorm Con in 15 Days

Havoc XXIV in 22 Days

Total Confusion XXII Presents All Day Boardgaming at Rising Phoenix Games in Leicester on April 19th

8:47 Battlegrounds Special Offers

D&D 4th Edition Offer - Pre-order & pre-pay all 3 core books and be entered to win a free case of D&D minis.

Battleground d20 20% Off Coupon

10:16 New Fantasy Wargames Newsletter Available

Read the March 2008 Issue

12:23 Music to Game By Check Out “Tree of Hope” by Robby Roadsteamer

15:59 Rising Phoenix Games Joins CWF

Announcement Article

Official Website

20:21 The Saga of Bloodninja Part 2 (EXPLICIT)

The iMac Tells Saga of Bloodninja Thread at SWSimForum

25:23 New England Podcasters Promo

33:16 Articles for the Blind

28:33 Blog Changes

Impended Changes

36:37 Please send us feedback. E-mail it to cwfgamecast [at] wargamingforums [dot] com. Use the Contact Us Page. Go to iTunes and leave a comment. Send an IM to cwforums on AIM.

37:05 Next cast will be Thursday March 20, 2008

37:18 Exit Theme, Pop Science by Devin Anderson (Electronic)

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written by ^Raven^

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Mar 10

A long time ago in a galaxy far, far away we discussed a War @ Sea scenario depicting the battle at Guadalcanal. This time we have another official scenario to share with all you Axis & Allies Minis fans. The scenario is titled Lions, Tigers, and Bears: The Battle at the North Cape and was composed by Paul Rohrbaugh. You can find this scenario on the official War at Sea website. But, we thought it’d be fun to discuss it with you and share some links.

Firstly, there are some required equipment that you will need to play this scenario. Take a gander at the list below to make sure you have everything.

  1. Maps. All of the maps from the Starter Box
  2. Scenario Rules. Download them, read them (you need the free Adobe Acrobat Reader), and print them.
  3. Ships and Planes. Allies take 1 HMS Rodney, 1 HMS Ajax, 3 HMS Javelin, and 3 SS Jeremiah O’Brien. Axis roll 1d6 to determine fleet composition. 1-2 is the 1 Bismark, 1 Admiral Graf Spee, and 1 Z 20 Karl Galster. 3-4 is 1 Admiral Graf Spee, 2 U-510, 1 Koln, 2 Z 20 Karl Galster, and 1 FW-200 Kondor. 5-6 is 1 Koln, 3 U-510, 3 Z 20 Karl Galster, 1 FW-200 Kondor, and 1 Ju 87b Stuka.
  4. Dice, tokens, and other standard accouterments.

The scenario takes place in 1942 so there are some changes to units and their rules. All of those are shown on page 3 of the scenario rules but the most notable affects the Kriegsmarine. If your fleet includes Kondors you are not allowed to use their special ability granting a single range 1 bomb attack per game.

Before we get into more of the scenario I’d be remiss if I didn’t share information on fleet composition. I rolled 100 dice to see the probability of getting Force A, Force B, or Force C for the Axis player. Out of 100 dice here is the breakdown. Fifty of the dice were a 1 or 2. Thirty of them were 2’s and 20 of them were 1’s. Thirty of the dice were a 3 or 4. More exactly 20 were 3’s and 10 were 4’s. Lastly, 20 of the dice were a 5 or 6. Ten dice were 5’s and 10 were 6’s.

I was not a math major nor am I a mathematical genius but even I can make some deductions on that test. Firstly, if you’re the Axis player you are most likely to receive a double edged sword. Half of the time you’ll get the Bismark (representing the Tirpitz…at least until Set 2), the Graf Spee (representing the Scheer) and a Karl Galster. That means half of the time you will have a lot of surface firepower but you are also more likely to experience a tougher game. If you have the Bismark you need to accomplish your other goals while ensuring she doesn’t sink. That’s no mean task.

Next, 30% of the time you’ll have what I consider to be a really strong fleet. One battlecruiser, some u-boats, a cruiser, a bomber, and a couple destroyers isn’t a bad deal. The Allies have no air support but their ships do have anti-air batteries. If you’re thinking of taking that Kondor and killing the Rodney easy as pie you may want to think again. Don’t forget it has 7 dice for AA. In fact, all of the ships are decent at anti-air. Each Javelin has 5 AA dice plus their nifty smoke screen special ability. The obvious target for the quick win are those transports. Naturally, the Allied player should protect the transports with some destroyers.

Lastly, 20% of the time the Axis player has everything and the kitchen sink. There will be two air units that you can either stagger on air missions or send together for the knockout blow. The extra u-boat will be helpful but don’t forget that 3 sub hunters will be on the map for the Allies. The major downside of Force C is the exclusion of big ships. The biggest ship available to the Axis player in this force is a cruiser. The Koln is decent, no doubt about that, but can it really handle a range 4 battleship?

As an Axis player I am most excited by Force B with Force A as a close second. Force A has risks involved due to the Bismark’s appearance but it has some serious hitting power. Force B provides a lot of varied units including my beloved u-boats.

As a means of wrapping up this article I’d like to share the optional house rules. There are three of these rules that can impact the game. They are recommended, by WotC, to be used only for increased realism and/or when players of vastly different experience are battling. One alters the damage roll when firing on a ship larger than yourself and it also removes the 6 = 2 hits rule. Another affects secondary batteries whereby they do less damage in addition. The last increases the lifespan of destroyers by giving all destroyers the Chase the Salvoes special ability.

So, you’ve read all this and you want to know how to win the scenario. That is quite simple really. As the Allied player you need to get as many of your transports, the SS Jeremiah O’Brien, off the map through Row A (where the Axis player setup). It is a sliding scale with all 3 = Decisive Victory, 2 = Moderate Victory, and 1 = Marginal Victory. If you also manage to sink the Bismark, aka Tirpitz, you bump your win up a category. That makes a Marginal into a Moderate and a Moderate into a Decisive and a Decisive into Slaughter Victory. For the Axis player to win he or she must prevent the Allies from winning. Kill all the transports and don’t let the Bismark sink.

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written by ^Raven^

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Mar 05

Episode 34 with Jonathan as your host discussing Gary Gygax Dies, News, White Dwarf Magazine, and BG Weird War 2.

Show Length: 41:50

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00:00 Theme, Zombie by Devin Anderson (Electronic)

00:54 News

00:54 Gary Gygax Passed Away

An homage to the man behind Dungeons & Dragons

Gary Gygax on Wikipedia

05:06 Dawn of War Soulstorm

Released this week

06:04 Event Countdowns @ CWF

War @ Sea at Battleground Games on Wednesdays

‘Ard Boyz Tournaments for 40k

WordPress 2.5 Releases in 5 Days

Anime Boston in 16 Days

Quake City Rumble’s Warhammer Fantasy GT in 20 Days

Total Confusion XXII Presents All Day Boardgaming at Rising Phoenix Games in Leicester on April 19th

10:35 Battlegrounds Special Offers

D&D 4th Edition Offer - Pre-order & pre-pay all 3 core books and be entered to win a free case of D&D minis.

Battleground d20 20% Off Coupon

12:00 CWF March 2008 Newsletter Available

Read Issue #9

15:40 Music to Game By Check Out “Downtown” by Matthew Ebel.

21:07 White Dwarf #338 Quick Picks

White Dwarf #338 Quick Picks Article

31:31 High Orbit Podcast Promo

33:16 BG Weird War 2

Take 2: What The?! Miniatures to Sell First Custom Figs

39:50 Please send us feedback. E-mail it to cwfgamecast [at] wargamingforums [dot] com. Use the Contact Us Page. Go to iTunes and leave a comment. Send an IM to cwforums on AIM.

40:51 Next cast will be Thursday March 13, 2008

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written by ^Raven^

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Feb 20

Episode 32 with Jonathan as your host discussing News, Total Confusion XXII, and War @ Sea Set 2.

Show Length: 44:26

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00:00 Theme, Zombie by Devin Anderson (Electronic)

01:47 News

02:32 Event Countdowns @ CWF

Total Confusion XXII in Mansfield
Vampire Counts Released March ‘08

Anime Boston 2008

6:07 GW Webway

Games Workshop Website

6:57 World of Warcraft Pre-Painted Minis

WoW Minis Website

8:22 Battlegrounds Special Offers

D&D 4th Edition Offer - Pre-order & pre-pay all 3 core books and be entered to win a free case of D&D minis.

Battleground d20 20% Off Coupon

10:25 Privateer Press Seeks Game Designer

Game Designer Job Posting

11:37 Confrontation Product Survey

Product Survey

13:23 Music to Game By Check Out “Heart of a Rhino” by Robby Roadsteamer.

18:46 Total Confusion XXII

Official Website

40k Tourney + More @ Total Confusion XXII in Mansfield

28:43 New England Podcasters Promo

31:11 War @ Sea Set 2

War @ Sea Set 2 Confirmed Releases


42:16 Please send us feedback. E-mail it to cwfgamecast [at] wargamingforums [dot] com. Use the Contact Us Page. Go to iTunes and leave a comment. Send an IM to cwforums on AIM.

44:05 Next cast will be Thursday February 28, 2008

Next cast will be Thursday February 28, 2008.

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written by ^Raven^

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Feb 18


News for WotC’s War at Sea mini game, part of the Axis & Allies Minis, has been sparse for many months. We last discussed the game on August 22, 2007 in our article War @ Sea: A History According to Game Designer Richard Baker. Fast forward roughly 6 months to now and we’re happy to share news of confirmed releases for Set 2.

The releases are confirmed by WotC game designer for WAS Richard Baker and have been posted at Axis & Allies foruMINI. You can read and participate in the discussion at WAS Set II. With bated breath I am proud to share the unfinished list of confirmed War at Sea Set II Releases. Set 2 is officially named Task Force and has a release date of July 25, 2008.

  • HMS Warspite (WWWWWWWWWWWOOOT!!!)
  • Graf Zeppelin
  • BF109E (which we are allowed to land on carriers as if it were the 109T)
  • Admiral Hipper - class
  • Zara (Italian Heavy Cruiser)
  • SM.79 (Italian torpedo bomber)
  • HMCS Haida (Tribal-class destroyer, Canadian ship woohoo!!)
  • HMAS Arunta (Tribal-class destroyer, again! huh?)
  • HMS Kent (reprint of Canberra, with higher Armor value)
  • USS San Francisco
  • Tirpitz (higher cost, range and AA than Bismarck)
  • De Ruyter CA (Dutch ship)
  • Iowa sister ship
  • Akizuki-class destroyer
  • F6F Hellcat (!!! The wildcat is so overpowered I wonder how much better stats they’ll allow the immensely better Hellcat to have!)
  • Kongo sister ship (most probable)
  • USS Yorktown
  • New Japanese battleship (possibly the Fuso)
  • HMS Fencer (reprint of St. Lo)

Also, night-fighting and Kamikaze rules in set II.

I must reiterate thanks to Axis & Allies foruMINI, UNC_SAMURAI, Richard Baker, and all the WAS fans who have gathered this information and made it available on Axis & Allies foruMINI. All credit for this list goes to them.

Looking at the list we can see that it is composed of 19 models. There are 4 German, 3 IJN, 3 US, 3 UK, 2 Italian, 1 Australian, 1 French, 1 Canadian model. The composition of this is pretty fair although I would have preferred to see some more planes and fewer US vessels. This list does leave out at least 1 IJN kamikaze model, which I know must be in Set 2 because special rules for kamikazes are due to be released in conjunction with the new models.

As previously stated by Richard Baker a lot of the vessels will be repaints of existing ships and he has recently said

We saw the second round of paint masters for War at Sea II last week, and they’re making good progress. Some of the paint jobs are quite good—for example, the HMS Kent has its fantastic wartime dazzle camo. You won’t mix it up with the HMAS Canberra from set 1, trust me! I think it might be my favorite paint job in either set, just because the colors are so striking (although the Duca d’Aosta from Set 1 is quite good, too). Another good one is the HMS Fencer, which is another “reprint.&rdq uo; It looks enough like the St. Lo that we re-used the sculpt for a British CVE. With the flight deck painted wood-tone and the dazzle camo on its hull, it’s a completely different ship… you just can’t believe it’s the same model with a new paint scheme. The Fencer is a vicious ASW ship, by the way; if subs still trouble you even after the rules update, a Fencer and a Swordfish will work wonders.

I’m quite excited about all the models including the reprints. Several WAS gamers were already converting ships and repainting ships to be used in the game. The Graf Zeppelin was popular in that regard and now the rest of us can have that vessel with ease. Unfortunately I do not have pics of the new models but when they become available I will share them here for your viewing pleasure.

Until then let’s get the discussion rolling on this set. Be thankful for what got in, commiserate what didn’t make the cut, and contemplate what the kamikaze rules could be.

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written by ^Raven^

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